function LordCurrack_Combat(Unit, Event)
Unit:SendChatMEssage(14, 0, "I AM LORD CURRACK! I must protect Sasori-Senpai!")
Unit:RegisterEvent("LordCurrack_Spell1", 50000, 5)
end
function LordCurrack_Phase1(Unit, Event)
if Unit:GetHealtchPct() < 75 then
Unit:RemoveEvents();
Unit:RegisterEvent("LordCurrack_Spell1", 60000, 5)
Unit:SetModel(504

Unit:SendChatMessage(14, 0, "How can it be!? THAT's IT, BEHOLD THE CURSED DEMON!")
Unit:CastSpell(20564)
end
end
function Lord_Currack_LeaveCombat(Unit, Event)
Unit:RemoveEvents();
end
function LordCurrack_Died(Unit, Event)
Unit:SendChatMessage(12, 0, "Sorry Senpai! I have failed!")
Unit:RemoveEvents();
end
function LordCurrack_Spell1(Unit, Event)
Unit:CastSpellOnTarget(63563, Unit:GetRandomPlayer(0))
end
RegisterUnitEvent(99006, 1, "LordCurrack_Combat")
RegisterUnitEvent(99006, 1, "LordCurrack_LeaveCombat")
RegisterUnitEvent(99006, 1, "LordCurrack_Died")