How to make a good resume, and beat 50% of the completion.
-By Skype
If your reading this, your either a curious admin, an angry one, or a player that wants to be a GM
If your not, i dont see why your reading this. gtfo my post xD
Please note, this wont ensure that you get the job, but I can guarantee one thing, You will beat 50% or more of all the other applications.
First we need to see it from the admin and judge point of view before anything else.
-They look for experience.
-They Look for knowledge of commands.
-they look for maturity
-They look for dedication to the server
-They look for understanding of player behavior,
-They look for Skills at catching hackers, buggers, exploiters, and scammers.
-They look for Professionalism.
So now we know what most look for, lets see how to show them that you have all these skills.
1) They will look for experience, And always, always, will pick a vet GM over a new one. There are but few exceptions. If your a vet, good news! If you are a New GM, this is bad news. There are a few things that you can do to improve your odds if your competion is a new generation of Gms, if your new and running against a vet, good luck man, you WILL need it. First, you can link this guide, explaining that you read it all, ( the compendium that is =) ) and Say that in theory, you know all there is about GMing. Witch is true, if you do read the entire compendium it will teach you everything you need to fight on your own in-game. Another alternative is to create a mini server for yourself, and say that you practiced GMing and commands there, so your not a total Noob.
And yes, it will help you a lot to have your own server. Take it from me as we all started from scratch at some point.
2) They will look for knowledge in commands, and having read the full and detailed command list, you should be a pro at that. It will be great if they Quiz you, as you can show both how you would deal with situations, what command you would use, and Your reasoning behind it. If they dont give a quiz, its bad for you, as they will not know who you really are. What most people do there is Simply say "I know all the commands!" and leave it at that.
If you are serious about being a GM, Do more then that! If you were a vet, State a few situations where you used more complex Commands (preferably Ticket related =P) Or if your not a Vet GM, add more detail to the "I know all my commands!" generic response, Say for example that "I know all my commands, I know what all the .mod commands do, i can use the .debug and .account commands quickly to catch hackers, and i know almost all the normal used commands, such as .learn, .additem, and the other commands to deal with tickets!"
Something like that whould be a tiny bit better then the "I know all my commands!" line. A tiny bit. (Maybe a bit bigger then that =P)
3) They look for maturity above all else. When they say "We will select a Gm regardless of age, but select them on skill" it brings up a point. Any age can be mature, and any age can be not mature. but you generally wont see many 7 year olds running around with the <Gm> tag, then 17 year olds. Because people who are 17 are generally more mature then 7 year olds. There are exceptions like anything human related, But for the most part, there is as many mature 7 year old as immature 23 year olds. And there are immature 23 year old adults. So now that you know this, Here is a few ways to show that you are mature, because no server in it's right mind would hire an immature Gm that is bent on his belly button. (Figure of speech. har har?)
Correct spelling, and better vocabulary as well as good logic can easily show your maturity. While any old fool can spell well, and use a thesaurus, it looks better to have them in. Don't ask me why, it just looks better, and i have read a few applications and i can tell you this: I was much more inclined to the application that i could understand, and that spelled "Player" right. You get my point right? So while spelling and Vocabulary wont prove anything other then your smart, and took time in your application, it will just look better, and people assume it's maturity. As for logic, that's just something your going to have to work on yourself, there is nothing i can teach you about it. Its gain by time, not by reading a guide to logic. I would love to meet the man that would create a guide to logic.
There are a few tricks here, and they are underhand, so pay attention to this. Sometimes the judge will flatly refuse your application with a wimpy reason, or no reason at all. Or maybe a good reason. Here is the trick, your application still has not been denied, its a trick to see your response. I used this quite a bit, and the people that started a tantrum i officially denied, the people that took it like a man, gave thanks for me spending the time to read the application, and left with no hard feelings, I elevated to a "look over and think about this one" level and informed them after.
Generally If you can add a response to the end, do so. It might really be the end of your application, or this trick, but either way, take it like a man. If it is the trick, consider yourself lucky, they are testing you now on your words, that means they are considering your application!
