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Active Member
Originally Posted by
zerw
Ok yeah i see the problem. i used DROP TABLE at the top of the sql file instead of DROP TABLE IF EXISTS. So mysql is trying to delete a table that doesn't exist and it stops the rest of the sql file from being executed
I updated the link in the old post but here is the new link. https://mega.nz/file/n5gjXaID#7efG7S...uQ5dEwj2GtYvnc
Sorry and thanks for letting me know. Hopefully it will work for you now.
Last edited by skuly; 07-29-2021 at 04:27 PM.
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Post Thanks / Like - 1 Thanks
zerw (1 members gave Thanks to skuly for this useful post)
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Member
Ok, working fine. Thanks for your help and work!
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Active Member
I added Profession and Enchanter NPC's and reworked my Updater bat file so it looks nicer.
NPC ID's
Enchanter = 96001
Profession = 96005
Template NPC ID = 55002
1v1Arena NPC ID = 190001
Reforger NPC ID = 190011
https://mega.nz/file/3pATiYLJ#cigPxg...NmaOsg9Fh01toY
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Post Thanks / Like - 3 Thanks
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Member
Originally Posted by
skuly
Muy buen trabajo amigo gracias por compartir
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Member
First of all. Very Nice Work
Thank you for this.
It would be cool if you could additional to NPCBot implement some AI Bots like Ike3's AI playerbots, can you?
Would be so awesome if there are bots acting like real players
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Active Member
Originally Posted by
Assilsa
First of all. Very Nice Work

Thank you for this.
It would be cool if you could additional to NPCBot implement some AI Bots like Ike3's AI playerbots, can you?
Would be so awesome if there are bots acting like real players
Thanks, it's nice to be appreciated especially when new to doing something and learning as you go.
Here is a TLDR about playerbots.
if a playerbots source exists for wotlk that actually works its probably beyond my skill level to get working with new revisions of trinity core.
And here is the long version....
The only sources I've found are from 2016 and from what I've read playerbots on wotlk were never working that well. Supposedly they had playerbots working decently on vanilla years ago but they were really buggy and broken on wotlk
If I was able to do it that would take time and honestly I've not been working on this repack this whole week...I actually updated the core and npcbots again last week and added an option for hunter ranged weapons to not use up ammo when shot but never released it because when I'm on my pc I'm either on YouTube or playing on a wow server.
I'll try to put some time aside if there has been any npcbots update since last week and update my source but anything I add will need to be semi-quick and easy stuff.
I don't know how to merge repos/forks or really use github that well so I'm manually editing my source by comparing my source to changes from the npcbots repo which doesn't seem to take that long if I do it every week or two before there are a lot of changes to deal with.
There might be an easier way but I'm winging it here since this was all new to me.
Last edited by skuly; 08-05-2021 at 01:33 PM.
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Member
Hi there.
Do any knows if there is a fix for pets missing from stable?
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Member
Originally Posted by
skuly
Thanks, it's nice to be appreciated especially when new to doing something and learning as you go.
Here is a TLDR about playerbots.
if a playerbots source exists for wotlk that actually works its probably beyond my skill level to get working with new revisions of trinity core.
And here is the long version....
The only sources I've found are from 2016 and from what I've read playerbots on wotlk were never working that well. Supposedly they had playerbots working decently on vanilla years ago but they were really buggy and broken on wotlk
If I was able to do it that would take time and honestly I've not been working on this repack this whole week...I actually updated the core and npcbots again last week and added an option for hunter ranged weapons to not use up ammo when shot but never released it because when I'm on my pc I'm either on YouTube or playing on a wow server.
I'll try to put some time aside if there has been any npcbots update since last week and update my source but anything I add will need to be semi-quick and easy stuff.
I don't know how to merge repos/forks or really use github that well so I'm manually editing my source by comparing my source to changes from the npcbots repo which doesn't seem to take that long if I do it every week or two before there are a lot of changes to deal with.
There might be an easier way but I'm winging it here since this was all new to me.
Friend, thank you very much for the work you are doing sincerely, this has been one of the best repack projects that I have seen if there is something that could help you, you only tell me that it is not that I know much but some things if
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Active Member
Originally Posted by
keitaro79
Hi there.
