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  1. #1
    spollock's Avatar Member
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    ArcEmu Config Files

    Ok, I did something really stupid, I accidentally deleted my config files! Could someone PM me theirs, or give me a link, or something! Please!! +Rep for whoever sends me them first
    [email protected] - Email
    [email protected] - MSN

    ArcEmu Config Files
  2. #2
    Power of Illuminati's Avatar Contributor
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    svn://arcemu.info/svn/arcemu/trunk/src/configs

  3. #3
    spollock's Avatar Member
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    ?? Sorry, what is that? It's not a web address

  4. #4
    Power of Illuminati's Avatar Contributor
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    Write that into your explorer bar, and you should get up a small site.

    Else, here is the files

    arcemu-logonserver.conf
    Code:
    #######################################################################
    # ArcEmu Realms Configuration File  
    # Last updated at revision 425 by neo_mat
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    # LogonDatabase Section
    #
    #    These directives are the location of the `realms` and `accounts`
    #    tables.
    #
    #    LogonDatabase.Host      - The hostname that the database is located on
    #    LogonDatabase.Username  - The username used for the mysql connection
    #    LogonDatabase.Password  - The password used for the mysql connection
    #    LogonDatabase.Name      - The database name
    #    LogonDatabase.Port      - Port that MySQL listens on. Usually 3306.
    #    LogonDatabase.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    
    <LogonDatabase Hostname = "host"
                   Username = "user"
                   Password = "pass"
                   Name     = "dbname"
                   Port     = "3306"
                   Type     = "1">
    
    
    # Host Directive
    #
    #    This is the address that the realmlist will listen on.
    #    To listen on all addresses, set it to 0.0.0.0
    #    Default: 127.0.0.1 (localhost)
    #
    #    Note: ISHost is the interserver communication listener.
    #
    
    <Listen Host = "0.0.0.0"
            ISHost = "0.0.0.0"
            RealmListPort = "3724"
            ServerPort = "8093">
    
    # Server console logging level
    #
    #    This directive controls how much output the server will
    #    display in it's console. Set to 0 for none.
    #    0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #    Default: 3
    #
    
    <LogLevel Screen = "0"
              File = "-1">
    
    # Account Refresh Time
    #
    #    This controls on which time interval accounts gets 
    #    refreshed. (In seconds)
    #    Default = 600
    #
    
    <Rates AccountRefresh = "600">
    
    # Accepted Build Range Setup
    #
    #    These two directives set up which clients will be
    #    allowed to authenticate with the realm list.
    #
    #    Set these to the same builds that the server was
    #    compiled for.
    #
    #    As of the last update, version 2.1.1 was build 6739.
    #
    
    <Client MinBuild = "8606"
            MaxBuild = "8606">
    
    # WorldServer Setup
    #
    #  RemotePassword
    #    This directive controls the password used to authenticate with the worldserver.
    #    It must be the same between the two configs. If it is not, your server will
    #    not register.
    #
    #    Default: "change_me_logon"
    #
    #  AllowedIPs
    #    This section MUST be completed, otherwise all attempts to link your servers will fail.
    #    These "Allowed" fields are a space-seperated list of CIDR-form IP addresses that are allowed
    #    to make server connections to your logonserver, and register realms.
    #    For example, everything in the 127.0.0.* range would be:
    #         127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
    #
    #    To allow a single IP,
    #         1.3.3.7/32, would allow only 1.3.3.7 to connect as 32 of the bits must match.
    #
    #  AllowedModIPs
    #    In the same form as AllowedIPs, these are the IPs that are allowed to modify the database
    #    (adding bans, GMs, account permissions, etc)
    #
    
