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  1. #16
    svedin's Avatar Contributor
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    i don't know if this is the right one. but try to change "ItemLimitCategoryID"

    How would i...
  2. #17
    namelessgnome's Avatar Contributor
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    How do i make it so people dont ever lose durability or something to that effect?
    There are two ways to do this, either you do a core edit, removing the code that damages the items or you do it in the database. The database edit can be done with the following SQL query
    ON THE WORLD DATABASE
    Code:
    UPDATE `items` set MaxDurability = 0;
    EDIT: You probably want to reset the players durability too you can do that by executing the following query on your character database
    Code:
    UPDATE `playeritems` set durability = 0;


    how do i Remove Arcemu info on logon
    That is sent in CharacterHandler.cpp
    In CharacterHandler.cpp find "SERVER:"
    add "//" at the beginning of that line and recompile

    how do i remove the spell res sickness?
    That one is bit harder. Sadly I can't post a patch with that as you are using ArcEmu and I'm using Aspire but If you know C++ you can look in WorldSession::HandleSpiritHealerActivateOpcode and remove the relevant parts
    Last edited by namelessgnome; 07-04-2009 at 06:29 AM.

  3. #18
    Supah's Avatar Member
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    Thank so you much Nameless Gnome for answering just about all my questions.
    Edit: Svedin, thank you it works. I tried messing with it before but it didnt seem to work but this time i guess it did thanks
    Edit: the durability fix made throwing weapons not woork
    Last edited by Supah; 07-04-2009 at 03:11 PM.

  4. #19
    namelessgnome's Avatar Contributor
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    Oh damn! Durability is the ammo count for throwing weapons... Sorry man. Lets see if i can fix it.
    EDIT:

    I think this will work
    Code:
    UPDATE `Items` set MaxDurability = 999 WHERE  `class`=2 AND `subclass`=15
    Last edited by namelessgnome; 07-04-2009 at 03:49 PM.

  5. #20
    Supah's Avatar Member
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    I cant lie...I think I love you...

    Edit: It appears daggers also have the same tags...so i think ill just manually add durability to the throwing weapons that will be used but I still love you.
    Last edited by Supah; 07-05-2009 at 01:34 AM.

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