Ok, so I have some amount of experience with emulators. I've messed around with them quite a bit, and have created some somewhat decent areas with nothing but the (rather meager) standard selection of game objects (look up Kingspoint Tower).
At some point, I slipped out of the emulation scene. I'm thinking about returning, but before I do, I have a bit of a question...
Is there a more exact/precise method of spawning gameobjects yet? I mean running around or .cheat flying around and spawning stuff works alright, but really gets tedious when you're trying to place something *just right*.
What would really be ideal is a WCIII Map Editor-type environment where you can adjust gameobject position, scale, rotation, and everything exactly to specification and then save to DB, but I realize that probably doesn't exist and most likely never will.