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  1. #1
    Jones4ever's Avatar Contributor
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    My own Private Server kicks me T-T

    Hey guys! I've ben trying to set up my own Private Server 3.0.3 (Not WOTLK)

    So i used HeidiSQL to do the SQL Stuff and so on. And i wanted it to be public so me and my friends could play on it together :S First of all it didnt work with Hamachi (I am using Gunszmos Repack) It said: "Host "(PC Name)" Is not allowed to connect to this SQL Server." (Both HeidiSQL and Mangosd.exe said that )

    So i tryied making a Dynamic IP from DynDNS.com, and then i went to C:\WINDOWS\system32\drivers\etc\hosts and set it like this:
    127.0.0.1 eufa.servegame.org
    127.0.0.1 eufa.servegame.org

    Then i went to HeidiSQL again, tryied to connect and it worked! Then i opened the Mangosd.exe and Realmd.exe and they work too!

    Here we come to my problem T-T When i then got into WoW and tryied to login, it logged in succesfully. Then i chose my realm (The Frozen throne XD) and it says connected for 10 sec and disconnects me from the server

    Please someone help me!

    PS: When my friend tryied to connect it looked like this:
    Attached Thumbnails Attached Thumbnails My own Private Server kicks me T-T-wow-jpg  
    Manga, MMO, and Anime fan.

    My own Private Server kicks me T-T
  2. #2
    gangstagreen's Avatar Member
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    Paste your configs please. I might be able to pick it out from there.
    Project Eve of Imagination - Open-ended WoW RP, I need all the help I can get. PM ME!

  3. #3
    Lukas 45's Avatar Active Member
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    You HOSTS is wrong.
    It shall be:
    127.0.0.1 eufa.servegame.org
    <Your IP> eufa.servegame.org
    <Router IP> eufa.servegame.org
    remember to get the right ports forwarded

  4. #4
    gangstagreen's Avatar Member
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    WOOT! that what i meant, but simpler lol
    Project Eve of Imagination - Open-ended WoW RP, I need all the help I can get. PM ME!

  5. #5
    Jones4ever's Avatar Contributor
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    lol, i did what you said but i still get that annoying error
    Last edited by Jones4ever; 12-14-2008 at 01:07 PM.
    Manga, MMO, and Anime fan.

  6. #6
    Troys's Avatar Contributor
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    Hmm wierd can you post all your configs ? maybe u messed up there .
    Pals 4 Life

  7. #7
    Sega1964's Avatar Member
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    Post your configs

  8. #8
    Jones4ever's Avatar Contributor
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    Realmd:
    Code:
    ############################################
    # MaNGOS realmd configuration file         #
    ############################################
    ConfVersion=2007062001
    
    ###################################################################################################################
    # REALMD SETTINGS
    #
    #    LoginDatabaseInfo
    #        Database connection settings for the realm server.
    #        Default: hostname;port;username;password;database
    #                 .;somenumber;username;password;database - use named pipes at Windows
    #                       Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    #                 .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    #                       Unix sockets: experimental, not tested
    #
    #    LogsDir
    #         Logs directory setting.
    #         Important: Logs dir must exists, or all logs be disable
    #         Default: "" - no log directory prefix, if used log names isn't absolute path then logs will be 
    #                       stored in current directory for run program.
    #
    #    MaxPingTime
    #         Settings for maximum database-ping interval (minutes between pings)
    #
    #    RealmServerPort
    #         Default RealmServerPort
    #
    #    BindIP
    #         Bind Realm Server to IP/hostname
    #
    #    PidFile
    #        Realmd daemon PID file
    #        Default: ""             - do not create PID file
    #                 "./realmd.pid" - create PID file (recommended name)
    #
    #    LogLevel
    #        Server console level of logging
    #        0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 0
    #
    #    LogTime
    #        Include time in server console output [hh:mm:ss]
    #        Default: 0 (no time)
    #                 1 (print time)
    #
    #    LogFile
    #        Logfile name
    #        Default: "Realmd.log"
    #                 "" - empty name disable creating log file
    #
    #    LogTimestamp
    #        Logfile with timestamp of server start in name
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    #    LogFileLevel
    #        Server file level of logging
    #        0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 0
    #
    #    LogColors
    #        Color for messages (format "normal_color details_color debug_color error_color)
    #        Colors: 0 - BLACK, 1 - RED, 2 - GREEN,  3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 -  CYAN, 7 - GREY,
    #                8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    #        Default: "" - none colors
    #                 "13 7 11 9" - for example :)
    #
    #    UseProcessors
    #        Used processors mask for multi-processors system (Used only at Windows)
    #        Default: 0 (selected by OS)
    #                 number (bitmask value of selected processors)
    #
    #    ProcessPriority
    #        Process proirity setting (Used only at Windows)
    #        Default: 1 (HIGH)
    #                 0 (Normal)
    #
    #    RealmsStateUpdateDelay
    #        Realm list Update up delay (updated at realm list request if delay expired).
    #        Default: 20 
    #                 0  (Disabled)
    #
    #    WrongPass.MaxCount
    #        Number of login attemps with wrong password before the account or IP is banned
    #        Default: 0  (Never ban)
    #
    #    WrongPass.BanTime
    #        Duration of the ban in seconds (0 means permanent ban)
    #        Default: 600
    #
    #    WrongPass.BanType
    #        Ban the IP or account on which login is attempted
    #        Default: 0 (Ban IP)
    #                 1 (Ban Account)
    #
    ###################################################################################################################
    
    LoginDatabaseInfo = "eufa.servegame.org;3306;root;root;realmd"
    LogsDir = ""
    MaxPingTime = 30
    RealmServerPort = 3724
    BindIP = "0.0.0.0"
    PidFile = ""
    LogLevel = 0
    LogTime = 0
    LogFile = "Realmd.log"
    LogTimestamp = 0
    LogFileLevel = 2
    LogColors = ""
    UseProcessors = 0
    ProcessPriority = 1
    RealmsStateUpdateDelay = 20
    WrongPass.MaxCount = 0
    WrongPass.BanTime = 600
    WrongPass.BanType = 0
    
    ###################################################################################################################
    # CUSTOM OPTIONS - ImpConfig - http://www.manground.org/forum/
    #
    #	Client Builds:
    #
    #	MinBuild
    #		The minium client build allowed to connect
    #
    #	MaxBuild
    #		The maximum client build allowed to connect
    #
    ###################################################################################################################
    
    MinBuild = 9056
    MaxBuild = 9183
    Manga, MMO, and Anime fan.

