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  1. #1
    superdus's Avatar Member
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    Admin/Co-admin chat color?

    I've been on a few servers, and i noticed that the admins/co-admins all talk in chat colors, but they don't use an addon!? Then i go on my server and no colors? Can someone tell me how to make Admins and co-admins talk in chat color, without the addon?

    Admin/Co-admin chat color?
  2. #2
    TheZaronz's Avatar Active Member
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    You may choose the chat colors for admins and staff in arcemu-optional if ur using Arc, for the other emulators i don't know





    *drunk*

  3. #3
    Gunzarles's Avatar Active Member

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    If your using ArcEmu then look through your World config file and you will find it
    I dont know how to do it in Aspire/Mangos

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Announce Configuration
    #
    # Tag
    # Configure what is shown in front of your announces in the [] brackets.
    # Default: Staff (would give [Staff])
    #
    # GMAdminTag
    # Configure whether the <GM> or <Admin> tag is shown in announces.
    # Default: 0 (disabled)
    #
    # NameinAnnounce
    # If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
    # Default: 1 (enabled)
    #
    # NameinWAnnounce
    # If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
    # of the message.
    # Default: 1 (enabled)
    #
    # ShowInConsole
    # This controls whether announces are shown in the arcemu-world console or not.
    # This does not apply for the team-internal GM announce.
    # Default: 1 (enabled)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Announce Tag = "Staff"
    GMAdminTag = "0"
    NameinAnnounce = "1"
    NameinWAnnounce = "1"
    ShowInConsole = "1">
    That is the ArcEmu config

  4. #4
    TheSpidey's Avatar Elite User
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    I've done it with Aspire. Just take a look at Chat.cpp

  5. #5
    superdus's Avatar Member
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    will this work when there talking normally though, like not in announce or wannounce?

  6. #6
    RyeRye's Avatar Contributor
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    Well if its in chat it could be a script?

    Or maybe something in there DB?



  7. #7
    TheSpidey's Avatar Elite User
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    Originally Posted by superdus View Post
    will this work when there talking normally though, like not in announce or wannounce?
    I've done it for all message types.
    Code:
    	if (type != CHAT_MSG_EMOTE && GetPlayer()->bGMTagOn)
    	{
    		msg = "|cff00ccff" + msg + "|r";
    	}

  8. #8
    superdus's Avatar Member
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    Originally Posted by TheSpidey View Post
    I've done it for all message types.
    Code:
    	if (type != CHAT_MSG_EMOTE && GetPlayer()->bGMTagOn)
    	{
    		msg = "|cff00ccff" + msg + "|r";
    	}
    So where do i put this then?

  9. #9
    superdus's Avatar Member
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    anyone know where to put this thing then? if (type != CHAT_MSG_EMOTE && GetPlayer()->bGMTagOn)
    {
    msg = "|cff00ccff" + msg + "|r";
    }

  10. #10
    TheSpidey's Avatar Elite User
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    Try looking here, see how it's done in Chat.cpp

  11. #11
    superdus's Avatar Member
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    Originally Posted by TheSpidey View Post
    Try looking here, see how it's done in Chat.cpp
    i don't see how that realates to this? can you try to just explain it here? or in a pm please.

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