Is it any flag type for gameobjects that make them play a emote when you click it. I mean... it used to be that before but Im not sure anymore. Anyone know if its posible or do I have to make a script?
Is it any flag type for gameobjects that make them play a emote when you click it. I mean... it used to be that before but Im not sure anymore. Anyone know if its posible or do I have to make a script?
"i downloaded it in "pirates bay", can you tell me how to download it in steam, pls"
I'm confused, can gameobjects have emotions?
If you mean play a sound or cast a spell when you use it, yes easily.
If you mean teleport or open when you use it, yes easily.
To make a object cast a spell when you use it, put flags to 22 and the spell id (or something similer, after name) as the spellid you want it to cast.
To make a object teleport you, search for Lua teleporter scripts, it's easier than doing it through sql where you have to replace something.
For making a gameobject open and close, just look for a gate in your database, and copy it but make sure you use a displayid that can activate.
To make a gameobject play a sound on use, do the same as a teleporter script but PlaySoundToSet(id).
To make a gameobject play a sound when it gets near you, look at the darkmoon fair gameobject scripts in the ArcEmu event scripts.
Hope this helps
Ty, and what I ment with emotes what like open / close and all that stuff. Gona check if it works 2morrow.
"i downloaded it in "pirates bay", can you tell me how to download it in steam, pls"
I made a door with a displayid from Mywarcraftstudio and I checked wow model viewer and saw that it had a animation to open/close. But now when someone click the door nothing happends and it never has any collision. Does anyone know how to make like a .lua to open the door? to cast a animation.
"i downloaded it in "pirates bay", can you tell me how to download it in steam, pls"
Did you set type to 0? (what it should be)
Its not the right type # if it wont open
Believe me or no, but it is type 0! I have made this with other gameobjects. I think its just this one thats ****ed up.
"i downloaded it in "pirates bay", can you tell me how to download it in steam, pls"
Then that gameobject displayid can not be activated (some that say they do do not.)
Wow... thats to bad... I was hoping that it whould work because its a special door for a special building, perfect fit and so... But if it doesn't work then...
"i downloaded it in "pirates bay", can you tell me how to download it in steam, pls"