Enabling Collision menu

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  1. #1
    cello1993's Avatar Member
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    Enabling Collision

    Hey!
    Could someone pleasee help me to enable collision?
    It is very annoying without it ¬¬

    I already extracted Vmaps, and put it in core folder
    To compile collision, this is what I did: trunk/src/collision/collision_vc9 => compile in Release, then I got the collision.dll and collision.lib from the many files in Release and put it too in core folder.

    But when I enable collision in arcemu_world.conf, THE NPCs SIMPLY DON'T MOVE! (neither attack ... they just do NOTHING!)

    Please, does anyone knows what is that?

    Thanks a loott :wave:

    Enabling Collision
  2. #2
    XxCyanidexX's Avatar Member
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    Collision is LOS checks...

  3. #3
    cello1993's Avatar Member
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    anyways, when I enable it the NPCs don't move (neither attack) ... can you explain that?

  4. #4
    Ashmund's Avatar Member
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    I'm not exactly sure what collision does, but it seems useless to me.

    I haven't had any problems without it, so I'm guessing it's something just to make the zones more stable or something.

  5. #5
    cello1993's Avatar Member
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    Any useful comments? I mean .... yes it does something ¬¬ it stops NPCs from going through walls (I already said that =/) .... so anyone who really KNOWS something about could please give me a hand here? >.<

  6. #6
    Sandile's Avatar Member
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    I had this problem too. Update your core to the latest revision and re extract your maps/vmaps. Btw my collision is ****ed too so Im not 100% sure how to help. :/
    "i downloaded it in "pirates bay", can you tell me how to download it in steam, pls"

  7. #7
    cello1993's Avatar Member
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    Yeayy I did it ^^ thanks for the help guys, just re-extracted maps first, then vmaps and run the assembler. Worked fine after I enabled it =]
    Last edited by cello1993; 05-04-2009 at 12:33 PM.

  8. #8
    cello1993's Avatar Member
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    Originally Posted by cello1993 View Post
    Yeayy I did it ^^ thanks for the help guys, just re-extracted maps first, then vmaps and run the assembler. Worked fine after I enabled it =]
    hummm ¬¬ maybe not x/ I discovered that only some NPCs works fine after enabling collision ¬¬, still quite a bunch that don't move

  9. #9
    Sandile's Avatar Member
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    Yeah, its some of the map IDs that doesn't include in the vmap_assembler. You can understand it a bit more by reading this. So practicly it says that you can include other maps in the vmap_assembler to make more map IDs work properly.
    If that didn't change anything then you should try to update your arcemu core also. But I have a issue like this also so I can't really say what you should do.
    "i downloaded it in "pirates bay", can you tell me how to download it in steam, pls"

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