[DLL] Global Teleporter NPC menu

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  1. #61
    thewulfe's Avatar Member
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    Gastric et. all,

    I updated the menu system so that you can go "back" to the Main Menu. In addition, I was experiencing issues with the menu system in which a menu that had greater than 12 selectable items was lopping off the selections > 12. Therefore, I split Kalimdor and Eastern Kingdoms into two menus each (i.e. Kalimdor A-F and Kalimdor G-Z, etc.).


    I also created a new project and built from scratch as I was having problems converting from 2003 to 2008. So the project I have on filebeam works with the latest VC++.


    filebeam.com/4f0117e5d2fae36a0d31ea75f0125ace

    Bah, can't create links in the forums since I have less than three posts... boo!:banned:

    Let me know if you take a peak at it and mod your original and I will take my filebeam down.
    Last edited by thewulfe; 01-03-2008 at 09:36 PM.

    [DLL] Global Teleporter NPC
  2. #62
    Gastricpenguin's Avatar Legendary
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    I wouldn't trust the [Back] Functions just yet, they are crashing alot recently.
    But normally if menu's run off the page, a scrollbar is automatically put in place... at least that happens for me :P
    Life Puzzler WoW - Website | Forums

  3. #63
    thewulfe's Avatar Member
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    I didn't create a true back button. I created another menu item that passed a value of 99 in which you already had a case statement for

    I get the scrollbar, but I cannot actually click the locations and the gear icon is replaced with a ! icon.

    i.e. -
    Menu->AddItem(0,"Main Menu",99);

    referencing

    case 99: //main menu
    {
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    if(Plr->getRace()== 10||Plr->getRace()== 2||Plr->getRace()== 6||Plr->getRace()== 8||Plr->getRace()== 5)
    {Menu->AddItem(0, "Horde Cities", 1);}else{Menu->AddItem(1, "Alliance Cities", 2);}
    Menu->AddItem(2, "Global Locations", 80);
    Menu->AddItem(3, "Azeroth Instances", 30);
    Menu->AddItem(4, "Outland Instances", 50);
    Menu->AddItem(5, "Shattrath", 20);
    Menu->AddItem(6, "Gurubashi Arena", 21);
    /* Menu->AddItem(8, "Buff me up, baby!", 96); */
    /* Menu->AddItem(7, "Make This Place Your Home", 95); */
    Menu->AddItem(9, "Remove Resurrection Sickness", 97);
    Menu->SendTo(Plr);
    }break;

    Last edited by thewulfe; 01-03-2008 at 10:47 PM.

  4. #64
    Ryanmax59's Avatar Member
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    Very nice, using on my server. Although 'back' option would be nice.

  5. #65
    thewulfe's Avatar Member
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    Originally Posted by Ryanmax59 View Post
    Very nice, using on my server. Although 'back' option would be nice.

    If you are good with source code, you can modify the following:

    Menu->AddItem(0,"Main Menu",99);

    You would change "Main Menu" to "Back" and for each menu section, modify the 99 to point the referring menu section. If you don't understand source code this is probably not helpful .

    When I get home this evening, I will update my latest version with these changes and post the link.

  6. #66
    Gawdlaw's Avatar Legendary
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    I'm going to use it thanks! +3 rep sorry dont have more haha.

    -------------------------------------------
    Retired Model Editor - Graphic Designer - Cameraman - Video Editor
    Flamewalker.deviantart.com / youtube.com/redmammothproduction


  7. #67
    LAFD's Avatar Banned
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    where do i put these files...i spawned the guy and he has no buttons to teleport me anywhere...the guide is a bit unclear

  8. #68
    darxide's Avatar Member
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    I guess you put in your own database where else should be put ?

  9. #69
    Wheeze201's Avatar Active Member
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    Oh my god, thank you so much Gastric.. if this works i will love you forever !

    +rep

  10. #70
    Wheeze201's Avatar Active Member
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    Can someone help me here ?

    I was about to compile my own GlobalNPC. Added my own locations right ( i hope ) and i did everything like i would do if i were to make a warpNPC ( make a folder called GlobalNPC put all the files in there and edit makefile.AM and stuff )

    Compiled it and i didn't get any .dll file..
    It said 0 succeeded 1 failed and 0 skipped

    Can someone show my a guide on how to compile this ?

  11. #71
    Wheeze201's Avatar Active Member
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    When i use the teleporter it crashes my ascent and i can't compile it

  12. #72
    Xicon's Avatar Member
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    I don't know if you've compiled Ascent before, but if you haven't you probably don't have the Platform SDK imported into C++ 2005, and that is what is causing the error. Look for a guide on how to do this, I don't have a link on hand =*(

    If you HAVE compiled Ascent before, I have no clue what is wrong and can't help you =(
    Face the Dark. Absorb the Shadow. Win PvP. Become... A Warlock.

  13. #73
    MysticViper's Avatar Active Member
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    First compile ascent.

    Second, go to your GlobalNPC folder and copy GlobalNPC2003 (VC++ Project) and copy it into scripts->projects.

    Third, go back to GlobalNPC folder and copy the GlobalNPC folder where the cpp files are located and copy this into scripts->src.

    Fourth, open scripts2003 (I'm using visual studios 2003 so I have to open this, I don't know if GlobalNPC supports other versions.)

    Fifth, at the right side you'll see the menu. Look at the top to find "Solution 'scripts2003'" and right click it and go to, Add -> Existing Projects... and select GlobalNPC in your projects folder.

    Sixth, COMPILE THAT BIZNATCH (Don't forget to make your scripts into release instead of debug ^^.)

  14. #74
    robotjuice's Avatar Member
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    awesome!

    This is just what i was looking for! thx! +Rep

  15. #75
    DNAngel's Avatar Member
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    Hi Grastic, Steph or anyone can you guys help me make a dll file for my server please? I organize the menu a bit hopefully you guys can help me please dunno much with VS. here
    Last edited by DNAngel; 01-08-2008 at 05:27 PM.

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