The runic power bug has nothing todo with the database.
So yes.
But i found this fix and i tried to compile it but i couldn't.
Be great if somebody could compile it for arcemu rev 2002 *angel*
Code:
Index: arcemu-shared/Database/DBCStores.cpp
===================================================================
--- arcemu-shared/Database/DBCStores.cpp (revision 162)
+++ arcemu-shared/Database/DBCStores.cpp (working copy)
@@ -192,7 +192,7 @@
"uu" // TotemCategory[2]
"u" // RequiresAreaId
"u" // School
- "xx"
+ "ux"
;
Index: arcemu-world/Player.cpp
===================================================================
--- arcemu-world/Player.cpp (revision 165)
+++ arcemu-world/Player.cpp (working copy)
@@ -4642,6 +4642,8 @@
if(this->getClass() == WARRIOR) // Rage resets on death
SetPower(POWER_TYPE_RAGE, 0);
+
+ if(this->getClass() == DEATHKNIGHT)
SetPower(POWER_TYPE_RUNIC_POWER, 0);
sHookInterface.OnDeath(this);