- Full Loot On Death
Handled in entropypvp.lua, this system makes it so player-caused death results in the player's equipped items and inventory being deleted and placed on a vendor that spawns on the dying player's corpse. The vendor despawns in 5 minutes.
- Stat Allocation
Upon leveling up, instead of automatically gaining an amount of STR, STA, AGI, INT, and SPI, you will be granted allocation points to spend increasing these however you wish.
- Elimination of the Class System
By eliminating this feature, which is extremely ingrained in every facet of World of Warcraft, I am attempting to create a philosophy of freedom of choice. Instead of being granted the ability to train class skills as you level up, you are instead granted training points, which have two functions. You can go to a Skill Trainer, lets use the Liturgy trainer as an example. You can spend the points to train your Liturgy skill, which will allow you to train different abilities depending on your Liturgy level. Other schools include Bloodcraft, Stormcalling, Warding, and Beastmastery.