  9. #9
    Jones4ever's Avatar Contributor
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    Mangosd:
    Code:
    #####################################
    # MaNGOS Configuration file         #
    #####################################
    ConfVersion=2008080101
    
    ###################################################################################################################
    # CONNECTIONS AND DIRECTORIES
    #
    #    RealmID
    #        RealmID must match the realmlist inside the realmd database
    #
    #    DataDir
    #        Data directory setting.
    #        Important: DataDir needs to be quoted, as it is a string which may contain space characters.
    #        Example: "@prefix@/share/mangos"
    #
    #    LogsDir
    #        Logs directory setting.
    #        Important: Logs dir must exists, or all logs need to be disabled
    #        Default: "" - no log directory prefix, if used log names isn't absolute path 
    #        then logs will be stored in current directory for run program.
    #
    #
    #    LoginDatabaseInfo
    #    WorldDatabaseInfo
    #    CharacterDatabaseInfo
    #        Database connection settings for the world server.
    #        Default: hostname;port;username;password;database
    #                 .;somenumber;username;password;database - use named pipes at Windows
    #                    Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    #                .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    #                    Unix sockets: experimental, not tested
    #
    #    MaxPingTime
    #        Settings for maximum database-ping interval (minutes between pings)
    #
    #    WorldServerPort
    #        Default WorldServerPort
    #
    #    BindIP
    #        Bind World Server to IP/hostname
    #
    ###################################################################################################################
    
    RealmID = 1
    DataDir = "."
    LogsDir = ""
    LoginDatabaseInfo     = "eufa.servegame.org;3306;root;root;realmd"
    WorldDatabaseInfo     = "eufa.servegame.org;3306;root;root;mangosd"
    CharacterDatabaseInfo = "eufa.servegame.org;3306;root;root;characters"
    MaxPingTime = 30
    WorldServerPort = 8085
    BindIP = "0.0.0.0"
    
    ###################################################################################################################
    # PERFORMANCE SETINGS
    #
    #    UseProcessors
    #        Used processors mask for multi-processors system (Used only at Windows)
    #        Default: 0 (selected by OS)
    #                 number (bitmask value of selected processors)
    #
    #    ProcessPriority
    #        Process priority setting (Used only at Windows)
    #        Default: 1 (HIGH)
    #                 0 (Normal)
    #
    #    Compression
    #        Compression level for update packages sent to client (1..9)
    #        Default: 1 (speed) 
    #                 9 (best compression)
    #
    #    TcpNoDelay
    #        TCP Nagle algorithm setting
    #        Default: 0 (enable Nagle algorithm, less traffic, more latency)
    #                 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
    #
    #    PlayerLimit
    #        Maximum number of players in the world. Excluding Mods, GM's and Admins
    #        Default: 100
    #                 0 (for infinite players)
    #                -1 (for Mods, GM's and Admins only)
    #                -2 (for GM's and Admins only)
    #                -3 (for Admins only)
    #
    #    SaveRespawnTimeImmediately
    #        Save respawn time for creatures at death and for gameobjects at use/open
    #        Default: 1 (save creature/gameobject respawn time without waiting grid unload)
    #                 0 (save creature/gameobject respawn time at grid unload)
    #
    #    MaxOverspeedPings
    #        Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
    #        Default: 2
    #
    #    GridUnload
    #        Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
    #        Default: 1 (unload grids)
    #                 0 (do not unload grids)
    #
    #    SocketSelectTime
    #        Socket select time (in milliseconds)
    #        Default: 10000
    #
    #    GridCleanUpDelay
    #        Grid clean up delay (in milliseconds)
    #        Default: 300000 (5 min)
    #
    #    MapUpdateInterval
    #        Map update interval (in milliseconds)
    #        Default: 100
    #
    #    ChangeWeatherInterval
    #        Weather update interval (in milliseconds)
    #        Default: 600000 (10 min)
    #
    #    PlayerSaveInterval
    #        Player save interval (in milliseconds)
    #        Default: 900000 (15 min)
    #
    #    vmap.enableLOS
    #    vmap.enableHeight
    #        Enable/Disable VMmap support for line of sight and height calculation
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    vmap.ignoreMapIds
    #        Map id that will be ignored by VMaps
    #        List of ids with delimiter ','
    #        If more then one id is defined and spaces are included, the string has to be enclosed by "
    #        Example: "369,0,1,530"
    #
    #    vmap.ignoreSpellIds
    #        These spells are ignored for LoS calculation
    #        List of ids with delimiter ','
    #
    #    DetectPosCollision
    #        Check final move position, summon position, etc for visible collision with other objects or 
    #        wall (wall only if vmaps are enabled)
    #        Default: 1 (enable, required more CPU power usage)
    #                 0 (disable, less nice position selection but will less CPU power usage)
    #
    #    TargetPosRecalculateRange
    #        Max distance from movement target point (+moving unit size) and targeted object (+size) 
    #        after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5)
    #        More distance let have better performence, less distance let have more sensitive reaction at target move.
    #        Default: 1.5
    #
    #    UpdateUptimeInterval
    #        Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0 
    #        Default: 10 (minutes)
    #
    #    MaxCoreStuckTime
    #        Periodically check if the process got freezed, if this is the case force crash after the specified
    #        amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
    #        Default: 0 (Disabled)
    #
    #    AddonChannel
    #        Permit/disable the use of the addon channel through the server
    #        (some client side addons can stop work correctly with disabled addon channel)
    #        Default: 1 (permit addon channel)
    #                 0 (do not permit addon channel)
    #
    ###################################################################################################################
    
    UseProcessors = 0
    ProcessPriority = 1
    Compression = 1
    TcpNoDelay = 0
    PlayerLimit = 100
    SaveRespawnTimeImmediately = 1
    MaxOverspeedPings = 2
    GridUnload = 1
    SocketSelectTime = 10000
    GridCleanUpDelay = 300000
    MapUpdateInterval = 100
    ChangeWeatherInterval = 600000
    PlayerSaveInterval = 900000
    vmap.enableLOS = 0
    vmap.enableHeight = 0
    vmap.ignoreMapIds = "369"
    vmap.ignoreSpellIds = "7720"
    DetectPosCollision = 1
    TargetPosRecalculateRange = 1.5
    UpdateUptimeInterval = 10
    MaxCoreStuckTime = 0
    AddonChannel = 1
    
