[Guide] How to compile TrinityCore, Start to Finish menu

User Tag List

Page 5 of 13 FirstFirst 123456789 ... LastLast
Results 61 to 75 of 185
  1. #61
    Strit112's Avatar Member
    Reputation
    1
    Join Date
    Mar 2008
    Posts
    17
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I did install those files, but I didn't reboot my comp after that. Is it normal that the VC folder doesn't exist? I had to create it myself. Now I'm still getting the error even after rebooting.
    Last edited by Strit112; 07-11-2010 at 06:32 PM.

    [Guide] How to compile TrinityCore, Start to Finish
  2. #62
    myran2's Avatar Contributor

    Reputation
    130
    Join Date
    Dec 2008
    Posts
    475
    Thanks G/R
    3/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Strit112 View Post
    I did install those files, but I didn't reboot my comp after that. Is it normal that the VC folder doesn't exist? I had to create it myself. Now I'm still getting the error even after rebooting.
    Thats NOT normal for the VC folder to not exist, try reinstalling?

  3. #63
    Builtokill's Avatar Sergeant
    Reputation
    2
    Join Date
    Apr 2010
    Posts
    66
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Once you’re in.
    Create 3 new databases, “World” “Characters” “Realmd”



    Do this 2 more times, with “Characters” and “World”
    this bit i meant is a little bit un-clear.

    Once that’s finished, open “Characters” “execute batch file” navigate to
    “SOURCE FOLDER/sql/characters.sql” let that execute, then open “realmd” and execute “SOURCE FOLDER/sql/realmd.sql”
    I don't have those sql files... I only have 4 folders (base, create, scripts and updates). I also have one .txt file called CMakeLists.txt.
    My treepath is C:\Users\Mark\Desktop\Trinity\sql\ and then the stuff i mentioned above (Trinity is the folder i cloned at the start using tortoiseHG).
    Thanks advance for any help!

  4. #64
    Strit112's Avatar Member
    Reputation
    1
    Join Date
    Mar 2008
    Posts
    17
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    [Guide] How to compile TrinityCore, Start to Finish-untitled-jpg
    I have rebooted my comp after doing this, pressed Clean Solution and then Build Solution.
    Still getting this error:
    Code:
    10>LINK : fatal error LNK1181: cannot open input file 'ssleay32.lib'
    10>Build log was saved at "file://c:\Users\Inrego\Desktop\TrinityCore\win\VC90\worldserver__Win32_Release\BuildLog.htm"
    10>worldserver - 1 error(s), 0 warning(s)
    ========== Build: 8 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========

  5. #65
    myran2's Avatar Contributor

    Reputation
    130
    Join Date
    Dec 2008
    Posts
    475
    Thanks G/R
    3/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Builtokill View Post
    this bit i meant is a little bit un-clear.



    I don't have those sql files... I only have 4 folders (base, create, scripts and updates). I also have one .txt file called CMakeLists.txt.
    My treepath is C:\Users\Mark\Desktop\Trinity\sql\ and then the stuff i mentioned above (Trinity is the folder i cloned at the start using tortoiseHG).
    Thanks advance for any help!
    that part was out-dated, now you need to do: SOURCE/sql/base/


    Originally Posted by Strit112 View Post
    [Guide] How to compile TrinityCore, Start to Finish-untitled-jpg
    I have rebooted my comp after doing this, pressed Clean Solution and then Build Solution.
    Still getting this error:
    Code:
    10>LINK : fatal error LNK1181: cannot open input file 'ssleay32.lib'
    10>Build log was saved at "file://c:\Users\Inrego\Desktop\TrinityCore\win\VC90\worldserver__Win32_Release\BuildLog.htm"
    10>worldserver - 1 error(s), 0 warning(s)
    ========== Build: 8 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========
    All I can offer for help is to reinstall VC++ (2009)

  6. #66
    Builtokill's Avatar Sergeant
    Reputation
    2
    Join Date
    Apr 2010
    Posts
    66
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ahh thanks for that. I have another problem.. i dont have a "bin" folder when I'm looking for the config files. I also searched for the trinityrealm and trinitycore .conf.dist files in a windows search, but all i got was multiple trinitycore.conf.dist.i or trinitycore.conf.dist.in.i.

  7. #67
    myran2's Avatar Contributor

    Reputation
    130
    Join Date
    Dec 2008
    Posts
    475
    Thanks G/R
    3/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Builtokill View Post
    ahh thanks for that. I have another problem.. i dont have a "bin" folder when I'm looking for the config files. I also searched for the trinityrealm and trinitycore .conf.dist files in a windows search, but all i got was multiple trinitycore.conf.dist.i or trinitycore.conf.dist.in.i.
    If you don't have a SOURCE/bin folder, then you haven't compiled the core yet :P

  8. #68
    Strit112's Avatar Member
    Reputation
    1
    Join Date
    Mar 2008
    Posts
    17
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by myran2 View Post
    that part was out-dated, now you need to do: SOURCE/sql/base/




    All I can offer for help is to reinstall VC++ (2009)
    That is just after a new reinstall :/

  9. #69
    Builtokill's Avatar Sergeant
    Reputation
    2
    Join Date
    Apr 2010
    Posts
    66
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Navicat will now execute your database (this could take a good 20 minutes)

    if this step takes a long time for you to finish, you can use this ([Guide] How to compile TrinityCore, Start to Finish) way
    This is compiling it is it not? because i've definitely done this.

