OK, all of this LUA scripting talk sounds hard, so I'm gonna break it down for you.
First, we'll need a Gameobject to serve as a portal. You can use the folowing SQL querry as a base.
Code:
INSERT INTO gameobject_names_copy
(`entry`, `Type`, `DisplayID`, `Name`, `spellfocus`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`)
VALUES
(2, 1, 4396, 'Gurubashi Arena Portal', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Now, lets make a new Lua script. Since we're making a portal to Gurubashi Arena, lets call it "arenaportal.lua". The name doesn't realy matter, just as long it's a .lua file.
Copy and paste the folowing piece of Lua code in the file. You might want to adjust the information to correspond to your Gameobject, and ofcourse your location (type .gps ingame for the coordinates).
If you're taking the coordinates from the recall table in your Ascent world database be SURE to replace their commas by dots. If not, this'll cause function overflow.
Code:
function gurubashiarena(pGameObject, event, pMisc)
pMisc:Teleport(0, -13228.470703, 227.919037, 32.869213)
end
RegisterUnitEvent(2, 2, "gurubashiarena")
Code Breakdown time!
RegisterUnitEvent(2, 2, "gurubashiarena") :: This is the "Reigsterevent". Replace the FIRST '2' by your Gameobject Id.
function gurubashiarena(pGameObject, event, pMisc) :: This defines the function. It's the header that tells Ascent the function named "gurubashiarena" starts here.
pMisc:Teleport(0, -13228.470703, 227.919037, 32.869213) :: Teleports in this order: mapid, x, y, z, orientation.
end :: Tells Ascent the function "gurubashiarena" stops here.
Thanks for your time, hope this helps.
-Ledz