How to compile Bosses in C++ menu

User Tag List

Results 1 to 4 of 4
  1. #1
    Found's Avatar Banned
    Reputation
    239
    Join Date
    Mar 2009
    Posts
    642
    Thanks G/R
    1/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    How to compile Bosses in C++

    Here ya go!

    Credits to Me and QQrofl

    First you get your SVN's from arcemu:
    svn://arcemu.info/svn


    Now open the folder with the SVN's in it. Then go to:

    trunk > src > scripts > src > InstanceScripts

    Now once you're in the InstanceScripts folder put your C++ script (NPC SCRIPTS ONLY!) in the folder. Now we will go back until you're in the "Scripts" folder. Once you're in the scripts folder double click scripts2008.

    Once you have opened the scripts2008 go this:

    Right click the folder where ever you put your C++ script at, then click "Existing Item. . ." like so:





    Now once you have clicked "Existing Item. . ." search your file you put it in your InstanceScripts folder, so go in the folder where you downloaded the SVN's and click on the C++ script and click "ADD" once you have added it do the following:



    Click on your script and go down to the bottom until you see
    Code:

    Code:
    void SetupYOURSCRIPTNAME(ScriptMgr * pScriptMgr)
    Copy SetupYOURSCRIPTNAME and you should see "Main Resources" folder in your scripts2008 click on it and go to
    Code:

    Code:
    Setup.cpp
    and do this:

    Code:

    Code:
    SetupYOURSCRIPTNAME(mgr);




    Mine is
    Code:

    Code:
    SetupWorldBoss(mgr);
    Just an example.


    Now go back to your script and copy the whole thing like so:

    Code:

    Code:
    void SetupYOURSCRIPTNAME(ScriptMgr* pScriptMgr);
    Now go to your
    Code:

    Code:
    Setup.h
    file and paste the [code]void SetupYOURSCRIPTNAME(ScriptMgr* pScriptMgr);[/CODE ] in the file
    Like so:




    And now compile IT!

    Go to:

    trunk > win > and click on
    Code:

    arcemuV90 - All Projects

    now on the top make it release then go to build and build it:



    Build it:






    Now you should get 15 Success, 0 failed, 0 Up to date (UP TO DATE IS FINE IT DOES NOT MATTER IF YOU GET IT!)

    How to compile Bosses in C++
  2. #2
    Sandile's Avatar Member
    Reputation
    32
    Join Date
    Aug 2008
    Posts
    314
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nice guide +Rep. Can definitely come in handy for some people.
    "i downloaded it in "pirates bay", can you tell me how to download it in steam, pls"

  3. #3
    Found's Avatar Banned
    Reputation
    239
    Join Date
    Mar 2009
    Posts
    642
    Thanks G/R
    1/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I use it! I love it! Whats better

  4. #4
    InvaderGir's Avatar Banned
    Reputation
    3
    Join Date
    Mar 2009
    Posts
    161
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    One more nice guide from L0st Thanks :P

Similar Threads

  1. How to edit bosses HP and change loot settings
    By murdock666 in forum World of Warcraft Guides
    Replies: 13
    Last Post: 09-08-2016, 07:49 AM
  2. [TuT - With Pics]: How to compile custom Boss/Npc C++
    By [pwn]age in forum WoW EMU Guides & Tutorials
    Replies: 0
    Last Post: 04-10-2009, 03:12 PM
  3. How to compile ascent
    By Viter in forum World of Warcraft Emulator Servers
    Replies: 42
    Last Post: 04-19-2008, 09:59 AM
  4. Guide: How to Compile Ascent yourself! [With photos]
    By Skaren in forum WoW EMU Guides & Tutorials
    Replies: 33
    Last Post: 01-08-2008, 08:18 PM
  5. [RELEASE] How to compile your own funserver and Patch the source code
    By pepsi1x1 in forum World of Warcraft Emulator Servers
    Replies: 4
    Last Post: 12-26-2007, 06:24 PM
All times are GMT -5. The time now is 07:49 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search