Fixing spells menu

Shout-Out

User Tag List

Results 1 to 11 of 11
  1. #1
    Bloodrazer1876's Avatar Member
    Reputation
    1
    Join Date
    May 2007
    Posts
    23
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Fixing spells

    Im trying to figure out how to fix player spells primarly as well as a few other spells used by mobs and bosses.

    Mainly Warlock summoning. (Ritual of Summons) ... Ive noticed in my "dbc" folder are databases called

    Spells
    SpellCastTimes
    SpellCatagory
    SpellChainEffects
    SpellDispelType
    SpellDuration
    SpellEffectCameraShakes
    SpellFocusObject
    SpellIcon
    SpellItemEnchantment
    SpellItemEnchantmentCondition
    SpellMechanic
    SpellMissleMotion
    SpellRadious
    SpellRange
    SpellShapeshiftForm
    SpellVisual
    SpellVisualEffectName
    SpellVisualKit
    SpellVisualPrecastTransition

    all listed as .dbc files, but dont show up on my "Navicat Lite" Database edditer for MySQL like others. come to think of it a lot of dbc files in this folder are not listed in my Navicat Lite.????

    How can i access these databases?

    The only Spell related databases i see on my Navicat are these

    spell_coef_overide - 1 page of some overides
    spell_disable - only has 2 entries
    spell_disable_trainer - has 16 entries
    spell_effect_overide - empty
    spell_proc - only has 2 entries
    spell_proc_data - empty
    spellfixes - only has 2 entries
    spelloveride

    idd realy apreciate some info on this.

    Fixing spells
  2. #2
    kreegoth's Avatar Contributor
    Reputation
    122
    Join Date
    Jun 2008
    Posts
    810
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I posted a guide in the guides section about editing certain values of the database for spells.. While you may not be looking for actual EDITING of these spells the guide would still inform you of how to access them.

  3. #3
    Clain's Avatar Banned
    Reputation
    179
    Join Date
    Jan 2008
    Posts
    1,396
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Look in the core for that...

  4. #4
    Bloodrazer1876's Avatar Member
    Reputation
    1
    Join Date
    May 2007
    Posts
    23
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i am useing ....just downloaded it

    DBCtoCSV
    and
    DBC_Editor

    thx for the info.

    any idea what field will chain spells?

    example yo create a chain of quests you can make some quests require previous ones.....

    I noticed (Ritual of Summons) is basicaly 4 x spells chained together.... first to initiate the spell and the 2nd that creates the portal to be clicked 3rd the channeling from the 2 players assisting, and 4th the accept or decline from the player being summoned.

    In the DBC ID#s

    ID#________Field127___________________Field161__________________________________ ___affect in game
    698 - Ritual of Summoning .............Begins a ritual that summons a target group member. ...... starts the actual summon spell
    7720 - Ritual of Summoning.............Triggered by ritual of summoning to summon a player....... Finishes the summon process with the accept or decline buttons.
    32899 - Ritual of Summoning...........(Blank)..................................................... ................ does nothing in game (message item is gone)
    32928 - Ritual of Summoning...........(Blank)..................................................... ................ does nothing in game (message item is gone)
    32929 - Ritual of Summoning...........(Blank)..................................................... ................ Channeling part of the spell when players click on the portal
    32948 - Ritual of Summoning...........(Blank)..................................................... ................ Creates a portal on the player but cant be clicked by others
    40335 - Ritual of Summoning...........(Blank)..................................................... ................ Alternate Begining to the ritual of summoning
    46546 - Ritual of Summoning...........Begins a ritual that summons a target group member......... does nothing in game (message item is gone)
    45789 - (Ritual of Summoning Test)..Begins a ritual that summons a target group memeber....... does nothing in game (message item is gone)

    So to me it looks like warlock ritual of summons takes a min of 4x spells to use chained together. Seeing as the fields are not labled like Navicat does anyone out there know what field is used to chain spells together?

    so when ya cast one it triggeres the corrasponding spell as well?

    Or???????????

    could a .LUA be created to join the spells together to fix warlock Ritual of summoning?
    Last edited by Bloodrazer1876; 09-15-2008 at 11:22 PM.

  5. #5
    kreegoth's Avatar Contributor
    Reputation
    122
    Join Date
    Jun 2008
    Posts
    810
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sorry that i dont know thats why it says CERTAIN Values LOL..

    But why do you want to do this? There is a version of the spell that you cast and it summons the portal... So i dont really understand the reasoning behind your intentions?

  6. #6
    *Scripted*'s Avatar Banned
    Reputation
    41
    Join Date
    Aug 2008
    Posts
    240
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Learn C++ it helps.

  7. #7
    Bloodrazer1876's Avatar Member
    Reputation
    1
    Join Date
    May 2007
    Posts
    23
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    warlock Ritual of summoning is broken on my private server

    when ya cast it all it does is the first visual affect and there is no portal.

    I just want to fix it.

  8. #8
    *Scripted*'s Avatar Banned
    Reputation
    41
    Join Date
    Aug 2008
    Posts
    240
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    That would be Core/ C++

  9. #9
    kreegoth's Avatar Contributor
    Reputation
    122
    Join Date
    Jun 2008
    Posts
    810
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yep.. cant edit spells that are broke ..

  10. #10
    Bloodrazer1876's Avatar Member
    Reputation
    1
    Join Date
    May 2007
    Posts
    23
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    meeting stone summoning works is it possable to add that summon to (ritual of summoning) in the place of the broken spell?

  11. #11
    kreegoth's Avatar Contributor
    Reputation
    122
    Join Date
    Jun 2008
    Posts
    810
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hmm well you might be able to Take the spell that is cast there and just teach that one to warlocks or make a trainer so they learn it ...

Similar Threads

  1. [ArcEmu] How to fix spells that do not work
    By handofoberon in forum WoW EMU Questions & Requests
    Replies: 7
    Last Post: 07-16-2010, 06:45 PM
  2. [Release] [Database App] Clain's Spell Fixing tool
    By Clain in forum WoW EMU Programs
    Replies: 6
    Last Post: 07-09-2008, 01:54 AM
  3. [Request] Mage Blink Spell Fix
    By qazwsxedc in forum World of Warcraft Emulator Servers
    Replies: 19
    Last Post: 04-08-2008, 06:14 PM
  4. [GUIDE]Mortal Strike and Other Trainer Spells FIX
    By Rouslan in forum WoW EMU Guides & Tutorials
    Replies: 1
    Last Post: 03-03-2008, 05:55 AM
  5. Rogue Spell Pack 2.0 Mutilate fixed and more spells added!!!
    By l0ksley in forum World of Warcraft Model Editing
    Replies: 9
    Last Post: 06-12-2007, 01:36 PM
All times are GMT -5. The time now is 07:00 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search