    <LogonServer RemotePassword = "change_me_logon"
                 AllowedIPs = "***MUST BE COMPLETED***"
                 AllowedModIPs = "***MUST BE COMPLETED***">
    arcemu-optional.conf
    Code:
    ###########################################################################
    # ArcEmu Optional Configuration File
    # Last Update: : arcemu-optional.conf 309 2008-06-03 14:29:43Z tazjin $
    #
    # This configuration file contains all non-blizzlike values.
    ###########################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Optional Settings
    #
    #    Starting Level
    #      This controls at which level characters are created. Range is from 1-70.
    #      Default: 1
    #
    #    Level Cap
    #      This variable controls the level that stats will be generated up to internally.
    #      Beyond this level players can still see a higher level visually but their stats won't
    #      increase beyond this point.
    #      Default: 70
    #
    #    Generated Level Level Cap
    #      This variable controls the level at which stats will generate up to. Generally the formulas go
    #      crazy after level 70 so this way you can keep the high visual but stats at a reasonable value.
    #      Default: 70
    #
    #    Allow The Burning Crusade characters
    #      This will override account settings, so you can disable TBC from your server without having to mess with accounts.
    #      Default: 1 
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Optional StartingLevel="1"
        LevelCap="70"
        GenLevelCap="70"
        AllowTBC="1"
         AntiMasterLootNinja="0">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Interfaction Options
    #
    #    InterfactionChat
    #      This directive controls whether horde and alliance players can talk to each other.
    #      Default: 0 (disabled)
    #
    #    InterfactionGroup
    #      This directive controls whether horde and alliance players are able to build a group together.
    #      Default: 0 (disabled)
    #
    #    InterfactionGuild
    #      This directive controls whether horde and alliance players are able to build crossfaction guilds
    #      Default: 0 (disabled)
    #
    #    InterfactionTrade
    #      This directive controls whether horde and alliance players can trade with each other.
    #      Default: 0 (disabled)
    #
    #    InterfactionFriends
    #      If this is enabled players can add other players from the opposite faction to their friends list
    #      Default: 0 (disabled)
    #
    #    InterfactionMisc
    #      This directive controls whether horde and alliance players are able to use different functions
    #      on players of the opposite faction. This includes e.g. using the /who command.
    #      Default: 0 (disabled)
    #
    #    CrossOverCharacters
    #      If this is enabled players are able to create both, horde and alliance characters on a PVP realm.
    #      Default: 0 (disabled)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Interfaction InterfactionChat="0"     
        InterfactionGroup="0"
        InterfactionGuild="0"
        InterfactionTrade="0"
        InterfactionFriends="0"
        InterfactionMisc="0"
        CrossOverCharacters="0">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Color Configuration
    #
    #    AnnTagColor
    #      This controls which color the [] tag in front of announces has.
    #      Default: 2 (Light Blue)
    #
    #    AnnGMTagColor
    #      This controls the color of the GM/Admin tag in announces. Only enabled if GMAdminTag is set to 1.
    #      Default: 1 (Light red)
    #
    #    AnnNameColor
    #      This controls the color of the gamemaster's name in announces.
    #      Default: 4 (Green)
    #
    #    AnnMsgColor
    #      This controls the color of message in announces.
    #      Default: 6 (Gold)
    #
    #
    #   You can choose one of the colors below.
    #     LightRed    = 1
    #     LightBlue = 2
    #     Blue    = 3
    #     Green    = 4
    #     Red    = 5
    #     Gold     = 6
    #     Grey    = 7
    #     White    = 8
    #     Magenta     = 9
    #     Yellow     = 10
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Color AnnTagColor = "2"
        AnnGMTagColor = "1"
        AnnNameColor = "4"
        AnnMsgColor = "6">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Extra Scripts Configuration
    #
    #    Instant70
    #      Enables Instant70 mode.
    #
    #    PvPToken
    #      This directive enables  item rewards when there is a PvP Kill and players are level 70
    #
    #    PvPTokenID
    #      If PvPToken is enabled, specify the item ID of your custom Token ID, or any other item
    #
    #    L70etc
    #      Enables L70etc Band Gossip script.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Extra Instant70="0" 
        PvPToken="0" 
        PvPTokenID="13905" 
        PvPKillAnnounce="0" 
        Portals="0" 
        L70etc="0" 
        WeddingNPC="0">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GameMaster Configuration
    #
    #    ListOnlyActiveGMs
    #      List only gamemasters with enabled GMFlag to players without any permissions.
    #      Default: 0
    #
    #    HidePermissions
    #      Hides permission flags from players without any permissions.
    #      Default:0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <GameMaster ListOnlyActiveGMs = "0"
        HidePermissions = "0">
    arcemu-realms.conf
    Code:
    #######################################################################
    # ArcEmu Realms Configuration File
    # Last updated at revision 336 by Dameon
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Section
    #
    #    Address:
    #      The address (no port) of the server.
    #
    #    Port:
    #      The port on which the logon server listens. (*** NOT 3724 ***)
    #
    #    Name:
    #      Not really relavant, but name the logon.
    #
    #    RealmCount:
    #      The number of realms in the next section.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer Address = "127.0.0.1"
        Port = "8093"
        Name = "Default Logon"
        RealmCount = "1">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Realm Section
    #
    #    Name:
    #      The name of the realm.
    #    
    #    Address:
    #      The address (and port) of that realm.
    #
    #    Icon:
    #      The type of realm (PVP, Normal, RPPVP, RP)
    #
    #    TimeZone:
    #      The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America, 
    #       5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
    #
    #    Population:
    #      (0 = low, 1 = medium, 2 = high)
    #
    #   Important information below
    #
    #     change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
    #     This issues come up a lot!
    #
    #    Timezone values :
    #    0=Korean 
    #    1=Development
    #    2=United States
    #    3=Oceanic
    #    4=Latin America
    #    5=Tournament
    #    6=Korean
    #    8=English
    #    9=German
    #    10=French
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Realm1 Name = "Test Realm"
        Address = "127.0.0.1:8129" 
        Icon = "PVP"
        Population = "1.0"
        TimeZone = "1">
    arcemu-world.conf
    Code:
    #######################################################################
    # ArcEmu Configuration File
    # Last Update: : arcemu-world.conf 336 by Dameon $
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Database Section
    #
    #   Database.Host      - The hostname that the database is located on
    #   Database.Username  - The username used for the mysql connection
    #   Database.Password  - The password used for the mysql connection
    #   Database.Name      - The database name
    #   Database.Port      - Port that MySQL listens on. Usually 3306.
    #   Database.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <WorldDatabase Hostname = "host" Username = "username" Password = "passwd" Name = "database" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "host" Username = "username" Password = "passwd" Name = "database" Port = "3306" Type = "1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Listen Config
    #
    #    Host
    #        This is the address that the server will listen on.
    #        To listen on all addresses, set it to 0.0.0.0
    #        Default: 127.0.0.1 (localhost)
    #
    #    WorldServerPort
    #        This is the port that the world server listens on.
    #        It has to be the same as what is specified in the
    #        realms table in the LogonDatabase.
    #        Default: 8129
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Listen Host = "0.0.0.0"
            WorldServerPort = "8129">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Level Setup
    #
    #    Console Logging Level
    #        This directive controls how much output the server will
    #        display in it's console. Set to 0 for none, or -1 to disable.
    #        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 3
    #
    #    World server packet logging feature
    #        If this directive is turned on, a file called `world.log`
    #        will be created in the server's directory and all packets
    #        sent and received by clients will be dumped here in bfg
    #        format.
    #        Default: 0
    #
    #    DisableCrashdumpReport
    #        Disables crashdump reports, else if the build has debugging enabled, 
    #        arcemu-world will call ./arcemu-crashreport every time it starts, so 
    #        if there is a core, a crashdump will automatically be reported 
    #        to the tracker at sf.net
    #        Needs gdb and curl
    #        Linux only
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Server Settings
    #
    #    PlayerLimit
    #        This directive controls the amount of sessions that will be
    #        accepted by the server before it starts to add people to 
    #        the server queue.
    #        Default: 100
    #
    #    Motd
    #        This message will be displayed by the server in the chat
    #        box every time any user logs on. Colors can be used in the
    #        standard WoW format.
    #        Default: "No MOTD specified
    #
    #    Send Stats On Join
    #        This directive controls whether the server will send the online player
    #        count to a cilent when it enters the world.
    #
    #    Breathing Setup
    #        If the breathing code is causing problems or you want to run a fun server, you can disable 
    #        water checks by enabling this directive.
    #        Default: 1
    #
    #    Seperate Channels Control
    #        This directive controls whether horde and alliance chats will be seperated across channels.
    #        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    #        across channels.
    #        Default: 0
    #
    #    Compression Threshold
    #        This directive controls the limit when update packets will be compressed using deflate.
    #        For lower-bandwidth servers use a lower value at the cost of cpu time.
    #        Default: 1000
    #
    #    Queue Update Rate
    #        This directive controls how many milliseconds (ms) between the updates
    #        that the queued players receieve telling them their position in the queue.
    #        Default: 5000 (5 seconds).
    #
    #    Kick AFK Players