    ###################################################################################################################
    # SERVER LOGGING
    #
    #    LogSQL
    #        Enable logging of GM commands - all SQL code will be written to a log file
    #        All commands are written to a file: YYYY-MM-DD_logSQL.sql
    #        If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.
    #        Default: 1 - Write SQL code to logfile
    #                 0 - Do not log
    #
    #    PidFile
    #        World daemon PID file
    #        Default: ""             - do not create PID file
    #                 "./worldd.pid" - create PID file (recommended name)
    #
    #    LogLevel
    #        Server console level of logging
    #        0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
    #        Default: 3
    #
    #    LogTime
    #        Include time in server console output [hh:mm:ss]
    #        Default: 0 (no time)
    #                 1 (print time)
    #
    #    LogFile
    #        Logfile name
    #        Default: "Server.log"
    #                 "" - Empty name disable creating log file
    #
    #    LogTimestamp
    #        Logfile with timestamp of server start in name
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    #    LogFileLevel
    #        Server file level of logging
    #        0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 0
    #
    #    LogFilter_TransportMoves
    #    LogFilter_CreatureMoves
    #    LogFilter_VisibilityChanges
    #        Log filters
    #        Default: 1 - not include with any log level
    #                 0 - include in log if log level permit
    #
    #    WorldLogFile
    #        Packet logging file for the worldserver
    #        Default: "world.log"
    #
    #    DBErrorLogFile
    #        Log file of DB errors detected at server run
    #        Default: "DBErrors.log"
    #
    #    CharLogFile
    #        Character operations logfile name
    #        Default: "Char.log"
    #                 "" - Empty name disable creating log file
    #
    #    CharLogTimestamp
    #        Logfile with timestamp of server start in name
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    #    CharLogDump
    #        Write character dump before deleting in Char.log
    #        For restoration, cut character data from log starting from 
    #        line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
    #        Default: 0 - don't include dumping chars to log
    #                 1 - include dumping chars to log 
    #
    #    GmLogFile
    #        Log file of gm commands
    #        Default: "" (Disable)
    #
    #    GmLogTimestamp
    #        Logfile with timestamp of server start in name
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    #    RaLogFile
    #        Log file of RA commands
    #        Default: "Ra.log" 
    #                 "" - Empty name for disable
    #
    #    LogColors
    #        Color for messages (format "normal_color details_color debug_color error_color")
    #        Colors: 0 - BLACK, 1 - RED, 2 - GREEN,  3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 -  CYAN, 7 - GREY, 
    #                8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    #        Default: "" - none colors
    #        Example: "13 7 11 9"
    #
    ###################################################################################################################
    
    LogSQL = 1
    PidFile = ""
    LogLevel = 3
    LogTime = 0
    LogFile = "Server.log"
    LogTimestamp = 0
    LogFileLevel = 0
    LogFilter_TransportMoves = 1
    LogFilter_CreatureMoves = 1
    LogFilter_VisibilityChanges = 1
    WorldLogFile = "world.log"
    DBErrorLogFile = "DBErrors.log"
    CharLogFile = "Char.log"
    CharLogTimestamp = 0
    CharLogDump = 0
    GmLogFile = ""
    GmLogTimestamp = 0
    RaLogFile = ""
    LogColors = ""
    
    ###################################################################################################################
    # SERVER SETTINGS
    #
    #    GameType
    #        Server realm style
    #        0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
    #        also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest 
    #        activated places and sanctuaries)
    #
    #    RealmZone
    #        Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options.
    #
    #	 1 Development    - any language (Default)
    #	 2 United States  - extended-Latin
    #	 3 Oceanic        - extended-Latin
    #	 4 Latin America  - extended-Latin 
    #	 5 Tournament     - basic-Latin at create, any at login
    #	 6 Korea          - East-Asian
    #	 7 Tournament     - basic-Latin at create, any at login
    #	 8 English        - extended-Latin
    #	 9 German         - extended-Latin
    #	 10 French        - extended-Latin
    #	 11 Spanish       - extended-Latin
    #	 12 Russian       - Cyrillic
    #	 13 Tournament    - basic-Latin at create, any at login
    #	 14 Taiwan        - East-Asian
    #	 15 Tournament    - basic-Latin at create, any at login
    #	 16 China         - East-Asian
    #	 17 CN1           - basic-Latin at create, any at login
    #	 18 CN2           - basic-Latin at create, any at login
    #	 19 CN3           - basic-Latin at create, any at login
    #	 20 CN4           - basic-Latin at create, any at login
    #	 21 CN5           - basic-Latin at create, any at login
    #	 22 CN6           - basic-Latin at create, any at login
    #	 23 CN7           - basic-Latin at create, any at login
    #	 24 CN8           - basic-Latin at create, any at login
    #	 25 Tournament    - basic-Latin at create, any at login
    #	 26 Test Server   - any language
    #	 27 Tournament    - basic-Latin at create, any at login
    #	 28 QA Server     - any language
    #	 29 CN9           - basic-Latin at create, any at login
    #
    #    Expansion
    #        Allow server use expansion content
    #        Default: 1 - check expansion maps existence, and if client support expansion and account have 
    #                     expansion setting then allow visit expansion maps, allow create new races character)
    #                 0 - not check expansion maps existence, not allow wisit its, not allow create new race 
    #                     characters, ignore account expansion setting)
    #
    #    DBC.Locale
    #        DBC Language Settings
    #        0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Spanish Mexico
    #        8 = Russian; 255 = Auto Detect (Default)
    #
    #    DeclinedNames
    #	 Allow russian clients to set and use declined names
    #	 Default: 0 - do not use declined names, except when the Russian RealmZone is set
    #		  1 - use declined names
    #
    #    StrictPlayerNames
    #        Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
    #        Default: 0 disable (but limited server timezone dependent client check)
    #                 1 basic latin characters  (strict)
    #                 2 realm zone specific (strict). See RealmZone setting. 
    #                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts 
    #                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
    #                 3 basic latin characters + server timezone specific
    #
    #    StrictCharterNames
    #        Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name
    #        Default: 0 disable
    #                 1 basic latin characters  (strict)
    #                 2 realm zone specific (strict). See RealmZone setting. 
    #                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts 
    #                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
    #                 3 basic latin characters + server timezone specific
    #
    #    StrictPetNames
    #        Limit pet names to language specific symbols set
    #        Default: 0 disable
    #                 1 basic latin characters  (strict)
    #                 2 realm zone specific (strict). See RealmZone setting. 
    #                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts 
    #                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
    #                 3 basic latin characters + server timezone specific
    #
    #    CharactersCreatingDisabled
    #        Disable characters creating for specific team or any (non-player accounts not affected)
    #        Default: 0 - enabled
    #                 1 - disabled only for Alliance
    #                 2 - disabled only for Horde
    #                 3 - disabled for both teams
    #
    #    CharactersPerAccount
    #        Limit numbers of characters per account (at all realms).
    #        Note: this setting limit character creating at _current_ realm base at characters amount at all realms
    #        Default: 50 
    #                The number must be >= CharactersPerRealm
    #
    #    CharactersPerRealm
    #        Limit numbers of characters for account at realm
    #        Default: 10 (client limitation)
    #                The number must be between 1 and 10
    #
    #    SkipCinematics
    #        Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
    #        Default: 0 - show intro for each new characrer
    #                 1 - show intro only for first character of selected race
    #                 2 - disable intro show in all cases
    #
    #    MaxPlayerLevel
    #        Max level that can be reached by player for experience (in range from 1 to 255).
    #        Change not recommended
    #        Default: 130
    #
    #    MaxHonorPoints
    #        Max honor points that player can have.
    #        Default: 75000
    #
    #    MaxArenaPoints
    #        Max arena points that player can have.
    #        Default: 5000
    #
    #    StartDeathknightLevel
    