Do any knows if there is a fix for pets missing from stable?
Are you using one of my updates or zaicopx's Update 10?
The original Repack Update 10 uses Trinitycore revision from March 2021 and the Pet Stable bug was fixed in June I guess.
Hunter pet not saving, and stabled pet can't be summoned. . Issue #26599 . TrinityCore/TrinityCore . GitHub
Core/Pets: Fixed saving pets put in stable while not being summoned . TrinityCore/TrinityCore@4acd6e1 . GitHub
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Active Member
I'm releasing Update 5 now. It's updated NPCbots and Trintycore. I also added an option to the worldserver.conf to allow Hunter's range weapons (Bow|Gun) not use your equipped ammo when shooting.
I also Icombined the old SQL files with the new updates and if people used my updates 1-4 they might have extra SQL updates that aren't needed so I Reworked the Update_DB batch file to delete the old unneeded sql files in the sqlupdates folder.
https://mega.nz/file/zk5SHC4I#vRakfM...ciPxMPoLl3_7uM
Just a reminder that my updates can be copy/pasted into the repack folder and it shouldn't matter if you applied any of my previous updates. You just run the Update_db.bat file from the repack folder and it should start mysql and apply the needed database updates.
And ID's to spawn the NPC's I added are:
Enchanter = 96001
Profession = 96005
Template NPC ID = 55002
1v1Arena NPC ID = 190001
Reforger NPC ID = 190011|
Last edited by skuly; 08-09-2021 at 09:49 PM.
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Member
thanks skuly, looks like a minor bug some times disappear form stable but as soon I log out and come back in its back there. also any good setup for AH to get more variety ? i manage to get more items but when you change pages the same few items show over and over
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Member
Just want to start off by saying thank you for your work into making this repack, I'm newer to the wow private server thing so I'm still learning lots.
I have been playing around with the AHBot and although I know your not the author of this mod maybe you can hep me out? I seem to be getting a weird problem where no matter what i change in the config i can get weapons or armor above lvl 62 to spawn in the auction house. I have tried changing the lvl max settings in the config file along with even enabling items sold from vendors, bound on pickup and any other options i can find but for some reason the only weapons that ever spawn over lvl 62 are item id 43601 and 43600. Any help is much appreciate!
Thanks again!
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Active Member
Originally Posted by
kiode
Just want to start off by saying thank you for your work into making this repack, I'm newer to the wow private server thing so I'm still learning lots.
I have been playing around with the AHBot and although I know your not the author of this mod maybe you can hep me out? I seem to be getting a weird problem where no matter what i change in the config i can get weapons or armor above lvl 62 to spawn in the auction house. I have tried changing the lvl max settings in the config file along with even enabling items sold from vendors, bound on pickup and any other options i can find but for some reason the only weapons that ever spawn over lvl 62 are item id 43601 and 43600. Any help is much appreciate!
Thanks again!
I can make guesses like
Maybe you didn't change AuctionHouseBot.Class.Weapon.Allow.Zero to 1 so only weapons with a buy price show.
It probably would be better if you share the whole
AUCTION HOUSE BOT SETTINGS section.
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Member
Skuly do you know where I can find a portable apache to host a small registration web
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Member
Thanks for your quick reply! I ran through the config this morning again and realized I didn't have it spawning quest items so I enabled that, now I'm getting some higher lvl items but they are all the same item over and over. Here are my settings from the AHbot section.
