Welcome, I hope you will understand how to make a new currency better after you read this Guide.
Happy Learning!
You know what item you want? Good, if not, I did just modify the 20515 (Abyssal Scepter) so it Binds on Pickup and made that one my Currency.
Follow This Guide Down Under.
1. Download BOTH CSVed and DBCutil if you do not have them already. (Links at the bottom.)
2. Find the DBC you want (In this case we want "ItemExtendedCost.dbc"
3.Convert the ItemExtendedCost.dbc with DBCutil. (Just Drag and Drop.)
4. Open ItemExtendedCost.dbc.CSV with CSVed.
5. Press "Edit" and then "Add Record ..."
6. Fill it in as the template I did show you before. TIP: Currency ID should be over 3000!
7. Press "Apply Changes" and then "Ready"
8. Save the File.
9. Convert back to DBC.
10. Put it back into your DBC folder.
11. Go into your DB and add / edit what/wich items will use your Currency
(Template to bind a item to a currency comes now)
Want to make it a .SQL file? Think it will go Faster with a .SQL file?
Heres the .SQL template!
insert into `items_extendedcost`(`ItemId`,`CostId`) values (ITEM ID,CURRENCY ID),(ITEM ID,CURRENCY ID),
and so on dont forget the "," between every ")" and "("
This will make "ITEM" cost (if you did exactly as I did.) 50 Abyssal Scepters.
It will not be visible in the shop as Scepters, so my tip is either name the vendor or make
a GameObject to say "All Items in this Vendor costs "x number" of "x item"
Thanks for me.
Made by Warwenw @ MMOwned, you can "steal" this, but give ME credits!
Download Links
Download CSVed 1.4.5 - An easy and powerful CSV file editor, you can manipulate any CSV file, separated with any separator - Softpedia
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