Very fun, one question. How do I make battlebots auto equip the template I made for each class? so far I have to manually do it with .char premade gear one by one which can be quite annoying to do when using .battlebot add warsong for example as I sometimes can't do it fast enough when they enter the battleground. Thanks
Edit: Is there also a way to remove templates from the NPC?
I would suggest, in a next release, the possibility of adding account characters as bots (knowing their account name and password),
leaving their characteristics unchanged (equip, ability, talents ...) and possibly saving their progress (exp, level. ..) upon logout / uninvite
I would suggest, in a next release, the possibility of adding account characters as bots (knowing their account name and password),
leaving their characteristics unchanged (equip, ability, talents ...) and possibly saving their progress (exp, level. ..) upon logout / uninvite
What you describe is very close to multiboxing. That's what I do. If you're REALLY interested I might be willing to share my code to do it.
Any pc can run 5 clients so you can run dungeons. If you got a pc that is less than 10 years old you can probably run 10-20 clients.
What you describe is very close to multiboxing. That's what I do. If you're REALLY interested I might be willing to share my code to do it.
Any pc can run 5 clients so you can run dungeons. If you got a pc that is less than 10 years old you can probably run 10-20 clients.
My pc is more than 12yo, I find multiboxing heavy for the machine and for what I know in mb there is not I.A.
I've tryed once with a program but it was horrible... Anyway if you have some code to share surely would be appreciated, can I always learn something having time
My pc is more than 12yo, I find multiboxing heavy for the machine and for what I know in mb there is not I.A.
I've tryed once with a program but it was horrible... Anyway if you have some code to share surely would be appreciated, can I always learn something having time
It's not just some code. It's over 4000 lines of code. Anyways, I already prepared the download and wrote some instructions for you to get it working. I wrote you a PM with the link.
I hope you'll enjoy it.
Very fun, one question. How do I make battlebots auto equip the template I made for each class? so far I have to manually do it with .char premade gear one by one which can be quite annoying to do when using .battlebot add warsong for example as I sometimes can't do it fast enough when they enter the battleground. Thanks
Edit: Is there also a way to remove templates from the NPC?
Very fun, one question. How do I make battlebots auto equip the template I made for each class? so far I have to manually do it with .char premade gear one by one which can be quite annoying to do when using .battlebot add warsong for example as I sometimes can't do it fast enough when they enter the battleground. Thanks
Edit: Is there also a way to remove templates from the NPC?
Try going into the mangosd config (notepad file) and changing BattleBot.AutoEquip to '2'. This will use the custom gear templates you have created.
By default it is set to 1 which is random items.
Updated to v20. Great job on AV updates. Alliance no longer wall climbing at Stormpike GY, battlebots have new gear. All good stuff.
New issue though.
- Horde bots are teleporting into Dun Baldar. I inspected them, they got the Stormpike insignia instead of the Frostwolf insignia.
and some other things I found:
- Crag Boar, Elder Crag Boar, Scarred Crag Boar in Dun Morogh are missing rank 1 charge. Mountain Boar in Loch Modan is missing rank 1 charge
- Young Goretusk in Westfall and Great Goretusk in Redridge are missing rank 2 charge
- Somnus in Swamp of Sorrows is not skinnable
- stuck ogre: stuck ogre.jpg
- stuck wolf: stuck wolf.jpg he's stuck underground. I changed his spawn already.
Last edited by KO_EN; 08-20-2022 at 02:45 PM.
Reason: found a few more bugs
They still don't wear the template I made for them
I've made a little addon/script that you can use, I can send you it, but you need to adapt it for battlebot, cause I made it just for partybot, I am actually playing in a 1.2 server (no bg) so I have no way to try it with battlebot
hello @brotalnia I've found a little bug for a paladin quest, id 1654 "The Test of Righteousness",
the value of PrevQuestID is setted to 1654 instead of -1654 in quest_template table for entry 1655 "Bailor's Ore Shipment",
this cause that previus quest must be completed instead of active in questlog,
so the npc does not give the quest needed to get one of the items for the "The Test of Righteousness"
Same thing on quest "Seeking the Kor Gem" , QuestID 1442
(I'm playing with 1.2 version)
Last edited by Crixx; 03-18-2022 at 01:54 PM.
Reason: Found bug solution
Im trying to get human hunters working. I have gone over numerous guides but they are generally around the WOTLK expac and on top of that just have you manually add spells to your character. While I can do this they show up in the general tab. I swear I was able to get tabs working on a previous server database that I had but have since lost and cannot for the life of me recreate that. On top of this trainers will see my class, I can open the training menu but cannot train any spells, the previous database was under a much older build of the server pretty sure it was the one on the first page of the thread, so that may have been a portion of why it doesnt work now. It seems all the custom race/class guides I can find never touch on the spell book spec tabs or trainers and I cannot in the database seem to find a location where trainers spell race requirements would be.
Loving the new repack update. I'm aware you have a custom Easter event for SM in your batch folder which is a nice touch but on older versions of the repack I also used to invoke the "Brightly Colored Eggs" hunt by starting a Noble Garden Event from the Game Event list that was separate from the main event in the database. That event appears to be missing in the new version and the eggs don't appear when you trigger event 28 Noble Garden. Is there any way to still invoke the Easter egg hunt without it? or have I missed something and it's tied to another event trigger?