# AUCTION HOUSE BOT SETTINGS
#
# AuctionHouseBot.Account
# Description: Account ID for AHBot characters. If non-zero, all auctions and bids associated
# with the AHBot will randomly be assigned one of this account's characters.
# Default: 0
#
AuctionHouseBot.Account = 0
#
# AuctionHouseBot.Update.Interval
# Description: Interval in seconds for AHBot to get updated
# Default: 20
#
AuctionHouseBot.Update.Interval = 20
#
# AuctionHouseBot.Seller.Enabled
# Description: General enable or disable AuctionHouseBot Seller functionality
# Default: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Seller.Enabled = 1
#
# AuctionHouseBot.Alliance.Items.Amount.Ratio
# Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Alliance AH
# Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)
AuctionHouseBot.Alliance.Items.Amount.Ratio = 100
#
# AuctionHouseBot.Horde.Items.Amount.Ratio
# Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Horde AH
# Default: 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)
AuctionHouseBot.Horde.Items.Amount.Ratio = 100
#
# AuctionHouseBot.Neutral.Items.Amount.Ratio
# Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Neutral AH
# Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)
AuctionHouseBot.Neutral.Items.Amount.Ratio = 100
#
# AuctionHouseBot.MinTime
# Description: Minimum time for the new auction in hours
# Default: 1 - (Hour)
AuctionHouseBot.MinTime = 1
#
# AuctionHouseBot.MaxTime
# Description: Maximum time for the new auction in hours
# Default: 72 - (Hours)
AuctionHouseBot.MaxTime = 2
#
# AuctionHouseBot.Class.CLASS.Allow.Zero = 0
# Description: Include items without a sell or buy price.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Class.Consumable.Allow.Zero = 0
AuctionHouseBot.Class.Container.Allow.Zero = 0
AuctionHouseBot.Class.Weapon.Allow.Zero = 1
AuctionHouseBot.Class.Gem.Allow.Zero = 0
AuctionHouseBot.Class.Armor.Allow.Zero = 1
AuctionHouseBot.Class.Reagent.Allow.Zero = 0
AuctionHouseBot.Class.Projectile.Allow.Zero = 0
AuctionHouseBot.Class.TradeGood.Allow.Zero = 0
AuctionHouseBot.Class.Recipe.Allow.Zero = 0
AuctionHouseBot.Class.Quiver.Allow.Zero = 0
AuctionHouseBot.Class.Quest.Allow.Zero = 1
AuctionHouseBot.Class.Key.Allow.Zero = 0
AuctionHouseBot.Class.Misc.Allow.Zero = 0
AuctionHouseBot.Class.Glyph.Allow.Zero = 0
#
# AuctionHouseBot.Items.Vendor
# Description: Include items that can be bought from vendors.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Items.Vendor = 1
#
# AuctionHouseBot.Items.Loot
# Description: Include items that can be looted or fished for.
# Default: 1 - (Enabled)
# 0 - (Disabled)
AuctionHouseBot.Items.Loot = 1
#
# AuctionHouseBot.Items.Misc
# Description: Include misc. items.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Items.Misc = 1
#
# AuctionHouseBot.Bind.*
# Description: Indicates which bonding types to allow the bot to put up for auction
# No - Items that don't bind Default 1 (Allowed)
# Pickup - Items that bind on pickup Default 0 (Not Allowed)
# Equip - Items that bind on equip Default 1 (Allowed)
# Use - Items that bind on use Default 1 (Allowed)
# Quest - Quest Items Default 0 (Not Allowed)
# Values: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Bind.No = 1
AuctionHouseBot.Bind.Pickup = 1
AuctionHouseBot.Bind.Equip = 1
AuctionHouseBot.Bind.Use = 1
AuctionHouseBot.Bind.Quest = 1
#
# AuctionHouseBot.LockBox.Enabled
# Description: Enable or disable lockboxes in the AuctionHouse.
# Default 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.LockBox.Enabled = 1
#
# AuctionHouseBot.ItemsPerCycle.Boost
# Description: This value is used to fill AH faster than normal when there is more than this value on missed items (not auctioned items).