  10. #70
    Strit112's Avatar Member
    Reputation
    1
    Join Date
    Mar 2008
    Posts
    17
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Would anyone mind compiling and uploading latest build?

  11. #71
    Xerosis's Avatar Member
    Reputation
    1
    Join Date
    Jul 2009
    Posts
    4
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    When I launch "TrinityCore&Script VC90" In VS C++ 2010, I get an unavaliable error for all the databases.

    This is the error I get for Project "Ace":

    Converting project file 'C:\Users\"Myusername"\Desktop\Trinity\externals\ace\win\VC90\ace.vcproj'.
    Failed to upgrade platform 'x64'. Please make sure you have it installed under '%vctargetspath%\platforms\x64'
    VCWebServiceProxyGeneratorTool is no longer supported. The tool has been removed from your project settings.
    Attribute 'Detect64BitPortabilityProblems' of 'VCCLCompilerTool' is not supported in this version and has been removed during conversion.
    Failed to upgrade 'Debug|x64'. Please make sure you have the corresponding platform installed under '%vctargetspath%\platforms\x64'
    The project configuration dimension name/value "(Platform, Win32)" was not found in the project manifest.
    Project upgrade failed.
    Last edited by Xerosis; 07-14-2010 at 10:18 AM.

  12. #72
    myran2's Avatar Contributor

    Reputation
    130
    Join Date
    Dec 2008
    Posts
    475
    Thanks G/R
    3/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Xerosis View Post
    When I launch "TrinityCore&Script VC90" In VS C++ 2010, I get an unavaliable error for all the databases.

    This is the error I get for Project "Ace":

    Converting project file 'C:\Users\"Myusername"\Desktop\Trinity\externals\ace\win\VC90\ace.vcproj'.
    Failed to upgrade platform 'x64'. Please make sure you have it installed under '%vctargetspath%\platforms\x64'
    VCWebServiceProxyGeneratorTool is no longer supported. The tool has been removed from your project settings.
    Attribute 'Detect64BitPortabilityProblems' of 'VCCLCompilerTool' is not supported in this version and has been removed during conversion.
    Failed to upgrade 'Debug|x64'. Please make sure you have the corresponding platform installed under '%vctargetspath%\platforms\x64'
    The project configuration dimension name/value "(Platform, Win32)" was not found in the project manifest.
    Project upgrade failed.
    I said in the guide to only use VC2008. you also need the paid version of VC++ to compile for x64.

    ---------- Post added at 01:38 PM ---------- Previous post was at 01:35 PM ----------

    Originally Posted by Strit112 View Post
    Would anyone mind compiling and uploading latest build?
    The point of this guide is to do that on your own :P

    ---------- Post added at 01:41 PM ---------- Previous post was at 01:38 PM ----------

    Originally Posted by Builtokill View Post
    This is compiling it is it not? because i've definitely done this.
    Thats setting up the database, compiling is when you do the stuff in Visual Studio

  13. #73
    Xerosis's Avatar Member
    Reputation
    1
    Join Date
    Jul 2009
    Posts
    4
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey, sorry to bother you again.

    After I compile the databases, I'm getting two errors:

    Code:
    Error	1	fatal error LNK1181: cannot open input file 'libeay32.lib'	authserver	authserver
    and

    Code:
    Error	11	fatal error LNK1181: cannot open input file 'ssleay32.lib'	worldserver	worldserver
    And I have uploaded the extra files you gave that go by those names into my Visual Studios "Lib" in both 32bit release and 64bit release.

    I am also getting these warnings for various files: (About 9 files)

    Code:
    Warning	2	warning LNK4221: no public symbols found; archive member will be inaccessible	ScriptPCH.obj	game
    Although I dont think those need much worry correct?

    Thank you for your time,
    Xerosis

  14. #74
    myran2's Avatar Contributor

    Reputation
    130
    Join Date
    Dec 2008
    Posts
    475
    Thanks G/R
    3/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    the warnings dont mean anything.
    The errors mean that you still haven't placed the files ending in .lib from the archive into your VCINSTALL/vc/lib folder.

  15. #75
    Builtokill's Avatar Sergeant
    Reputation
    2
    Join Date
    Apr 2010
    Posts
    66
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    im pretty sure i have compiled =/

Page 5 of 13 FirstFirst 123456789 ... LastLast

Similar Threads

  1. [Guide]How To Compile Ascent
    By SectorSeven in forum WoW EMU Guides & Tutorials
    Replies: 144
    Last Post: 12-19-2008, 02:37 PM
  2. [Guide] How to compile your own DLL
    By Cursed in forum WoW EMU Guides & Tutorials
    Replies: 58
    Last Post: 06-19-2008, 09:38 AM
  3. [Guide] How to compile scripts!
    By Aldaus in forum WoW EMU Guides & Tutorials
    Replies: 9
    Last Post: 01-19-2008, 05:41 AM
  4. Guide: How to Compile Ascent yourself! [With photos]
    By Skaren in forum WoW EMU Guides & Tutorials
    Replies: 33
    Last Post: 01-08-2008, 08:18 PM
  5. [Guide] How to: Change the starting stats of a new character
    By Cursed in forum WoW EMU Guides & Tutorials
    Replies: 7
    Last Post: 12-30-2007, 10:11 PM
All times are GMT -5. The time now is 12:32 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search