    #        The deathknight's starting level
    
    #        Default: 55
    
    #
    
    #    StartPlayerGold
    
    #        The amount of gold players will start with
    
    #        Default: 100000
    #
    #    StartPlayerLevel
    #        Staring level that have character at creating (in range 1 to MaxPlayerLevel)
    #        Default: 70
    #
    #    ActivateWeather
    #        Activate weather system
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    Battleground.CastDeserter
    #        Cast or not Deserter spell at player who leave battleground in progress
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    Battleground.QueueAnnouncer.Enable
    #        Enable queue announcer posting to chat
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    Battleground.QueueAnnouncer.PlayerOnly
    #        Enable queue announcer posting to chat
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    CastUnstuck
    #        Allow cast or not Unstuck spell at .start or client Help option use
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    Instance.IgnoreLevel
    #        Ignore level requirement to enter instance
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    Instance.IgnoreRaid
    #        Ignore raid requirement to enter instance
    #        Default: 1 (false)
    #                 1 (true)
    #
    #    Instance.ResetTimeHour
    #        The hour of the day (0-23) when the global instance resets occur.
    #        Default: 4
    #
    #    Instance.UnloadDelay
    #        Unload the instance map from memory after some time if no players are inside.
    #        Default: 1800000 (miliseconds, i.e 30 minutes)
    #                 0 (instance maps are kept in memory until they are reset)
    #
    #    Quests.LowLevelHideDiff
    #        Quest level difference to hide for player low level quests: 
    #        if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
    #        Default: 4
    #                -1 (show all available quests marks) 
    #
    #    Quests.HighLevelHideDiff
    #        Quest level difference to hide for player high level quests: 
    #        if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
    #        Default: 7
    #                -1 (show all available quests marks) 
    #
    #    MaxPrimaryTradeSkill
    #        Max count that player can learn the primary trade skill.
    #        Default: 2
    #        Max : 10
    #
    #    MinPetitionSigns
    #        Min signatures count to creating guild (0..9).
    #        Default: 9
    #
    #    MaxGroupXPDistance
    #        Max distance to creature for group memeber to get XP at creature death.
    #        Default: 74
    #
    #    MailDeliveryDelay
    #        Mail delivery delay time for item sending
    #        Default: 3600 sec (1 hour)
    #
    #    SkillChance.Prospecting
    #        For prospecting skillup not possible by default, but can be allowed as custom setting
    #        Default: 0 - no skilups
    #                 1 - skilups possible
    #
    #    Event.Announce
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    BeepAtStart
    #        Beep at mangosd start finished (mostly work only at Unix/Linux systems)
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    Motd = Welcome to The Frozen Throne...
    #---------------------------------NOTE----------------------------------
    
    #---this settings below affect ONLY player accounts (not GM accounts)---
    
    #-----------------------------------------------------------------------
    
    #
    
    #    DeathknightCreationCheck
    
    #        Enable/disable the level check when creating a DK
    
    #        if enabled, DK cant be created until player have a lv 55+ character, this check is skiped too when StartPlayerLevel is higher then 55
    
    #        Default: 1 (enabled)
    
    #                 0 (disabled)
    
    #
    
    #    MaxDeathknights
    
    #        Set number of maximum deathknights per account 1-10
    
    #        Default: 1 (blizzlike)
    
    #                 0 (unlimited)
    
    #
    
    #    AllowDeathknight
    
    #        Enable/disable the creation of a Deathknight class
    
    #        Default: 1 (enabled)
    
    #                 0 (disabled)
    
    #
    
    #
    #
    ###################################################################################################################
    
    GameType = 4
    RealmZone = 8
    Expansion = 1
    DBC.Locale = 255
    DeclinedNames = 0
    StrictPlayerNames = 0
    StrictCharterNames = 0
    StrictPetNames = 0
    CharactersCreatingDisabled = 0
    CharactersPerAccount = 50
    CharactersPerRealm = 10
    SkipCinematics = 0
    MaxPlayerLevel = 80
    MaxHonorPoints = 75000
    MaxArenaPoints = 5000
    StartPlayerLevel = 80
    StartDeathknightLevel = 55
    
    StartPlayerGold = 0
    ActivateWeather = 1
    Battleground.CastDeserter = 1
    Battleground.QueueAnnouncer.Enable = 1
    Battleground.QueueAnnouncer.PlayerOnly = 0
    CastUnstuck = 1
    Instance.IgnoreLevel = 0
    Instance.IgnoreRaid = 0
    Instance.ResetTimeHour = 4
    Instance.UnloadDelay = 1800000
    Quests.LowLevelHideDiff = 4
    Quests.HighLevelHideDiff = 7
    MaxPrimaryTradeSkill = 2
    MinPetitionSigns = 9
    MaxGroupXPDistance = 74
    MailDeliveryDelay = 3600
    SkillChance.Prospecting = 0
    Event.Announce = 0
    BeepAtStart = 1
    Motd = "Welocme to MiningCraft."
    DeathknightCreationCheck = 0
    
    MaxDeathknights = 1
    
    AllowDeathknight = 1
    
    ###################################################################################################################
    # PLAYER INTERACTION
    #
    #    AllowTwoSide.Accounts
    #        Allow or not accounts to create characters in the 2 teams in any game type.
    #        Default: 0 (Not allowed)
    #                 1 (Allowed)
    #
    #    AllowTwoSide.Interaction.Chat
    #    AllowTwoSide.Interaction.Channel
    #    AllowTwoSide.Interaction.Group
    #    AllowTwoSide.Interaction.Guild
    #    AllowTwoSide.Interaction.Auction
    #    AllowTwoSide.Interaction.Mail
    #        Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);merge all auction houses for players from 
    #        different teams, send mail to different team.
    #        Default: 1 (Not allowed)
    #                 1 (Allowed)
    #
    #    AllowTwoSide.WhoList
    #        Allow or not show player from both team in who list.
    #        Default: 0 (Not allowed)
    #                 1 (Allowed)
    #
    #    AllowTwoSide.AddFriend
    #        Allow or not adding friends from other team in friend list.
    #        Default: 1 (Not allowed)
    #                 1 (Allowed)
    #
    #    TalentsInspecting
    #        Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can 
    #        inspect talents always)
    #        Default: 1 (allow)
    #                 0 (not allow)
    #
    ###################################################################################################################
    
