In this thread i'll post random stuff about WoWemu as i have had many
good experiences with it One was that it was very easy to use and
that you could make your own scripts very easily. Please do not steal
anything here and claim it's yours.
Haf' Phun - MaXe
:: Ended Projects ::
--=[MaXe's Click-Alive NPC Script]=--
Description::
This file shows you how you can make NPC's a kind of alive using advanced TCL Scripting,
though when looking at the file it looks fairly simple but that's only because it took a lot
of time to figure out how it worked long ago.
Filename::
n_Convicts.tcl (size 5kb - it is a link)
What Does It Do?
When you have loaded the script with a WoWemu and made sure an npc is using it, then
when you right-click the NPC one of the scripts will make the npc hit your character though
with no damage (and only 1 time) and say: "Mind your own business con!" and then YOUR
character will look dissy ;D
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--=[AdonOger's GM Commands]=--
Description::
This file will add extra GM commands to use when you're ingame.
AdonOger is one of the good oldschool WoWemu experts and this
TCL script should ALSO fix the Waterform. I am not 100% sure, but
i think it really should fix that annoying issue. ;D
Filename::
n_AOcommands.tcl (20kb - it is a link)
What are the Commands?
.maxxskill (makes your defense and all skills maximum)
.learnallform (learns you all forms available zomg woot)
.t2warrior (gives you full tier 2 warrior armor)
.t2paladin (the rest are self explanatory)
.t2shaman
.t2priest
.t2druid
.t2mage
.t2warlock
.t2hunter
.t2rogue
.t3warrior
.t3druid
.t3hunter
.t3shaman
.t3paladin
.t3warlock
.t3mage
.t3priest
.t3rogue
.t1warrior
.t1paladin
.t1druid
.t1hunter
.t1mage
.t1priest
.t1rogue
.t1shaman
.t1warlock
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--=[Custom Portals]=--
Description::
This archive contains 2 small files which are linked to eachother, both
has to be loaded when WoWemu loads of course. The TCL controls where
you will be teleported to, and the SCP file controls how the portal should
look like, you can make it look anything i think, so a book would be cool.
Filename::
CustomPortals.rar (0.5kb - it is a link)
How Does it Work?
The way this is working is simply that both of the files are linked to each
other so 1 file contains all the informations about the Custom GameObject
aka the Portal. The other file (the .tcl file), contains the information about
the name of the script (which is also written in the .scp file) and it has
the coordinates and map id of where it should go, mine will go to map 13.
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More comming soon (omgwtfbbq)