Hey can somebody help with this scriptwhen i compile it it give me this error
#include"StdAfx.h"
#include"Setup.h"
#ifdef WIN32
#pragmawarning(disable:4305)
#endif
class SCRIPT_DECL skillnpc : public GossipScript
{
public:
void GossipHello(Object * pObject, Player* Plr, bool AutoSend);
void GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, constchar * Code);
void GossipEnd(Object * pObject, Player* Plr);
void Destroy()
{
deletethis;
}
};
void skillnpc::GossipHello(Object * pObject, Player* Plr, bool AutoSend)
{
GossipMenu *Menu;
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
Menu->AddItem(7, "welcum to the professions npc, click on each to learn that profession.", 5);
Menu->AddItem(8, "enchanting", 96);
Menu->AddItem(8, "tailoring", 95);
Menu->AddItem(8, "engineering", 94);
Menu->AddItem(8, "jewelcrafting", 93);
Menu->AddItem(8, "alchemy", 92);
Menu->AddItem(8, "black smith", 91);
Menu->AddItem(8, "herbalism", 90);
Menu->AddItem(8, "leather working", 89);
Menu->AddItem(8, "mining", 8;
Menu->AddItem(8, "skinning", 87);
Menu->AddItem(8, "cooking", 86);
Menu->AddItem(8, "first aid", 85);
Menu->AddItem(8, "fishing", 84);
Menu->AddItem(5, "set my profession skills to 375", 50);
if(AutoSend)
Menu->SendTo(Plr);
}
void skillnpc::GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, constchar * Code)
{
Creature * pCreature = (pObject->GetTypeId()==TYPEID_UNIT)?((Creature*)pObject):NULL;
if(pCreature==NULL)
return;
GossipMenu * Menu;
switch(IntId)
{
case 0:
GossipHello(pObject, Plr, true);
break;
case 96: // enchanting
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
pCreature->CastSpell(Plr, 28030, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "enchanting learned" );
Menu->SendTo(Plr);
}break;
case 95: // tailoring
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
pCreature->CastSpell(Plr, 3912, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "tailoring learned" );
Menu->SendTo(Plr);
}break;
case 94: // engineering
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
pCreature->CastSpell(Plr, 30351, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "engineering learned" );
Menu->SendTo(Plr);
}break;
case 93: // jewelcrafting
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
pCreature->CastSpell(Plr, 28901, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "jewelcrafting learned" );
Menu->SendTo(Plr);
}break;
case 92: // alchemy
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
pCreature->CastSpell(Plr, 28597, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "alchemy learned" );
Menu->SendTo(Plr);
}break;
case 91: // black smith
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
pCreature->CastSpell(Plr, 29845, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "blacksmith learned" );
Menu->SendTo(Plr);
}break;
case 90: //herbalism
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
pCreature->CastSpell(Plr, 28696, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "hrbalism learned" );
Menu->SendTo(Plr);
}break;
case 89: // leatherworking
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
pCreature->CastSpell(Plr, 32550, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "leatherworking learned" );
Menu->SendTo(Plr);
}break;
case 88: // mining
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
pCreature->CastSpell(Plr, 29355, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "mining learned" );
Menu->SendTo(Plr);
}break;
case 87: // skinning
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
pCreature->CastSpell(Plr, 32679, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "skinning learned" );
Menu->SendTo(Plr);
}break;
case 86: //cooking
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
pCreature->CastSpell(Plr, 33360, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "cooking learned" );
Menu->SendTo(Plr);
}break;
case 85: //first aid
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
pCreature->CastSpell(Plr, 33894, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "first aid learned" );
Menu->SendTo(Plr);
}break;
case 84: //fishing
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
pCreature->CastSpell(Plr, 33098, 0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "fishing learned" );
Menu->SendTo(Plr);
}break;
case 50: //Advance all skills
{
{Plr->_AdvanceSkillLine(333, 375);}
{Plr->_AdvanceSkillLine(197, 375);}
{Plr->_AdvanceSkillLine(202, 375);}
{Plr->_AdvanceSkillLine(755, 375);}
{Plr->_AdvanceSkillLine(171, 375);}
{Plr->_AdvanceSkillLine(164, 375);}
{Plr->_AdvanceSkillLine(182, 375);}
{Plr->_AdvanceSkillLine(165, 375);}
{Plr->_AdvanceSkillLine(186, 375);}
{Plr->_AdvanceSkillLine(393, 375);}
{Plr->_AdvanceSkillLine(185, 375);}
{Plr->_AdvanceSkillLine(129, 375);}
{Plr->_AdvanceSkillLine(356, 375);}
Plr->Gossip_Complete();
}break;
case 99: //main menu
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
Menu->AddItem(7, "welcum to the professions npc, click on each to learn that profession.", 5);
Menu->AddItem(8, "enchanting", 96);
Menu->AddItem(8, "tailoring", 95);
Menu->AddItem(8, "engineering", 94);
Menu->AddItem(8, "jewelcrafting", 93);
Menu->AddItem(8, "alchemy", 92);
Menu->AddItem(8, "black smith", 91);
Menu->AddItem(8, "herbalism", 90);
Menu->AddItem(8, "leather working", 89);
Menu->AddItem(8, "mining", 8;
Menu->AddItem(8, "skinning", 87);
Menu->AddItem(8, "cooking", 86);
Menu->AddItem(8, "first aid", 85);
Menu->AddItem(8, "fishing", 84);
Menu->AddItem(5, "set my profession skills to 375", 50);
Plr->Gossip_Complete();
}break;
}
}
void skillnpc::GossipEnd(Object * pObject, Player* Plr)
{
GossipScript::GossipEnd(pObject, Plr);
}
void Setupskillnpc(ScriptMgr * mgr)
{
GossipScript * gs = (GossipScript*) new skillnpc();
mgr->register_gossip_script(111700, gs);
}
can some one help me fix this plz?
Creating library ..\..\..\bin\debug\script_bin/skillnpc.lib and object ..\..\..\bin\debug\script_bin/skillnpc.exp
Setup.obj : error LNK2001: unresolved external symbol "void __cdecl SetupSkillNPC(class ScriptMgr *)" (?SetupSkillNPC@@YAXPAVScriptMgr@@@Z)
../../../bin/release/script_bin/skillnpc.dll : fatal error LNK1120: 1 unresolved externals