# Usually this value is only used once on server start with empty auction table.
# Default: 1000
AuctionHouseBot.ItemsPerCycle.Boost = 6000
#
# AuctionHouseBot.ItemsPerCycle.Normal
# Description: This value is used to fill AH for sold and expired items. A high value will be more resource intensive
# Usually this value is used always when auction table is already initialised.
# Default: 20
AuctionHouseBot.ItemsPerCycle.Normal = 100
#
# AuctionHouseBot.BuyPrice.Seller
# Description: Should the Seller use the items BuyPrice or SellPrice to determine Bid Prices
# Default: 0 - (use BuyPrice - results in higher prices)
# 1 - (use SellPrice - results in lower prices)
AuctionHouseBot.BuyPrice.Seller = 0
#
# AuctionHouseBot.BidPrice.*
# Description: These values determine the range that the Bid Price will fall into, as a percentage of the Buy Price
# Default: 0.6 - (Min)
# 0.9 - (Max)
AuctionHouseBot.BidPrice.Min = 0.60
AuctionHouseBot.BidPrice.Max = 0.99
#
# AuctionHouseBot.Alliance.Price.Ratio
# Description: Percentage by which the price of items sold on Alliance Auction House is incremented / decreased
# Default: 100 - (Not modify)
AuctionHouseBot.Alliance.Price.Ratio = 300
#
# AuctionHouseBot.Horde.Price.Ratio
# Description: Percentage by which the price of items sold on Horde Auction House is incremented / decreased
# Default: 100 - (Not modify)
AuctionHouseBot.Horde.Price.Ratio = 300
#
# AuctionHouseBot.Neutral.Price.Ratio
# Description: Percentage by which the price of items sold on Neutral Auction House is incremented / decreased
# Default: 100 - (Not modify)
AuctionHouseBot.Neutral.Price.Ratio = 300
#
# AuctionHouseBot.Items.QUALITY.Price.Ratio
# Description: Percentage by which the price of items sold of each quality is incremented / decreased (for all houses)
# Default: 100 - (No change)
AuctionHouseBot.Items.Gray.Price.Ratio = 200
AuctionHouseBot.Items.White.Price.Ratio = 180
AuctionHouseBot.Items.Green.Price.Ratio = 200
AuctionHouseBot.Items.Blue.Price.Ratio = 250
AuctionHouseBot.Items.Purple.Price.Ratio = 300
AuctionHouseBot.Items.Orange.Price.Ratio = 350
AuctionHouseBot.Items.Yellow.Price.Ratio = 375
#
# AuctionHouseBot.Class.CLASS.Price.Ratio
# Description: Percentage by which the price of items sold of each class is incremented / decreased (for all houses)
# Default: 100 - (No change)
AuctionHouseBot.Class.Consumable.Price.Ratio = 180
AuctionHouseBot.Class.Container.Price.Ratio = 125
AuctionHouseBot.Class.Weapon.Price.Ratio = 100
AuctionHouseBot.Class.Gem.Price.Ratio = 175
AuctionHouseBot.Class.Armor.Price.Ratio = 100
AuctionHouseBot.Class.Reagent.Price.Ratio = 180
AuctionHouseBot.Class.Projectile.Price.Ratio = 200
AuctionHouseBot.Class.TradeGood.Price.Ratio = 150
AuctionHouseBot.Class.Generic.Price.Ratio = 200
AuctionHouseBot.Class.Recipe.Price.Ratio = 200
AuctionHouseBot.Class.Quiver.Price.Ratio = 200
AuctionHouseBot.Class.Quest.Price.Ratio = 200
AuctionHouseBot.Class.Key.Price.Ratio = 250
AuctionHouseBot.Class.Misc.Price.Ratio = 225
AuctionHouseBot.Class.Glyph.Price.Ratio = 1000
#
# AuctionHouseBot.Items.ItemLevel.*
# Description: Prevent seller from listing items below/above this item level
# Default: 0 - (Disabled)
AuctionHouseBot.Items.ItemLevel.Min = 0
AuctionHouseBot.Items.ItemLevel.Max = 90
#
# AuctionHouseBot.Items.ReqLevel.*
# Description: Prevent seller from listing items below/above this required level
# Default: 0 - (Disabled)
AuctionHouseBot.Items.ReqLevel.Min = 70
AuctionHouseBot.Items.ReqLevel.Max = 90
#
# AuctionHouseBot.Items.ReqSkill.*
# Description: Prevent seller from listing items below/above this skill level
# Default: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Items.ReqSkill.Min = 0
AuctionHouseBot.Items.ReqSkill.Max = 400
