I did install those files, but I didn't reboot my comp after that. Is it normal that the VC folder doesn't exist? I had to create it myself. Now I'm still getting the error even after rebooting.
I did install those files, but I didn't reboot my comp after that. Is it normal that the VC folder doesn't exist? I had to create it myself. Now I'm still getting the error even after rebooting.
Last edited by Strit112; 07-11-2010 at 06:32 PM.
this bit i meant is a little bit un-clear.Once you’re in.
Create 3 new databases, “World” “Characters” “Realmd”
Do this 2 more times, with “Characters” and “World”
I don't have those sql files... I only have 4 folders (base, create, scripts and updates). I also have one .txt file called CMakeLists.txt.Once that’s finished, open “Characters” “execute batch file” navigate to
“SOURCE FOLDER/sql/characters.sql” let that execute, then open “realmd” and execute “SOURCE FOLDER/sql/realmd.sql”
My treepath is C:\Users\Mark\Desktop\Trinity\sql\ and then the stuff i mentioned above (Trinity is the folder i cloned at the start using tortoiseHG).
Thanks advance for any help!
I have rebooted my comp after doing this, pressed Clean Solution and then Build Solution.
Still getting this error:Code:10>LINK : fatal error LNK1181: cannot open input file 'ssleay32.lib' 10>Build log was saved at "file://c:\Users\Inrego\Desktop\TrinityCore\win\VC90\worldserver__Win32_Release\BuildLog.htm" 10>worldserver - 1 error(s), 0 warning(s) ========== Build: 8 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========
ahh thanks for that. I have another problem.. i dont have a "bin" folder when I'm looking for the config files. I also searched for the trinityrealm and trinitycore .conf.dist files in a windows search, but all i got was multiple trinitycore.conf.dist.i or trinitycore.conf.dist.in.i.
This is compiling it is it not? because i've definitely done this.Navicat will now execute your database (this could take a good 20 minutes)
if this step takes a long time for you to finish, you can use this ([Guide] How to compile TrinityCore, Start to Finish) way
Would anyone mind compiling and uploading latest build?
When I launch "TrinityCore&Script VC90" In VS C++ 2010, I get an unavaliable error for all the databases.
This is the error I get for Project "Ace":
Converting project file 'C:\Users\"Myusername"\Desktop\Trinity\externals\ace\win\VC90\ace.vcproj'.
Failed to upgrade platform 'x64'. Please make sure you have it installed under '%vctargetspath%\platforms\x64'
VCWebServiceProxyGeneratorTool is no longer supported. The tool has been removed from your project settings.
Attribute 'Detect64BitPortabilityProblems' of 'VCCLCompilerTool' is not supported in this version and has been removed during conversion.
Failed to upgrade 'Debug|x64'. Please make sure you have the corresponding platform installed under '%vctargetspath%\platforms\x64'
The project configuration dimension name/value "(Platform, Win32)" was not found in the project manifest.
Project upgrade failed.
Last edited by Xerosis; 07-14-2010 at 10:18 AM.
I said in the guide to only use VC2008. you also need the paid version of VC++ to compile for x64.
---------- Post added at 01:38 PM ---------- Previous post was at 01:35 PM ----------
The point of this guide is to do that on your own :P
---------- Post added at 01:41 PM ---------- Previous post was at 01:38 PM ----------
Thats setting up the database, compiling is when you do the stuff in Visual Studio
Hey, sorry to bother you again.
After I compile the databases, I'm getting two errors:
andCode:Error 1 fatal error LNK1181: cannot open input file 'libeay32.lib' authserver authserver
And I have uploaded the extra files you gave that go by those names into my Visual Studios "Lib" in both 32bit release and 64bit release.Code:Error 11 fatal error LNK1181: cannot open input file 'ssleay32.lib' worldserver worldserver
I am also getting these warnings for various files: (About 9 files)
Although I dont think those need much worry correct?Code:Warning 2 warning LNK4221: no public symbols found; archive member will be inaccessible ScriptPCH.obj game
Thank you for your time,
Xerosis
the warnings dont mean anything.
The errors mean that you still haven't placed the files ending in .lib from the archive into your VCINSTALL/vc/lib folder.
im pretty sure i have compiled =/