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  1. #1
    Zierk11001's Avatar Member
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    Custom Doors

    Does anyone know how to lock a custom door and flag a key to unlock it?

    Custom Doors
  2. #2
    stoneharry's Avatar Moderator Harry


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    You cant flag a key to unlock it through anything than C++.
    It's easy to create a custom door, just give it the right flags (0 i think at the moment) and a displayid that will work and bam your done. In C++ you can make it so that door will only open if player has a certain item and if not display message. I have no idea how to make it say "Requires key" on bottom right tooltip though. Sorry, hope this helps and good luck!

  3. #3
    Theheavysoldier's Avatar Member
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    Damn, i want to have my private room

  4. #4
    T-KUAT's Avatar Member
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    Well, you install the door then .go select (the door) then .go enable or .go activate

    I don't think you will be able to install password xD But GM ones works =)))
    Last edited by T-KUAT; 02-03-2009 at 10:39 AM.

  5. #5
    tutfw's Avatar Member
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    should work with lua too:
    Code:
    --change here--
    local Tokenid = 123658   ---<- Item ID you need to open the door
    ---On create select Typ "1" !
    local Goid = 654124 ----<-ID from the Door
    print "Vip Door loaded"
    --don't change anything below--
    
    function VIPTuerOnUse1(pUnit, Event)
    local Tokencount = pUnit:GetItemCount(Tokenid)
    if Tokencount >= 1 then
    pUnit:ActivateGameObject()
    print "Access granted"
    pUnit:RegisterEvent("CloseVipTuer1", 5000, 1)
    else
    print "Access Denied"
    end
    end
    
    function CloseVipTuer1(pUnit, Event)
    pUnit:ActivateGameObject()
    end
    RegisterGameObjectEvent(Goid, 2, "VIPTuerOnUse1")
    it is not from me.

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