#
# AuctionHouseBot.Items.Amount.*
# Description: Define here for every item qualities how many items you want to be shown in Auction House
# This value will be adjusted by AuctionHouseBot.FACTION.Items.Amount.Ratio to define the exact amount of
# items that will finally be shown on Auction House
# Default: 0, 2000, 2500, 1500, 1000, 0, 0 (Gray, white, green, blue, purple, orange, yellow)
AuctionHouseBot.Items.Amount.Gray = 0
AuctionHouseBot.Items.Amount.White = 3500
AuctionHouseBot.Items.Amount.Green = 3500
AuctionHouseBot.Items.Amount.Blue = 3500
AuctionHouseBot.Items.Amount.Purple = 3500
AuctionHouseBot.Items.Amount.Orange = 100
AuctionHouseBot.Items.Amount.Yellow = 100
#
# AuctionHouseBot.Class.*
# Description: Here you can set the class of items you prefer to be shown on AH
# These values are sorted by preference, from 0 (disabled) to 10 (max. preference)
# Default: Consumable: 6
# Container: 4
# Weapon: 8
# Gem: 3
# Armor: 8
# Reagent: 1
# Projectile: 2
# TradeGood: 10
# Generic: 1
# Recipe: 6
# Quiver: 1
# Quest: 1
# Key: 1
# Misc: 5
# Glyph: 3
AuctionHouseBot.Class.Consumable = 6
AuctionHouseBot.Class.Container = 3
AuctionHouseBot.Class.Weapon = 10
AuctionHouseBot.Class.Gem = 2
AuctionHouseBot.Class.Armor = 10
AuctionHouseBot.Class.Reagent = 4
AuctionHouseBot.Class.Projectile = 1
AuctionHouseBot.Class.TradeGood = 10
AuctionHouseBot.Class.Generic = 4
AuctionHouseBot.Class.Recipe = 4
AuctionHouseBot.Class.Quiver = 1
AuctionHouseBot.Class.Quest = 2
AuctionHouseBot.Class.Key = 2
AuctionHouseBot.Class.Misc = 5
AuctionHouseBot.Class.Glyph = 3
#
################################################################################ ###################
################################################################################ ###################
# AUCTION HOUSE BOT ITEM FINE TUNING
#
# The following settings are useful for limiting which character levels
# can benefit from the auction house
#
# AuctionHouseBot.Class.Misc.Mount.ReqLevel.*
# Description: Prevent seller from listing mounts below/above this required level
# Default: 0
AuctionHouseBot.Class.Misc.Mount.ReqLevel.Min = 0
AuctionHouseBot.Class.Misc.Mount.ReqLevel.Max = 90
#
# AuctionHouseBot.Class.Misc.Mount.ReqSkill.*
# Description: Prevent seller from listing mounts below/above this skill level
# Default: 0
AuctionHouseBot.Class.Misc.Mount.ReqSkill.Min = 0
AuctionHouseBot.Class.Misc.Mount.ReqSkill.Max = 300
#
# AuctionHouseBot.Class.Glyph.ReqLevel.*
# Description: Prevent seller from listing glyphs below/above this required level
# Default: 0
AuctionHouseBot.Class.Glyph.ReqLevel.Min = 0
AuctionHouseBot.Class.Glyph.ReqLevel.Max = 80
#
# AuctionHouseBot.Class.Glyph.ItemLevel.*
# Description: Prevent seller from listing glyphs below/above this item level
# Default: 0
AuctionHouseBot.Class.Glyph.ItemLevel.Min = 0
AuctionHouseBot.Class.Glyph.ItemLevel.Max = 80
#
# AuctionHouseBot.Class.TradeGood.ItemLevel.*
# Description: Prevent seller from listing trade good items below/above this item level
# Default: 0
AuctionHouseBot.Class.TradeGood.ItemLevel.Min = 0
AuctionHouseBot.Class.TradeGood.ItemLevel.Max = 80
#
# AuctionHouseBot.Class.Container.ItemLevel.*
# Description: Prevent seller from listing containers below/above this item level
# Default: 0
AuctionHouseBot.Class.Container.ItemLevel.Min = 0
AuctionHouseBot.Class.Container.ItemLevel.Max = 80