    #        Time in milliseconds (ms) that a player will be kicked after they go afk.
    #        Default: 0 (disabled)
    #
    #    Connection Timeout
    #        This directive specifies the amount of seconds that the client will be disconnected
    #        after if no ping packet is sent. It is advised to leave it at the default.
    #        Default: 180
    #
    #    Realm Type
    #        This is the realm type that will be used by the server to handle world pvp.
    #        Default: 0 (pve)(RPPVE)
    #        Other values: 1(pvp)(RPPVP)
    #
    #    AdjustPriority
    #        Set the server to high process priority?
    #        Default: 0
    #
    #    RequireAllSignatures
    #        This directive controls whether the full 10 signatures will be required in order
    #        to turn in a petition. Smaller servers would be better off having it turned off.
    #        Default: off
    #
    #    ShowGMInWhoList
    #        This directive controls whether GM's will be shown in player's who lists or not.
    #        Default: on
    #
    #    MapUnloadTime
    #        This directive controls whether to unload map cells after an idle period of <x> seconds.
    #        Use on smaller servers or servers that are memory-limited. The server without cell unloading
    #        can use over 1.2GB memory with all creatures loaded.
    #        Default: 0
    #
    #    LimitedNames
    #        This directive forces all character names to be a-z and A-Z compliant.
    #        Default: 1
    #
    #    UseAccountData
    #        This directive determines whether the account_data table is used to save custom client data.
    #        May cause buggy behaviour.
    #        Default: 0
    #
    #    AllowPlayerCommands
    #        This directive, if enabled can allow players to use commands with a '0' command group.
    #        Default: 0
    #
    #    EnableLFGJoin
    #        If this is enabled, you can join the LFG channel without using the LFG tool.
    #        Default: 0
    #
    #    TimeZone
    #        Set your local timezone relative to GMT here.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Server PlayerLimit = "100"
            Motd = "No MOTD specified."        
            SendStatsOnJoin = "1"
            EnableBreathing = "1"
            SeperateChatChannels = "0"
            CompressionThreshold = "1000"
            QueueUpdateInterval = "5000"
            KickAFKPlayers = "0"
            ConnectionTimeout = "180"
            RealmType = "1"
            AdjustPriority = "0"
            RequireAllSignatures = "0"
            ShowGMInWhoList = "1"
            MapUnloadTime="0"
            LimitedNames="1"
            UseAccountData="0"
            AllowPlayerCommands="0"
            EnableLFGJoin="0"
            TimeZone="0">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Announce Configuration
    #
    #    Tag
    #      Configure what is shown in front of your announces in the [] brackets.
    #      Default: Staff (would give [Staff])
    #
    #    GMAdminTag
    #      Configure whether the <GM> or <Admin> tag is shown in announces.
    #      Default: 0 (disabled)
    #
    #    NameinAnnounce
    #      If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
    #      Default: 1 (enabled)
    #
    #    NameinWAnnounce
    #      If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
    #      of the message.
    #      Default: 1 (enabled)
    #
    #    ShowInConsole
    #      This controls whether announces are shown in the arcemu-world console or not.
    #      This does not apply for the team-internal GM announce.
    #      Default: 1 (enabled)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Announce       Tag = "Staff"
                    GMAdminTag = "0"
                    NameinAnnounce = "1"
                    NameinWAnnounce = "1"
                    ShowInConsole = "1">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    #    If this triggers it means you didn't read your config file!
    #    Just comment it or remove it when you've read this.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <die msg="I am a newb who didn't even read half my config file!">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Power regeneration multiplier setup
    # 
    #    These directives set up the multiplier in which regen values will be
    #    multiplied by every 2 seconds.
    #    Powers: 
    #        Power1 = Mana, Power2 = Rage, Power3 = Energy
    #    
    #    Reputation:
    #        Kill = Rep gained on kill, Quest = rep gained from quests
    #
    #    Honor:
    #        Honor = multiplier used to calculate honor per-kill.
    #
    #    PvP:
    #        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    #        ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
    #
    #    XP:
    #        The xp that a player receives from killing a creature will be multiplied
    #        by this value in order to get his xp gain.
    #
    #    RestXP: 
    #        Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
    #        Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
    #        F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
    #        Note that resting in a resting area (Zzz) goes 4 times faster.
    #        Default: 1 (bubble every 8 hrs)
    #
    #    Drop(Color):
    #        These values will be multiplied by the drop percentages of the items for creatures
    #        to determine which items to drop. All default to 1.
    #        To allow you better control of drops, separate multipliers have been created for items 
    #        of each quality group. 
    #
    #    DropMoney:
    #        This value will be multiplied by any gold looted and pickpocketed
    #
    #    Save:
    #        Value in milliseconds (ms) that will be between player autosaves.
    #        Default: 300000 (5 minutes)
    # 
    #    SkillChance:
    #        The chance that you have to level up a skill in melee or a profession is multiplied
    #        by this value.
    #        Default: 1
    #
    #    SkillRate:
    #        The amount of "levels" your skill goes up each time you gain a level is multiplied
    #        by this value.
    #
    #    ArenaMultiplier
    #         Every week/day the arena points gained by a player will be multiplied by this value.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Rates Health="1"
           Power1="1"
           Power2="1"
           Power3="1"
           QuestReputation="1"
           KillReputation="1"
           Honor="1"
           PvPTimer="300000"
           ArenaQueueDiff="150"
           Compression="1"
           XP="1"
           QuestXP="1"
           RestXP="1"
           ExploreXP="1"
           DropGrey="1"
           DropWhite="1"
           DropGreen="1"
           DropBlue="1"
           DropPurple="1"
           DropOrange="1"
           DropArtifact="1"
           DropMoney="1"
           Save="300000"
           SkillChance="1"
           SkillRate="1"
           ArenaMultiplier2x="1"
           ArenaMultiplier3x="1"
           ArenaMultiplier5x="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GM Client Channel
    #
    #   This should be set to 'gm_sync_channel' for the My_Master addon to work.
    #   Default: gm_sync_channel
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <GMClient GmClientChannel = "gm_sync_channel">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Terrain & Collision Settings
    #
    #   Set the path to the map_xx.bin files and whether unloading should be enabled
    #   for the main world maps here. Unloading the main world maps when they go idle
    #   can save a great amount of memory if the cells aren't being activated/idled
    #   often. Instance/Non-main maps will not be unloaded ever.
    #
    #   Default:
    #      MapPath = "maps"
    #      vMapPath = "vmaps"
    #      UnloadMaps = 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Terrain MapPath = "maps"
             vMapPath = "vmaps"
             UnloadMaps = "1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Settings
    # 
    #    Cheaters:
    #        This directive sets up the cheater logging file, if turned on any
    #        cheat / packet exploit / speedhack attempts will be logged here.
    #
    #    GMCommands:
    #        These two directives set up the GM command logging fie. If turned on,
    #        most gm commands will be logged for this file for abuse investigation, etc.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Log Cheaters="0" GMCommands="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Mail System Setup
    #
    #    These directives control the limits and behaviour of the ingame mail system.
    #    All options must have Mail prefixed before them.
    #   
    #    ReloadDelay                 
    #        Controls the delay at which the database is "refreshed". Use it if you're
    #        inserting mail from an external source, such as a web-based interface.
    #        0 turns it off.
    #        Default: 0
    #
    #    DisablePostageCostsForGM 
    #        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    #        Default: 1
    #
    #    DisablePostageCosts
    #        Disables postage costs for all players.
    #        Default: 0
    #
    #    DisablePostageDelayItems
    #        Disables the one hour wait time when sending mail with items attached.
    #        Default: 1
    #
    #    DisableMessageExpiry
    #        Turns off the 30 day / 3 day after read message expiry time. 
    #        WARNING: A mailbox still cannot show more than 50 items at once
    #        (stupid limitation in client).
    #        Default: 0
    #
    #    EnableInterfactionMail
    #        Removes the faction limitation for sending mail messages. Applies to all players.
    #        Default: 1
    #
    #    EnableInterfactionMailForGM 
    #        Removes the faction limitation for sending mail messages, but only applies
    #        to GM's. EnableInterfactionMail overrides this.
    #        Default: 1
    #   
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Mail ReloadDelay="0"
          DisablePostageCostsForGM="1"
          DisablePostageCosts="0"
          DisablePostageDelayItems="1"
          DisableMessageExpiry="0"
          EnableInterfactionMail="1"
          EnableInterfactionMailForGM="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Status Dumper Config
    #
    #        These directives set up the status dumper plugin. Filename is an
    #        absolute or relative path to the server binary. Interval is the
    #        time that the stats will be dumped to xml.
    #        Default: stats.xml / 120000 (2 minutes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <StatDumper FileName = "stats.xml" Interval = "120000">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Startup Options
    #
    #    Preloading
    #        This directive controls whether the entire world will be spawned at server
    #        startup or on demand. It is advised to leave it disabled unless you are a
    #        developer doing testing.
    #        Default: off
    #
    #    Background Loot Loading
    #        This directive controls whether loot will be loaded progressively during
    #        startup or in the background in a seperate thread. Turning it on will
    #        result in much faster startup times.
    #        Default: on
    #
