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    [Help]Killstreak Announcer?

    Hello,

    I've been trying to create a Kill streak announcer.

    This is how it should work:

    Attacker kills victim -> DB streak updated, Attack +1, victim reset to 0 -> If attacker has got 10 -> Announce.

    This is my code so far, I know, it's nothing... I am still learning so.

    Code:
    QueryResult * sStreak = CharacterDatabase.Query("SELECT streak FROM characters WHERE name = %s", attacker->GetName());	
    		if(sStreak)
    		{
    			Field *Fields = sStreak->Fetch();
    			uint32 streakcount = Fields[0].GetUInt32() + 1;
    			CharacterDatabase.Query("UPDATE characters SET streak = %u WHERE name = %s", streakcount, attacker->GetName());
    
    }
    Ofcourse there's more, but this is just the part where the Kill streak gets to work.

    I've actually got no idea how to work with Query's, I do know how to write SQL query's, but not sure how to get the results in C++.

    Compile works fine without errors, but when I kill, the DB doesn't get updated.


    I would appreciate some help, thanks.


    EDIT:

    Nevermind! I did my SQL Query wrong!
    Last edited by gotiefan; 07-15-2009 at 05:58 AM.

    [Help]Killstreak Announcer?

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