#
# AuctionHouseBot.forceIncludeItems
# Description: Include these items and ignore ALL filters
# List of ids with delimiter ','
# Default: ""
AuctionHouseBot.forceIncludeItems = "4389,4382,4371,4357,4364,4361,4363,4404,2770,2771,2775,2318,2319,4234,4304,2589 ,2996,2592,2997,4306,4305,4338,10940,10938,39774,43124,43122,43120,43118,43116,3 9469,37101,8845,2447,765,785,2453,3355,2450,3356,3357,3358,8846,13464,13465,1346 7,13463,14256"
#
# AuctionHouseBot.forceExcludeItems
# Description: Exclude these items even if they would pass the filters
# List of ids with delimiter ','
# Example: "21878,27774,27811,28117,28122,43949" (this removes old items)
# Default: ""
#
AuctionHouseBot.forceExcludeItems = "6295,13901,13911,13913,6363,13906,13882,13877,13884,13878,13880,3003,1027,2920, 5235,24100,997,2503,2487,18002,8630,13910,6364,6309,6292,13917,13909,6294,13902, 6310,13912,13903,6311,13904,13905,13885,13886,13876,13883,13887,13879,13907,1391 4,13915,13908,13916,1134,37372,2481,14083,20979,38262,44705,29410,14392,49984,34 694,12943,1902,32841,20977,12348,6225,34880,3005,1623,35457,35417,35400,35398,35 444,35446,35443,35427,35420,35428,35397,35452,35419,8546,35433,35424,35426,35442 ,6183,35453,35441,35448,35432,35456,2460,43492,43488,6374,6216,3031,2599,1041,49 59,6354,5518,8147,35447,42474,35445,5229,35461,35451,35460,35421,35429,35435,353 96,35437,35418,35458,35461,16339,8627,8589,1133,8628,1255,900,8583,5105,3034,371 64,44852,2693,2932,2929,25747,1014,9443,12468,5259,2715,32633,12787,50248,29645, 35757,28023,12866,3675,6891,5517,9265,2927,6343,6345,6376,4500,37163,44148,44158 ,19298,19296,35425,35423,35459,35431,35399,19297,11630,23162,21878,10580,17771,1 7203,18562,17967,15410,5555,3895,29712,44236,22709,46957,31824,4912,14891,1259,5 560,5549,49873,49689,30414,32615,28905,12991,5283,3774,34784,6227,3368,29419,427 76,6232,9701,5600,50431,42940,37579,33089,13316,39743,2810,5875,14062,2415,5874, 8590,2413,8633,34025,5663,7192,8840,38292,40232,996,1020,1025,8164,1021,1024,102 3,37126,38496,38497,21442"
#
# AuctionHouseBot.Class.RandomStackRatio.*
# Description: Used to determine how often a stack of the class will be single or randomly-size stacked when posted
# Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100
# Examples: 100 = stacks will always be random in size
# 50 = half the time the stacks are random, the other half being single stack
# 0 = stacks will always be single size
# Default: Consumable: 20 (20% random stack size, 80% single stack size)
# Container: 0 (100% single stack size)
# Weapon: 0 (100% single stack size)
# Gem: 20 (20% random stack size, 80% single stack size)
# Armor: 0 (100% single stack size)
# Reagent: 100 (100% random stack size)
# Projectile: 100 (100% random stack size)
# TradeGood: 50 (50% random stack size, 50% single stack size)
# Generic: 100 (100% random stack size)
# Recipe: 0 (100% single stack size)
# Quiver: 0 (100% single stack size)
# Quest: 100 (100% random stack size)
# Key: 100 (100% random stack size)
# Misc: 100 (100% random stack size)
# Glyph: 0 (100% single stack size)
#
AuctionHouseBot.Class.RandomStackRatio.Consumable = 20
AuctionHouseBot.Class.RandomStackRatio.Container = 0
AuctionHouseBot.Class.RandomStackRatio.Weapon = 0
AuctionHouseBot.Class.RandomStackRatio.Gem = 20
AuctionHouseBot.Class.RandomStackRatio.Armor = 0
AuctionHouseBot.Class.RandomStackRatio.Reagent = 100
AuctionHouseBot.Class.RandomStackRatio.Projectile = 100
AuctionHouseBot.Class.RandomStackRatio.TradeGood = 50
AuctionHouseBot.Class.RandomStackRatio.Generic = 100
AuctionHouseBot.Class.RandomStackRatio.Recipe = 0
AuctionHouseBot.Class.RandomStackRatio.Quiver = 0
AuctionHouseBot.Class.RandomStackRatio.Quest = 100
AuctionHouseBot.Class.RandomStackRatio.Key = 100
AuctionHouseBot.Class.RandomStackRatio.Misc = 100
AuctionHouseBot.Class.RandomStackRatio.Glyph = 0
#