    #    Multithreaded Startup
    #        This controls whether the server will spawn multiple worker threads to
    #        use for loading the database and starting the server. Turning it on
    #        increases the speed at which it starts up for each additional cpu in your
    #        computer.
    #        Default: on
    #
    #    Additional Table Binding
    #        You can load static item/creature/etc data into the server using this directive.
    #        This way throughout database updates your custom data can be preserved.
    #        Format: "sourcetable destination table,sourcetable destinationtable"
    #        Example: "myitems items,mynpcs creature_names"
    #        Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Startup Preloading = "0"
             BackgroundLootLoading = "1"
             EnableMultithreadedLoading = "1"
             LoadAdditionalTables="">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Flood Protection Setup
    #
    #    Lines
    #        This is the number of "messages" or lines that it will allow before stopping messages from
    #        being sent. This counter is reset every "Seconds" seconds.
    #        Default: 0 (disabled)
    #
    #    Seconds
    #        This is the number of seconds inbetween the Line counter being reset.
    #        Default: 0 (disabled)
    #
    #    SendMessage
    #        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    #        message will be sent upon flood triggering.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Setup
    #
    #    DisablePings   
    #        This directive controls whether pings will be sent to the logonserver to check
    #        if the connection is still "alive". Expect problems if it is disabled.
    #        Default: 0
    #
    #    RemotePassword
    #        This directive controls the password used to authenticate with the logonserver.
    #        It must be the same between the two configs. If it is not, your server will
    #        not register.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer DisablePings = "0"
                 RemotePassword = "change_me_world">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AntiHack Setup
    #
    #    Teleport   
    #        This directive controls anti-teleport hack checks will be enabled or not.
    #        Default: 1
    #
    #    Speed
    #        This directive controls anti-speed hack checks will be performed on player movement or not.
    #        Default: 1
    #
    #    SpeedThreshold
    #        This directive controls the threshold at which the speedhack detection will trip.
    #        It's (characters' move time of distance - real move time of distance)
    #        Default: -600.0
    #
    #    FallDamage
    #        This directive controls anti-fall damage hack checks will be performed on player movement or not.
    #        Default: 1
    #
    #    Flying
    #        This directive controls whether flight hacks will be performed on players or not.
    #        Default: 1
    #
    #    FlightThreshold
    #       This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
    #       Default: 10
    #
    #    DisableOnGM
    #        This directive controls hack checks will be disabled for GM's or not.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <AntiHack Teleport="1"
              Speed="1"
              FallDamage="1"
              Flight="1"
          FlightThreshold="10" 
              DisableOnGM="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Period Setup
    #
    #    These are the periods that the server will wait before doing periodic duties. At the moment only
    #    arena point calculation and honor point calculation are used here.
    #
    #    Default:
    #         Arena: weekly
    #         Honor: daily
    #             (blizzlike values)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Periods HonorUpdate="daily"
             ArenaUpdate="weekly"
             DailyUpdate="daily">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Channels Setup
    #
    #    These directives control some of the aspects in the channel system.
    #
    #    BannedChannels
    #         If you would like to ban users from creating or joining a channel specify them here in a ';'
    #         seperated list.
    #         Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Channels BannedChannels="">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # VoiceChat Setup
    #
    #    These directives control some of the aspects in the voice chat system.
    #
    #    Enabled
    #         If you want to enable the voice chat system, this must be set to 1.
    #         Default: "0"
    #
    #    ServerIP
    #         This is the IP of the voice chat server.
    #         Default: "127.0.0.1"
    #
    #    ServerPort
    #         This is the TCP port of the voice chat server.
    #         Default: "3727"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <VoiceChat Enabled="0"
               ServerIP="127.0.0.1"
               ServerPort="3727">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Remote Console Setup
    #
    #    These directives control the remote administration console.
    #
    #    Enabled
    #         If you want to enable the remote administration console, set this.
    #         Default: 0
    #
    #    Host
    #         This is the interface the RA server listens on.
    #         Default: "0.0.0.0"
    #
    #    Port
    #         This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    #         Default: 8092
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <RemoteConsole Enabled="0"
                   Host="0.0.0.0"
                   Port="8092">
          
