i don't know if this is the right one. but try to change "ItemLimitCategoryID"
i don't know if this is the right one. but try to change "ItemLimitCategoryID"
There are two ways to do this, either you do a core edit, removing the code that damages the items or you do it in the database. The database edit can be done with the following SQL queryHow do i make it so people dont ever lose durability or something to that effect?
ON THE WORLD DATABASE
EDIT: You probably want to reset the players durability too you can do that by executing the following query on your character databaseCode:UPDATE `items` set MaxDurability = 0;
Code:UPDATE `playeritems` set durability = 0;
That is sent in CharacterHandler.cpp
how do i Remove Arcemu info on logon
In CharacterHandler.cpp find "SERVER:"
add "//" at the beginning of that line and recompile
That one is bit harder. Sadly I can't post a patch with that as you are using ArcEmu and I'm using Aspire but If you know C++ you can look in WorldSession::HandleSpiritHealerActivateOpcode and remove the relevant partshow do i remove the spell res sickness?
Last edited by namelessgnome; 07-04-2009 at 06:29 AM.
Thank so you much Nameless Gnome for answering just about all my questions.
Edit: Svedin, thank you it works. I tried messing with it before but it didnt seem to work but this time i guess it did thanks
Edit: the durability fix made throwing weapons not woork
Last edited by Supah; 07-04-2009 at 03:11 PM.
Oh damn! Durability is the ammo count for throwing weapons... Sorry man. Lets see if i can fix it.
EDIT:
I think this will work
Code:UPDATE `Items` set MaxDurability = 999 WHERE `class`=2 AND `subclass`=15
Last edited by namelessgnome; 07-04-2009 at 03:49 PM.
I cant lie...I think I love you...
Edit: It appears daggers also have the same tags...so i think ill just manually add durability to the throwing weapons that will be used but I still love you.
Last edited by Supah; 07-05-2009 at 01:34 AM.