[TuT] How to enable LUA with Compile menu

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    [TuT] How to enable LUA with Compile

    before compile ur svn go to SVN File/trunk (or branches)/src/ascent-shared/AscentConfig.h <--- Right click it and edit
    it have to be like this :

    /*
    * Ascent MMORPG Server
    * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/>
    *
    * This program is free software: you can redistribute it and/or modify
    * it under the terms of the GNU Affero General Public License as published by
    * the Free Software Foundation, either version 3 of the License, or
    * any later version.
    *
    * This program is distributed in the hope that it will be useful,
    * but WITHOUT ANY WARRANTY; without even the implied warranty of
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    * GNU Affero General Public License for more details.
    *
    * You should have received a copy of the GNU Affero General Public License
    * along with this program. If not, see <http://www.gnu.org/licenses/>.
    *
    */

    // Ascent Configuration Header File
    // Feel free to customize to your needs.

    #ifndef __ASCENTCONFIG_H
    #define __ASCENTCONFIG_H

    /** Enable/disable LUA scripting system.
    * Default: Disabled
    */
    #ifdef HAVE_LUASCRIPT
    # define ENABLE_LUA_SCRIPTING 1
    #endif
    //#define ENABLE_LUA_SCRIPTING 1


    /** Enable/disable Ascent world server cluster support.
    * Warning: Ascent will no longer function independantly when built in cluster mode.
    * It will require a realmserver to function.
    * As of last update, it is nowhere near complete, only enable for dev use.
    * Default: Disabled
    */
    #ifdef ENABLE_CLUSTERING
    # error Sorry but clustering is not finished yet. dont bother to try to compile it. it wont work.
    # define CLUSTERING 1
    #endif
    //#define CLUSTERING 1

    /** Enable/disable 3D geometry calculations
    * Warning: This may be resource heavy.
    * As of last update, it was nowhere near complete. Only enable for dev use.
    * Default: Disabled
    */
    #ifdef ENABLE_COLLISION
    # define COLLISION 1
    #endif
    //#define COLLISION 1

    /** Use memory mapping for map files for faster access (let OS take care of caching)
    * (currently only available under windows)
    * Only recommended under X64 builds, X86 builds will most likely run out of address space.
    * Default: Disabled
    */
    //#define USE_MEMORY_MAPPING_FOR_MAPS

    /** Enable/disable Ascent's Voice Chat support.
    * While not completely finished (but close!) you can link your Ascent server to a voice chat
    * server (also compiled by default) and use the client's ingame voice chat function.
    * At the moment it is only good for joining, you can't leave a voice channel yet
    * Also, it only works for parties. Custom chat channels are not fully supported yet.
    * However, if you want to play around with it, feel free to enable this define.
    */
    //#define VOICE_CHAT 1

    /** Enable/disable movement compression.
    * This allows the server to compress long-range creatures movement into a buffer and then flush
    * it periodically, compressed with deflate. This can make a large difference to server bandwidth.
    * Currently this sort of compression is only used for player and creature movement, although
    * it may be expanded in the future.
    * Default: disabled
    */

    //#define ENABLE_COMPRESSED_MOVEMENT 1
    //#define ENABLE_COMPRESSED_MOVEMENT_FOR_PLAYERS 1
    //#define ENABLE_COMPRESSED_MOVEMENT_FOR_CREATURES 1

    #endif // __ASCENTCONFIG_H

    now copy red lines and paste to yours or copy all and paste then compile again if any problem happens just pm me

    credits goes to... ME !!!

    [TuT] How to enable LUA with Compile

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