    AllowTwoSide.Accounts = 0
    AllowTwoSide.Interaction.Chat = 0
    AllowTwoSide.Interaction.Channel = 0
    AllowTwoSide.Interaction.Group = 0
    AllowTwoSide.Interaction.Guild = 0
    AllowTwoSide.Interaction.Auction = 0
    AllowTwoSide.Interaction.Mail = 0
    AllowTwoSide.WhoList = 0
    AllowTwoSide.AddFriend = 0
    TalentsInspecting = 1
    
    ###################################################################################################################
    # CREATURE SETTINGS
    #
    #    ThreatRadius
    #        Radius for creature to evade after being pulled away from combat start point
    #        If ThreatRadius is less than creature aggro radius then aggro radius will be used
    #        Default: 100 yards
    #
    #    Rate.Creature.Aggro
    #        Aggro radius percent or off.
    #        Default: 1   - 100%
    #                 1.5 - 150%
    #                 0   - off (0%)
    #
    #    CreatureFamilyAssistenceRadius
    #        Creature family assistence radius
    #        Default: 10
    #                 0   - off
    #
    #    WorldBossLevelDiff
    #        Difference for boss dynamic level with target
    #        Default: 3
    #
    #    Corpse.Decay.NORMAL
    #    Corpse.Decay.RARE
    #    Corpse.Decay.ELITE
    #    Corpse.Decay.RAREELITE
    #    Corpse.Decay.WORLDBOSS
    #        Seconds until creature corpse will decay without being looted or skinned.
    #        Default: 60, 300, 300, 300, 3600
    #
    #    Rate.Corpse.Decay.Looted
    #         Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
    #         Default: 0.1
    #
    #    Rate.Creature.Normal.Damage
    #    Rate.Creature.Elite.Elite.Damage
    #    Rate.Creature.Elite.RAREELITE.Damage
    #    Rate.Creature.Elite.WORLDBOSS.Damage
    #    Rate.Creature.Elite.RARE.Damage
    #        Creature Damage Rates.
    #        Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
    #
    #    Rate.Creature.Normal.SpellDamage
    #    Rate.Creature.Elite.Elite.SpellDamage
    #    Rate.Creature.Elite.RAREELITE.SpellDamage
    #    Rate.Creature.Elite.WORLDBOSS.SpellDamag
    #    Rate.Creature.Elite.RARE.SpellDamage
    #        Creature Spell Damage Rates.
    #        Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
    #
    #    Rate.Creature.Normal.HP
    #    Rate.Creature.Elite.Elite.HP
    #    Rate.Creature.Elite.RAREELITE.HP
    #    Rate.Creature.Elite.WORLDBOSS.HP
    #    Rate.Creature.Elite.RARE.HP
    #        Creature Health Ammount Modifier.
    #        Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
    #
    #    ListenRange.Say
    #        Distance from player to listen text that creature (or other world object) say
    #        Default: 25
    #
    #    ListenRange.TextEmote
    #        Distance from player to listen textemote that creature (or other world object) say
    #        Default: 25
    #
    #    ListenRange.Yell
    #        Distance from player to listen text that creature (or other world object) yell
    #        Default: 300
    #
    ###################################################################################################################
    
    ThreatRadius = 100
    Rate.Creature.Aggro = 1
    CreatureFamilyAssistenceRadius = 10
    WorldBossLevelDiff = 3
    Corpse.Decay.NORMAL = 60
    Corpse.Decay.RARE = 300
    Corpse.Decay.ELITE = 300
    Corpse.Decay.RAREELITE = 300
    Corpse.Decay.WORLDBOSS = 3600
    Rate.Corpse.Decay.Looted = 0.1
    Rate.Creature.Normal.Damage = 1
    Rate.Creature.Elite.Elite.Damage = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    Rate.Creature.Elite.RARE.Damage = 1
    Rate.Creature.Normal.SpellDamage = 1
    Rate.Creature.Elite.Elite.SpellDamage = 1
    Rate.Creature.Elite.RAREELITE.SpellDamage = 1
    Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
    Rate.Creature.Elite.RARE.SpellDamage = 1
    Rate.Creature.Normal.HP = 1
    Rate.Creature.Elite.Elite.HP = 1
    Rate.Creature.Elite.RAREELITE.HP = 1
    Rate.Creature.Elite.WORLDBOSS.HP = 1
    Rate.Creature.Elite.RARE.HP = 1
    ListenRange.Say = 40
    ListenRange.TextEmote = 40
    ListenRange.Yell = 300
    
    ###################################################################################################################
    # CHAT SETTINGS
    #
    #    ChatFakeMessagePreventing
    #        Chat protection from creating fake messages using a lot spaces (other invisible symbols),
    #        not applied to addon language messages, but can prevent working old addons 
    #        that use normal languages for sending data to another clients.
    #        Default: 0 (disible fake messages preventing)
    #                 1 (enabled fake messages preventing)
    #
    #    ChatFlood.MessageCount
    #        Chat anti-flood protection, haste message count to activate protection
    #        Default: 10
    #                 0 (disible anti-flood protection)
    #
    #    ChatFlood.MessageDelay
    #        Chat anti-flood protection, minimum message delay to count message
    #        Default: 1 (in secs)
    #
    #    ChatFlood.MuteTime
    #        Chat anti-flood protection, mute time at activation flood protection (not saved)
    #        Default: 10 (in secs)
    #
    #    Channel.RestrictedLfg
    #        Restrict use LookupForGroup channel only registered in LFG tool players
    #        Default: 1 (allow join to channel only if active in LFG)
    #                 0 (allow join to channel in any time)
    #
    #    Channel.SilentlyGMJoin
    #        Silently join GM characters (security level > 1) to channels
    #        Default: 0 (join announcement in normal way)
    #                 1 (GM join without announcement)
    #
    ###################################################################################################################
    
    ChatFakeMessagePreventing = 0
    ChatFlood.MessageCount = 10
    ChatFlood.MessageDelay = 1
    ChatFlood.MuteTime = 10
    Channel.RestrictedLfg = 1
    Channel.SilentlyGMJoin = 0
    
    ###################################################################################################################
    # GAME MASTER SETTINGS
    #
    #    GM.LoginState
    #        GM mode at login
    #        Default: 2 (last save state)
    #                 0 (disable)
    #                 1 (enable)
    #
    #    GM.AcceptTickets
    #        Is GM accepting tickets from player by default or not.
    #        Default: 2 (last save state)
    #                 0 (disable)
    #                 1 (enable)
    #
    #    GM.Chat
    #        GM chat mode at login
    #        Default: 2 (last save state)
    #                 0 (disable)
    #                 1 (enable)
    #
    #    GM.WhisperingTo
    #        Is GM accepting whispers from player by default or not.
    #        Default: 2 (last save state)
    #                 0 (disable)
    #                 1 (enable)
    #
    #    GM.InGMList
    #        Is GM showed in GM list (if visible) in non-GM state (.gmoff)
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    GM.InWhoList
    #        Is GM showed in who list (if visible).
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    GM.LogTrade
    #        Include GM trade and trade slot enchanting operations in GM log if it enable
    #        Default: 1 (include)
    #                 0 (not include)
    #
    ###################################################################################################################
    
