[LUA] Egg Hatching Trick menu

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  1. #1
    Dpsfraud's Avatar Active Member
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    [LUA] Egg Hatching Trick

    Heres a list of what we need to do:
    1. On combat the egg dies
    2. When the egg dies it spawns an npc

    Here is the end product.
    Code:
     
    function Egg_Combat(Unit, Event)
     Unit:CastSpell(5)
        local faction = 1827
        x = Unit:GetX();
        y = Unit:GetY();
        z = Unit:GetZ();
        o = Unit:GetO();
        Unit:SpawnCreature(98911, x, y, z, o, faction, 999999999999999999999999)
    end
    RegisterUnitEvent(98909, 1, "Egg_Combat")
    Now to break this down (You should already know whats happening)
    On Combat the Egg kills itself using "Death Touch". (Instantly kills a Target, if there is no Target, kills the user.) After destroying itself, it spawns an NPC directly ontop of it (by using x = Unit:GetX/Y/Z/O). The NPC lasts as probably a month without resetting the instance (all the 9s) because of the duration.

    [LUA] Egg Hatching Trick
  2. #2
    Sounddead's Avatar Contributor
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    Thats pretty cool I'm not sure when I would ever use it, but its nice to know that I CAN use it if I have to.

    +rep

  3. #3
    runemaster's Avatar Banned
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    Omg i always wanted a chicken boss! Plus rep!

  4. #4
    kreegoth's Avatar Contributor
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    A really neat idea would be to Do this.. Have Egg a be a small egg.. after so long it Dts itself and spawns a larger egg after so long it DTs itself and spawns a full grown egg.. If a player attacks the full grown egg it cracks/Dies and spawns a boss.. Maybe ill write that up LOL

    The idea is players would have to wait for it to "grow" before they could kill it.. Ie itd take like a matter of hours after spawning the initial egg to reach full grown.

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