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  1. #1
    Bloodrazer1876's Avatar Member
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    Question about Game Objects and NPCs

    First what im trying to do is create the affect you get when controlling something other then your own char....

    Example... Hunters have pets and pets have a pet bar
    -On retail some NPCs had functions to allow you to controll them... EXAMPLE in Kharazhan chess event.
    -On retail some items used a mind controll function / spell to controll specific creatures... EXAMPLE if you have been playing wow as long as i have you would know about the quest for the seal of assention aka key to UBRS. In the quest you use an item to Controll the dragon Emberstrife. while controlling the dragon you had access to a pet bar o use breath weapons.

    is it possable to write an .LUA++ to do this stuff?

    My Priest Mind controll works.... so i dont see why a mind controll item, object, or NPC wouldnt work. the question is how can i make one?
    Ive tried adding Mind controll spells to items and then useing the item but all it does is create the mind controll affect on my char and does not affect my target at all.

    so when you walk up to an NPC or Game Object and click on them to allow you to take controll of them and have access to a pet bar to use various abilities..... or have the NPC or object transform you into a creature and open a pet bar of abilities to use?

    Pet bar I can add choise spells to is KEY to my project.
    Last edited by Bloodrazer1876; 09-20-2008 at 12:05 PM.

    Question about Game Objects and NPCs
  2. #2
    TheSpidey's Avatar Elite User
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    I don't think you can do it in Lua (Though I'm positive you can't do it with the vanilla Lua engine). It's very possible using C++

  3. #3
    Bloodrazer1876's Avatar Member
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    hummm

    what i want to do has already been done tho in wow ... if someone knows spells + how to access a pet bar and how to add spells to that pet bar.

    with an LUA

    I know some spells dont work if ya add them to items because they require a target set or cords so by writing it into an LUA they could work. I jsut dont know the coding

    some more simple spells i know like

    pUnit:FullCastSpell(spellID, X.X, Y.Y, Z.Z, 0) for area affect spells
    pUnit:FullCastSpellOnTarget(spellID, pUnit:GetRandomPlayer(0)) targeted spells

    but say I wanted to have an NPC cast a spell on you when you talk to it ... and the NPC can either cast a buff that turns you into a creature.

    hunters learn pet bars from spells so why cant you just access the pet bar with a spell and give the bar specific spells and make it last as long as the affect casted on you by the NPC .... simply its all already all in the database somewhere its just a matter of accessing it all correctly so i dont see why an LUA couldnt do the job.

    C++ would be needed if ya had to create the stuff from scratch.

    I would realy appreciate someone with extencive knowlage on LUA++ if they can help me out..

    rather then a reply like...

    (C++ ya can do it)


    This is all for a fight event in an instance so im not talking perminant changes just specific time frames players can activate this during the fight


    Ill give another example....

    Orb of Draconic Energy (Item) used to controll Emberstrife ...spell on the item is (16053, Dominion of Soul)... its suposto take controll of Emberstrife and while controlling him you have access to a pet bar and he has attack abilities and breath weapons you can use...its not working atm. it dosnt work on my server and i want to fix it. maby create an LUA scrypt for the creature ya want to controll adding in the pet bar and abilities. so when you controll them it is available
    Last edited by Bloodrazer1876; 09-20-2008 at 02:19 PM.

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