I don't know if anyone pointed this out yet, but.
Originally Posted by
Djfrederick
Code:
VALUES (333333,"Taxi","Djfredericks Repack",0,7,0,0,0,NULL,28213,28213,1, 1,1,NULL, '');
ORANGE = Entry ID,
BLUE = Name,
WHITE = Subname,
RED = DisplayID for a woman,
GREEN = DisplayID for a man.
The first 'NULL' (which you highlighted) is the spelldataid. Which can be set to 'NULL' or '0'. I really don't know what it's used for, since it's in the 'creature_names' table.
The first 28213 (btw which is the Sylvanas Model xD) is the male_displayid, and the second one is the female. It really doesn't matter where put you put in the display ID at, you can fill them both, or just one, and they all look the same. Well, atleast they do for me.
As for diablade, you save it as All files, .lua. So the name would be like Teleporter.lua
For Asmund and caeon. Usually when you get that, there could be 2 things wrong here. The most common is the Registry. At the bottom of your Lua script, it should look like this.
Code:
RegisterUnitGossipEvent(333333, 1, "On_Gossip")
RegisterUnitGossipEvent(333333, 2, "Gossip_Submenus")
The 333333 is the ID of your NPC. And they have to match, or they will not work! So the .npc sp ID is 333333.
Where as the second reason why this would happen is because you already have another Lua teleporter script in your folder. You cannot have more than one. They pretty much offset eachother making it so they don't work.