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  1. #1
    Jardiare's Avatar Banned
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    help

    i just wanted to know what was the diffrence between this and a boss script

    Code:
    function Trex_Bite(Unit, event, miscunit, misc)
    print "Trex Bite"
    Unit:FullCastSpellOnTarget(27050,Unit:GetClosestPlayer())
    Unit:SendChatMessage(11, 0, "RawrrrrRawrr")
    end
    
    function Trex_Dive(Unit, event, miscunit, misc)
    print "Trex Dive"
    Unit:CastSpell(23148)
    Unit:SendChatMessage(11, 0, "Roar!")
    end
    
    function Trex_Black_Cleave(Unit, event, miscunit, misc)
    print "Trex Black Cleave"
    Unit:FullCastSpellOnTarget(38226,Unit:GetClosestPlayer())
    Unit:SendChatMessage(11, 0, "Drie!")
    end
    
    function Stinger(unit, event, miscunit, misc)
    print "Stinger"
    unit:RegisterEvent("Trex_Bite",5000,10)
    unit:RegisterEvent("Trex_Dive",10000,3)
    unit:RegisterEvent("Trex_Black_Cleave",9000,5)
    end
    
    RegisterUnitEvent(70010,1,"Trex")

    help
  2. #2
    Sireddie's Avatar Member
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    A boss script is a script that contains the spells, movement ect. for the boss fight.

    That looks like the same sort of thing, but just in LUA not C++ and for a normal mob not a boss.

  3. #3
    *Scripted*'s Avatar Banned
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    depends on what "Boss script"

  4. #4
    kreegoth's Avatar Contributor
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    Wel there isnt really a definition of what makes a boss script... Just a LUA script for a boss usually contains functions and such that are of a higher or more complex nature.. You wouldnt put spells that do 9k damage on a trash mob..

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