Im working with mangos if that makes a difference,
but i cant seem to get information on how to raise the natural speed of all characters.
Im working with mangos if that makes a difference,
but i cant seem to get information on how to raise the natural speed of all characters.
You are probably not compiling your own binaries but if you do then edit this in Unit.cpp:
Code:float baseMoveSpeed[MAX_MOVE_TYPE] = { 2.5f, // MOVE_WALK 7.0f, // MOVE_RUN 1.25f, // MOVE_WALKBACK 4.722222f, // MOVE_SWIM 4.5f, // MOVE_SWIMBACK 3.141594f, // MOVE_TURN 7.0f, // MOVE_FLY 4.5f, // MOVE_FLYBACK };
Last edited by Dythzer; 10-21-2008 at 12:15 PM.
Or you can have all characters start with a spell that stays forever on them that lowers there speed or increases it (Thottbot is your friend) I reccomend a search for sprint or sugar rush. look for a permant one and use that
Done by piersd
Gamer tag - Midnight133
But having the spell start on them isn't needed when a simple core edit is all thats needed.