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  1. #1
    iindigo's Avatar Active Member
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    Precise Gameobject Spawning?

    Ok, so I have some amount of experience with emulators. I've messed around with them quite a bit, and have created some somewhat decent areas with nothing but the (rather meager) standard selection of game objects (look up Kingspoint Tower).

    At some point, I slipped out of the emulation scene. I'm thinking about returning, but before I do, I have a bit of a question...

    Is there a more exact/precise method of spawning gameobjects yet? I mean running around or .cheat flying around and spawning stuff works alright, but really gets tedious when you're trying to place something *just right*.

    What would really be ideal is a WCIII Map Editor-type environment where you can adjust gameobject position, scale, rotation, and everything exactly to specification and then save to DB, but I realize that probably doesn't exist and most likely never will.

    Precise Gameobject Spawning?
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    Mr.Ice.Cold's Avatar Active Member
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    You can modify a gameobject's scale and rotate it. The only WCIII like editor I know of it not a full gameobject editor is http://www.mmowned.com/forums/progra...w-minutes.html (credits to axxas) which is some type of editor. Other than that, no same old same old

  3. #3
    iindigo's Avatar Active Member
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    Yeah, I know I can scale/rotate gameobjects, but it's a bit of a pain (get close, hit your object macro, hope you have the right one selected, rotate/scale).

    The maze app isn't really what I'm after, but it shows that such a thing is possible. It's just coordinates on a DB entry, after all.

    What we need is for someone to take the WoWMapViewer code, add DB read/write capabilities, and give it a few placement tools. Kinda like Noggit for gameobjects. Should be plenty possible... just need someone with time, skill, and willingness.

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