    GM.LoginState     = 2
    GM.AcceptTickets  = 2
    GM.ChatLoginState = 2
    GM.WhisperingTo   = 2
    GM.InGMList = 0
    GM.InWhoList = 0
    GM.LogTrade = 1
    
    ###################################################################################################################
    # VISIBILITY AND RADIUSES
    #
    #    Visibility.GroupMode
    #        Group visibility modes
    #        Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
    #                 1 (raid members 100% auto detect invisible player from same raid)
    #                 2 (players from same team can 100% auto detect invisible player)
    #
    #    Visibility.Distance.Creature
    #    Visibility.Distance.Player
    #        Visibility distance for different in game object 
    #        Max limited by active player zone: ~ 166
    #        Min limit dependent from objects
    #        Default: 66 (cell size)
    #        Min limit is max aggro radius (45) * Rate.Creature.Aggro
    #
    #    Visibility.Distance.Object
    #        Visible distance for gameobject, dynobject, bodies, corpses, bones
    #        Min limit is iteraction distance (5)
    #
    #    Visibility.Distance.InFlight
    #        Visible distance for player in flight
    #        Min limit is 0 (not show any objects)
    #
    #    Visibility.Distance.Grey.Unit
    #        Visibility grey distance for creatures/players (fast changing objects)
    #        addition to appropriate object type Visibility.Distance.* use in case visibility removing to
    #        object (except corpse around distences) If � is distance and G is grey distance then object
    #        make visible if distance to it <= D but make non visible if distance > D+G
    #        Default: 1 (yard)
    #
    #    Visibility.Distance.Grey.Object
    #        Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
    #        Default: 10 (yards)
    #
    #
    ###################################################################################################################
    
    Visibility.GroupMode = 0
    Visibility.Distance.Creature      = 66
    Visibility.Distance.Player        = 66
    Visibility.Distance.Object        = 66
    Visibility.Distance.InFlight      = 66
    Visibility.Distance.Grey.Unit   = 1
    Visibility.Distance.Grey.Object = 10
    
    ###################################################################################################################
    # SERVER RATES
    #
    #    Rate.Health
    #    Rate.Mana 
    #    Rate.Rage.Income
    #    Rate.Rage.Loss
    #    Rate.Focus
    #    Rate.Loyalty
    #        Health and power regeneration and rage income from damage.
    #        Default: 10
    #
    #    Rate.Skill.Discovery
    #         Skill Discovery Rates
    #         Default: 1
    #
    #    Rate.Drop.Item.Poor
    #    Rate.Drop.Item.Normal
    #    Rate.Drop.Item.Uncommon
    #    Rate.Drop.Item.Rare
    #    Rate.Drop.Item.Epic
    #    Rate.Drop.Item.Legendary
    #    Rate.Drop.Item.Artifact
    #    Rate.Drop.Item.Referenced
    #    Rate.Drop.Money
    #         Drop rates (items by quality and money)
    #         Default: 50
    #
    #    Rate.Drop.Money
    #         Drop rates
    #         Default: 1000
    #
    #    Rate.XP.Kill
    #    Rate.XP.Quest
    #    Rate.XP.Explore
    #        XP rates
    #        Default: 70
    #
    #    Rate.XP.PastLevel70
    #        XP needed per level past 70 (Rates below 1 not recommended)
    #        Default: 70
    #
    #    Rate.Rest.InGame
    #    Rate.Rest.Offline.InTavernOrCity
    #    Rate.Rest.Offline.InWilderness
    #        Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
    #
    #    Rate.Damage.Fall
    #        Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
    #
    #    Rate.Auction.Time
    #    Rate.Auction.Deposit
    #    Rate.Auction.Cut
    #        Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
    #
    #    Rate.Honor
    #        Honor gain rate
    #
    #    Rate.Mining.Amount
    #    Rate.Mining.Next
    #        Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, 
    #        Mining.Next changes chance to have next use of a deposit)
    #
    #    Rate.Talent
    #        Talent Point rates
    #        Default: 1
    #
    #    Rate.Reputation.Gain
    #         Reputation Gain rate
    #         Default: 1
    #
    #    Rate.InstanceResetTime
    #        Multiplier for the number of days in between global raid/heroic instance resets.
    #        Default: 1
    #
    #    SkillGain.Crafting
    #    SkillGain.Defense
    #    SkillGain.Gathering
    #    SkillGain.Weapon
    #         crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
    #         Default: 10
    #
    #    SkillChance.Orange
    #    SkillChance.Yellow
    #    SkillChance.Green
    #    SkillChance.Grey
    #        Skill chance values (0..100) 
    #        Default: 100-75-25-0
    #
    #    SkillChance.MiningSteps
    #    SkillChance.SkinningSteps
    #         For skinning and Mining chance decrease with skill level. 
    #         Default: 0  - no decrease
    #                  75 - in 2 times each 75 skill points
    #
    #    DurabilityLossChance.Damage
    #         Chance lost one from equiped items durability point at damage apply or receive.
    #         Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
    #
    #    DurabilityLossChance.Absorb
    #         Chance lost one from armor items durability point at damage absorb.
    #         Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
    #
    #    DurabilityLossChance.Parry
    #         Chance lost weapon durability point at parry.
    #         Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
    #
    #    DurabilityLossChance.Block
    #         Chance lost sheild durability point at damage block.
    #         Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
    #
    #    Death.SicknessLevel
    #         Starting Character start gain sickness at spirit resurrection (1 min)
    #         Default: 11
    #                  -10 - character will have full time (10min) sickness at 1 level
    #                  maxplayerlevel+1 - chaarcter will not have sickess at any level
    #
    #    Death.CorpseReclaimDelay.PvP
    #    Death.CorpseReclaimDelay.PvE
    #         Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths 
    #         Default: 1 (enabled)
    #                  0 (disabled)
    #
    ###################################################################################################################
    