4) A Vet player that has stuck to the server from it's start or from a really long time, will have a way easier chance at getting GM. He may be considered the "Special" New GMs that take priority over a vet GM. And if your neither a vet player on the server, or a vet GM of another server, They will hurt your odds a lot. The reason is simple,
If you get a vet Gm, that just joined the server, can you trust him not to use his knowledge to crack and break the server? A dedicated player might not do as well as a vet, but there is no chance that he would try to harm the server he passed the last 2 months at. Dedication is just a matter of showing that you care about a server. the best way to prove that is to make friends with a lot of people, and have them know your name. If your a popular player, people will be happy that you get GM, and the server will have a better time. if your a new Gm, not a vet player, and there is a vet player out there that everyone likes, on the odd chance you get GM, no one will respect you because they thought that vet player should have gotten the post.
Dedication boils down to being friendly with the community, and sticking through easy and hard times. If there is another vet player, think about weather you want to dive for the chance at being a GM now or wait a bit, because on the odd chance that you beat him, a lot of people might be angry at that, and you will have to work your way to prove them wrong.
5) The human ameba as i call it. Point 5 is a simple one, understanding how players behave. And the truth is goanna be hard. They act like ants. To be more precise, a colony of ants on a food trail avoiding predators. they follow each other's trail, in a single file line to one destination. Individuality is blurred in the human ameba except for the "hands" of the ameba: special few who act individually and lead. So why is this mumbo jumbo important? If you know how players behave in a raid, PvP, and other part of the game while together, you can successfully command events, catch hackers faster by using players as your tools, and control the mass to aid you deal with itself. Is a circle really, You help the mass with tickets, they help you by being your eyes in the server for hackers, and other negative impacts that exist in your server.
A break down on the human ameba:
Basically, if one person walks forward to an area that is not interesting but just another spot, and 2 others follow him, other people think "hey there going somewhere, i better follow for now" and they follow on, and then the bulk of the ameba thinks "hey these 7 guys are going somewhere, i better follow them, they seem to know what they are doing" and thus the ameba moves on. In PvP, Its even more heightened.
Why is it that sometimes when there is a tug of war in AV, player that outnumber the enemy are getting pushed back? Simple, its this groundwork only flipped:
"Hey that group of enemies is comming toward me, i should get behind one of my friends that way he gets killed but i stay alive" and the 'friend' thinks the same. Then the group notices the shift, and not wanting to be on the front line, they too move backwards. Similarly, Advancing the ameba into the group is done two ways, Get a leader and a few others to openly move to the enemy, and the others follow suit not wanting to be left behind. Or someone might see one enemy on the edge, run up to him for a quick and safe kill, and others follow suit, resulting in a diagonal shift upward in the ameba.
The enemy notices it and moves back accordingly to not get killed and stay in the battle as long as possible.
With this knowledge of players, you can easily command an event by replacing the leaders with NPCs. Leader players are not that common, and alone, they cant shift an ameba, that's why the ameba only moves when there are other leaders that all move together. Thus, by adding a small group on NPCs and making them move, you can move the player group where you want them to be.
Vent and Skype destroys the ameba, since with organization, a movement of the main group, moves together in unison, each knowing what to do, whereas without vent or Skype, no one knows what the group is doing, so they follow. With vent or Skype, you can say that you replace everyone in the ameba with leader players that know what they should be doing, instead of players that just want to stay alive, not pull/get hit by a hunter or mage AoE. A group of players in unison can all charge at the same time, without the small delay that the ameba has, they cover ground faster then crawling up, and they scare the enemy.
How you can add this to your application is up to you. I cant tell you how to show you know this, other then teach it to you that way to can find your own way to summarize this.
6) If your a vet GM, this is where you want to show off your skills at catching hackers, and all the trophies and heads you looted off the dead hackers. If your a new GM, explain in theory your system that you made up to catch them, and better yet the system of organization you will use, weather it's my system, or your own made up system matters not. have something to say is what counts =P
7) Point 7 will be something that they will find thought your application. if your neat, organized in your debate, and reasoning, and you show maturity, you get an A+ in point 7. This type of quality is not something you can just say, its something you have to show.
That's is! You now know the 7 point system for getting ahead of the completion. A word of advice however: Make your application long and detailed. the more detailed you are shows how serious you are at being it. If it's one paragraph, you fail.
Also, Keep in mind, you have to READ every rule, and learn them. as well as follow the application guide. The 7 point system can be applied to any type of application rules, with a bit of bending. But know this: even if you make the best application EVER, if you did not follow the application guideline, you FAILED. (notice how it's in red, bold, and underlined. That means EPIC fail.)
So follow the rules if you are to enforce them latter on. How can you police and help people, if you don't know the rules your supposed to enforce?
Good luck on your application!