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Scripting Engine Setup
    #
    #    ArcEmu can support multiple script backends via the means of loading .dll files for them.
    #    This section in the config can enable/disable those backends.
    #
    #    LUA
    #         If you would like to enable the LUA scripting backend, enable this.
    #         Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <ScriptBackends LUA="0"
                    AS="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Movement Setup
    #
    #    NOTE: For any of these directives to function, movement compression has to be compiled into
    #          the server.
    #
    #    FlushInterval
    #        This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
    #        If you have a high threshold, keeping this at 1-2 seconds will work better.
    #        Default: 1000 (one second)
    #
    #    CompressionRate
    #        This is the deflate compression rate. Higher will use more cpu, but smaller packets.
    #        Range: 1-9 (or 0 is disable)
    #        Default: 1
    #
    #    CompressionThreshold
    #        This is the distance that will be used to determine if an object needs to be sent compressed or
    #        normal. It is advised to keep it at least 30 units. This value is used for players.
    #        Default: 30.0
    #
    #    CompressionThresholdCreatures
    #        This is the distance that will be used to determine if an object needs to be sent compressed or
    #        normal. This value is used for creatures, so it can be a lot lower.
    #        Default: 10.0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Movement FlushInterval="1000"
              CompressRate="1"
              CompressThreshold="30.0"
              CompressThresholdCreatres="10.0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    #    You should know what to do here :P
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <die2 msg="I read nearly all my config file, but not the whole thing!">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Localization Setup
    #
    #    LocaleBindings
    #        This is a list of locale names and the other locale you want to associate with them.
    #        For example, to make the European client always use the french language, "enGB=frFR"
    #
    #        Must be terminated by a space.
    #
    #        Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Localization LocaleBindings="">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Dungeon / Instance Setup
    #
    #    TakeGroupLeaderID
    #        If a player doesn't have an instance id, the group isn't already assigned
    #        to an instance and the group or raid leader already have one, the player will
    #        be bound to the instance id of the group/raid leader.
    #        Default: 1 (enabled)
    #
    #    SlidingExpiration
    #        If enabled, persistent instances will expire relative to the creation time.
    #        Otherwise persistent instances will expire at fixed points of time. (blizz like)
    #        Default: 0 (disabled)
    #
    #    DailyHeroicInstanceResetHour
    #        Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
    #        Default: 5
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <InstanceHandling TakeGroupLeaderID="1"
                      SlidingExpiration="0"
                      DailyHeroicInstanceResetHour="5" >

  5. #5
    Fireblast's Avatar Contributor
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    Spollock, yes its not a website

  6. #6
    *Scripted*'s Avatar Banned
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    Well if you know how to compile you would know what is it, simply redownload the repack..

  7. #7
    spollock's Avatar Member
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    Thanks Power of Power of Illuminati

  8. #8
    spollock's Avatar Member
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    Ahhh One problem, I can't launch my Logonserver and World now :S

  9. #9
    Power of Illuminati's Avatar Contributor
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    Then your core is outdated. Tip is to compile a new one, as these configs are the newests.

    Also, did you edit all information in the config files?

  10. #10
    spollock's Avatar Member
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    Ahhh.... I hate downloading repacks.... I will just redownload I was pretty sure I had the most recent ArcEmu... could someone link newest Ascent, I only got ArcEmu because there wasn't a good 2.3.4 ascent at the time

  11. #11
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