    Rate.Health = 1
    Rate.Mana = 1
    Rate.Rage.Income = 1
    Rate.Rage.Loss = 1
    Rate.Focus = 1
    Rate.Loyalty = 1
    Rate.Skill.Discovery = 1
    Rate.Drop.Item.Poor = 1
    Rate.Drop.Item.Normal = 1
    Rate.Drop.Item.Uncommon = 1
    Rate.Drop.Item.Rare = 50
    Rate.Drop.Item.Epic = 50
    Rate.Drop.Item.Legendary =30
    Rate.Drop.Item.Artifact = 1
    Rate.Drop.Item.Referenced = 1
    Rate.Drop.Money = 300
    Rate.XP.Kill    = 1
    Rate.XP.Quest   = 1
    Rate.XP.Explore = 1
    Rate.XP.PastLevel70 = 1
    Rate.Rest.InGame = 1
    Rate.Rest.Offline.InTavernOrCity = 1
    Rate.Rest.Offline.InWilderness = 1
    Rate.Damage.Fall = 1
    Rate.Auction.Time = 1
    Rate.Auction.Deposit = 1
    Rate.Auction.Cut = 1
    Rate.Honor = 1
    Rate.Mining.Amount = 1
    Rate.Mining.Next   = 1
    Rate.Talent = 1
    Rate.Reputation.Gain = 1
    Rate.InstanceResetTime = 1
    SkillGain.Crafting = 1
    SkillGain.Defense = 1
    SkillGain.Gathering = 1
    SkillGain.Weapon = 1
    SkillChance.Orange = 100
    SkillChance.Yellow = 75
    SkillChance.Green  = 25
    SkillChance.Grey   = 0
    SkillChance.MiningSteps   = 0
    SkillChance.SkinningSteps = 0
    DurabilityLossChance.Damage = 0.5
    DurabilityLossChance.Absorb = 0.5
    DurabilityLossChance.Parry  = 0.05
    DurabilityLossChance.Block  = 0.05
    Death.SicknessLevel = 11
    Death.CorpseReclaimDelay.PvP = 1
    Death.CorpseReclaimDelay.PvE = 1
    
    ###################################################################################################################
    # CONSOLE AND REMOTE ACCESS
    #
    #    Console.Enable
    #        Enable console
    #        Default: 1 - on
    #                 0 - off
    #
    #    Ra.Enable
    #        Enable remote console
    #        Default: 0 - off
    #                 1 - on
    #
    #    Ra.IP
    #        Default remote console ip address, use 0.0.0.0 for every address
    #
    #    Ra.Port
    #        Default remote console port
    #
    #    Ra.MinLevel
    #        Minimum level that's required to login,3 by default
    #
    #    Ra.Secure
    #        Kick client on wrong pass
    #
    ###################################################################################################################
    
    Console.Enable = 1
    Ra.Enable = 0
    Ra.IP = 0.0.0.0
    Ra.Port = 3443
    Ra.MinLevel = 3
    Ra.Secure = 1
    
    ###################################################################################################################
    # AUCTION HOUSE BOT SETTINGS
    # 
    #    Auction House Bot character data
    #        AuctionHouseBot.Account is the account number (in realmd->account table) of the player you want to run as the auction bot.
    # 	    AuctionHouseBot.GUID is the GUID (in characters->characters table) of the player you want to run as the auction bot. 
    #    Default: 0 (Auction House Bot disabled)
    #
    #    AuctionHouseBot.NoMail
    #        This is a flag to disable mail for successfull auctions. 
    #        A value of 0 will allow mail for successful auctions to be sent, which is the default.
    #        Non-zero (e.g. AuctionHouseBot.NoMail = 1) will stop successful auction mail.
    #    Default: 0 (Send auction successful mail)
    # 
    #    AuctionHouseBot.AllianceItems
    #        This is the number of items you want to keep in the Alliance auction house.
    #    AuctionHouseBot.HordeItems
    #        This is the number of items you want to keep in the Horde auction house.
    #    AuctionHouseBot.NeutralItems
    #        This is the number of items you want to keep in the Neutral auction house.
    #    Default: 0 (No items generated)
    #        Note: If you enable AllowTwoSide.Interaction.Trade, ALL auction houses are linked to the neutral auction house.
    #
    #    AuctionHouseBot.MinAllianceItems
    #        This is the minimum number of items you want to keep in the Alliance auction house.
    #    AuctionHouseBot.MinHordeItems
    #        This is the minimum number of items you want to keep in the Horde auction house.
    #    AuctionHouseBot.MinNeutralItems
    #        This is the minimum number of items you want to keep in the Neutral auction house.
    #    Default: -1 (minimum will be the same as maximum)
    # 
    #    AuctionHouseBot.MinTime
    #        Sets the minimum number of hours for an auction.
    #    Default: 8
    #
    #    AuctionHouseBot.MaxTime
    #        Sets the maximum number of hours for an auction.
    #    Default: 24
    #
    #    Item distribution
    #        Sets the percentage of the auction items that should be trade goods of white quality.
    #        A value of 0 will disable.
    #    AuctionHouseBot.PercentWhiteTradeGoods
    #        Sets the percentage of the White Trade Goods auction items
    #    Default: 30
    #    AuctionHouseBot.PercentGreenTradeGoods
    #        Sets the percentage of the Green Trade Goods auction items
    #    Default: 13
    #    AuctionHouseBot.PercentBlueTradeGoods
    #        Sets the percentage of the Blue Trade Goods auction items
    #    Default: 9
    #    AuctionHouseBot.PercentPurpleTradeGoods
    #        Sets the percentage of the Purple Trade Goods auction items
    #    Default: 1
    #        Note: All of the above values (AuctionHouseBot Percent TradeGoods) must add together to make 100 percent.
    #
    #    AuctionHouseBot.PercentWhiteItems
    #        Sets the percentage of the non trade White auction items
    #    Default: 6
    #    AuctionHouseBot.PercentGreenItems
    #        Sets the percentage of the non trade Green auction items
    #    Default: 30
    #    AuctionHouseBot.PercentBlueItems
    #        Sets the percentage of the non trade Blue auction items
    #    Default: 9
    #    AuctionHouseBot.PercentPurpleItems
    #        Sets the percentage of the non trade Purple auction items
    #    Default: 2
    #        Note: All of the above values (AuctionHouseBot Percent Items) must add together to make 100 percent.
    #
    #    Minimum and maximim price mark-up for items.  Percentage of vendor sale price.
    #        Example: If a vendor would sell an item for 1g and MinPrice = 150 and MaxPrice = 250,
    #        then that item would be randomly priced between 1g 50s and 2g 50s.
    #    AuctionHouseBot.MinPriceWhite
    #        Minimum price of White items.
    #    Default: 150
    #    AuctionHouseBot.MaxPriceWhite
    #        Maximum price of White items.
    #    Default: 250
    #    AuctionHouseBot.MinPriceGreen
    #        Minimum price of Green items.
    #    Default: 200
    #    AuctionHouseBot.MaxPriceGreen
    #        Maximum price of Green items.
    #    Default: 300
    #    AuctionHouseBot.MinPriceBlue
    #        Minimum price of Blue items.
    #    Default: 250
    #    AuctionHouseBot.MaxPriceBlue
    #        Maximum price of Blue items.
    #    Default: 350
    #    AuctionHouseBot.MinPricePurple
    #        Minimum price of Purple items.
    #    Default: 300
    #    AuctionHouseBot.MaxPricePurple
    #        Maximum price of Purple items.
    #    Default: 450
    #
    #    AuctionHouseBot.BidPrice
    #    Starting bid price as a percentage of the randomly chosen buyout price
    #    AuctionHouseBot.BidPriceWhite
    #    Default: 100 (Bid and buyout price the same)
    #    AuctionHouseBot.BidPriceGreen
    #    Default: 100 (Bid and buyout price the same)
    #    AuctionHouseBot.BidPriceBlue
    #    Default: 100 (Bid and buyout price the same)
    #    +AuctionHouseBot.BidPricePurple
    #    Default: 100 (Bid and buyout price the same)
    #
    #    AuctionHouseBot.MaxStack
    #        Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality,
    #        which will allow the bot to create items in stack as large as the item allows.
    #    AuctionHouseBot.MaxStackWhite
    #    Default: 0
    #    AuctionHouseBot.MaxStackGreen
    #    Default: 3
    #    AuctionHouseBot.MaxStackBlue
    #    Default: 2
    #    AuctionHouseBot.MaxStackPurple
    #    Default: 1
    #
    ###################################################################################################################
    
