Custom Models -- Dungeon Walls/Floors menu

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  1. #1
    swils's Avatar Member
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    Custom Models -- Dungeon Walls/Floors

    Hello again, all. Putting my scripting questions aside for a bit in favor of some model requests. I'm working on a custom area, themed in a dungeon/crypt. Currently, I use DND Cage Floors as my basic floor, scaled really large. Unfortunately, I have yet to find any decent models in game to serve as walls that match the floor.

    I'd prefer not using a ton of Cage Floors stacked on top of each other, as this will be a large area with many rooms, and that many objects would be a detriment to FPS. I've tried using Miblon's Wall, but it just doesn't tickle my fancy.

    I've got access to ".lookup object" and so have been toying with that, but haven't found much yet (stupid 25 result rule.. anyone know how to change that?). So if any of you know of some really good metallic walls or square pillars, or have custom models (skinned or not--I can do my own skins if need be) that are thin walls, or square pillars, or even just some decent dark stone floors/wall textures, I'd really appreciate it.

    Thanks in advance

    Custom Models -- Dungeon Walls/Floors
  2. #2
    Harisukusan's Avatar Banned
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    Id Use
    .go spawn 192231 1
    But Thats Not Dungeon-ey At All...

  3. #3
    swils's Avatar Member
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    Ooh, well actually, if I scale that up a lot, I can probably use sections of it for walls. (with really, really big stone textures. heh)

    Thanks for the suggestion. Any others are also appreciated, I'm trying to compile a nice big collection of useful GO's, heh

    edit: Hm, it doesn't like me trying to rescale it in game. Says it sets the scale, but nothing happens/changes

  4. #4
    Ascelyn's Avatar Member
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    Oh, Ehm I know some IDs, But it's a custom one. I'll give you the SQL if you want? or the display ID of the item, It's like a brick but the ones they use on a castle?

    7440 is the display ID


    Code:
    INSERT INTO `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `Name2`, `Name3`, `Name4`, `Category`, `CastBarText`, `UnkStr`, `spellfocus`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) VALUES ('70131', '5', '7440', 'Stone', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');

  5. #5
    swils's Avatar Member
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    Thanks, that might be useful, but it still raises the same problem of having to use a lot of individual objects to comprise the surrounding walls, or having to take up 3x or 4x the horizontal space by scaling an object large enough to act as a vertical wall.

    Still open to suggestions, so throw 'em out there!

  6. #6
    thebigman's Avatar Contributor Reliable Trader
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    Sugestion

    fine em yourself, look at an object on wowhead/ thotbott and think of one you want, then find its visual id and use it on a custom object.

  7. #7
    Ascelyn's Avatar Member
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    Or you could use, WOWmodelviewer and Mywarcraftstudio, There are loads of walls in there.

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