    AuctionHouseBot.Account = 0
    AuctionHouseBot.GUID = 0
    AuctionHouseBot.NoMail = 0
    AuctionHouseBot.AllianceItems = 0
    AuctionHouseBot.HordeItems = 0
    AuctionHouseBot.NeutralItems = 0
    AuctionHouseBot.MinAllianceItems = -1
    AuctionHouseBot.MinHordeItems = -1
    AuctionHouseBot.MinNeutralItems = -1
    AuctionHouseBot.MinTime = 8
    AuctionHouseBot.MaxTime = 24
    AuctionHouseBot.PercentWhiteTradeGoods = 30
    AuctionHouseBot.PercentGreenTradeGoods = 13
    AuctionHouseBot.PercentBlueTradeGoods = 9
    AuctionHouseBot.PercentPurpleTradeGoods = 1
    AuctionHouseBot.PercentWhiteItems = 6
    AuctionHouseBot.PercentGreenItems = 30
    AuctionHouseBot.PercentBlueItems = 9
    AuctionHouseBot.PercentPurpleItems = 2
    AuctionHouseBot.MinPriceWhite = 150
    AuctionHouseBot.MaxPriceWhite = 250
    AuctionHouseBot.MinPriceGreen = 200
    AuctionHouseBot.MaxPriceGreen = 300
    AuctionHouseBot.MinPriceBlue = 250
    AuctionHouseBot.MaxPriceBlue = 350
    AuctionHouseBot.MinPricePurple = 300
    AuctionHouseBot.MaxPricePurple = 450
    AuctionHouseBot.BidPriceWhite = 100
    AuctionHouseBot.BidPriceGreen = 100
    AuctionHouseBot.BidPriceBlue = 100
    AuctionHouseBot.BidPricePurple = 100
    AuctionHouseBot.MaxStackWhite = 0
    AuctionHouseBot.MaxStackGreen = 3
    AuctionHouseBot.MaxStackBlue = 2
    AuctionHouseBot.MaxStackPurple = 1
    Manga, MMO, and Anime fan.

  10. #10
    Troys's Avatar Contributor
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    oo it mangos i cant help you here . Sorry havnt touched mangos in forever . S=
    Pals 4 Life

  11. #11
    Jones4ever's Avatar Contributor
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    Originally Posted by Troys View Post
    oo it mangos i cant help you here . Sorry havnt touched mangos in forever . S=
    lol XD Some1 please help me
    Manga, MMO, and Anime fan.

  12. #12
    Sega1964's Avatar Member
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    Lol i think you should of told us it was mangos.

  13. #13
    Megadeadlord's Avatar Active Member
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    in Mangosd change

    RealmID = 1
    DataDir = "."
    LogsDir = ""
    LoginDatabaseInfo = "eufa.servegame.org;3306;root;root;realmd"
    WorldDatabaseInfo = "eufa.servegame.org;3306;root;root;mangosd"
    CharacterDatabaseInfo = "eufa.servegame.org;3306;root;root;characters"
    MaxPingTime = 30
    WorldServerPort = 8085
    BindIP = "0.0.0.0"

    to

    RealmID = 1
    DataDir = "."
    LogsDir = ""
    LoginDatabaseInfo = "127.0.0.1;3306;root;root;realmd"
    WorldDatabaseInfo = "127.0.0.1;3306;root;root;mangosd"
    CharacterDatabaseInfo = "127.0.0.1;3306;root;root;characters"
    MaxPingTime = 30
    WorldServerPort = 8085
    BindIP = "0.0.0.0"

    in realms change

    LoginDatabaseInfo = "eufa.servegame.org;3306;root;root;realmd"
    LogsDir = ""
    MaxPingTime = 30
    RealmServerPort = 3724
    BindIP = "0.0.0.0"
    PidFile = ""
    LogLevel = 0
    LogTime = 0
    LogFile = "Realmd.log"
    LogTimestamp = 0
    LogFileLevel = 2
    LogColors = ""
    UseProcessors = 0
    ProcessPriority = 1
    RealmsStateUpdateDelay = 20
    WrongPass.MaxCount = 0
    WrongPass.BanTime = 600
    WrongPass.BanType = 0

    to

    LoginDatabaseInfo = "127.0.0.1;3306;root;root;realmd"
    LogsDir = ""
    MaxPingTime = 30
    RealmServerPort = 3724
    BindIP = "0.0.0.0"
    PidFile = ""
    LogLevel = 0
    LogTime = 0
    LogFile = "Realmd.log"
    LogTimestamp = 0
    LogFileLevel = 2
    LogColors = ""
    UseProcessors = 0
    ProcessPriority = 1
    RealmsStateUpdateDelay = 20
    WrongPass.MaxCount = 0
    WrongPass.BanTime = 600
    WrongPass.BanType = 0

    and it should work

  14. #14
    Lukas 45's Avatar Active Member
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    Damn there you come first 142 There is alot there do that fail in the conf files A normal fail

  15. #15
    Lukas 45's Avatar Active Member
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    Originally Posted by Jones4ever View Post
    lol, i dont want it localhost, i want to play with my friends, but please make a mod close this thread since i deleted my server and started with a whole new repack XD
    no no NO! The conf files LogonDatabase evt. is for WHERE it shall get the Database Data's from. And that is your Localhost, and NOT your host. To make it public with MaNGOS is very very easy. Go to your databases, find the table called: Realms(OP realmlist or something) Find the place where: Realmlist: 127.0.0.1. Change it to: Realmlist: <Your Server Host Here>

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