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  1. #106
    karrmoonhacks's Avatar Member
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    When im starting MySQL_Start it gives me the following error: "TMESTAP with imlicit DEFAULT value is deprecated. Please use--explicted_defaults_for_timestamp server optin <see documention for more details>. (Gyazo - 44f4fd6df3acf050f2803a4e30c5cb39.png)

    The Edge of Chaos Expansion
  2. #107
    Wedran's Avatar Member
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    Originally Posted by stoneharry View Post
    This is because no movement map data exists for that place. In creature_proto under custom_flags set it to 32 and it should ignore pathfinding data.

    You may also need to add 128 to this.

    Code:
    enum CustomFlags
    {
    	CREATURE_CUSTOMFLAG_CANTDIE = 0x1,						// 1
    	CREATURE_CUSTOMFLAG_IMMUNE_TO_CREATURE_DAMAGE = 0x2,	// 2
    	CREATURE_CUSTOMFLAG_CANT_REGEN_HEALTH = 0x4,			// 4
    	CREATURE_CUSTOMFLAG_NO_LOOT	= 0x8,						// 8
    	CREATURE_CUSTOMFLAG_VEHICLE_COMBAT = 0x10,				// 16
    	CREATURE_CUSTOMFLAG_NO_ADV_PATHFINDING = 0x20,			// 32
    	CREATURE_CUSTOMFLAG_NO_RETURN_AFTER_COMBAT = 0x40,		// 64
    	CREATURE_CUSTOMFLAG_NO_ADV_VMAPS = 0x80,				// 128
    };
    Coolio, but where can I find this? So I can edit it.

  3. #108
    stoneharry's Avatar Moderator Harry


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    Originally Posted by karrmoonhacks View Post
    When im starting MySQL_Start it gives me the following error: "TMESTAP with imlicit DEFAULT value is deprecated. Please use--explicted_defaults_for_timestamp server optin <see documention for more details>. (Gyazo - 44f4fd6df3acf050f2803a4e30c5cb39.png)
    This is normal and for the purposes of a repack can be ignored.

    Originally Posted by Wedran View Post
    Coolio, but where can I find this? So I can edit it.
    What, the enum? That is defined in creature.h I believe.

    The custom_flags column is at the end of the creature_proto table within the world database... You really cannot modify this repack easily if you do not know what you are doing.

  4. #109
    mortech's Avatar Member
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    Hey i just wanted to know if i was able to make this public for just my friends and how would i be able to do that if you could help it would be appreciated

  5. #110
    stoneharry's Avatar Moderator Harry


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    Originally Posted by mortech View Post
    Hey i just wanted to know if i was able to make this public for just my friends and how would i be able to do that if you could help it would be appreciated
    You need to edit the realms configuration file, like I describe here for someone else: http://www.ownedcore.com/forums/worl...ml#post3026870 (The Edge of Chaos Expansion)

    Essentially the hamachi IP you would change to your external IP or however other people connect.

    If people are connecting on a LAN, change it to your computer's internal IP (192.168.x.y usually, where x and y are numbers. Google how to find this out.)

    Another thing you can read: Arcemu Use Cases - ArcEmu-Wiki

  6. #111
    strangulater's Avatar Member
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    For some reason, whenever I try to log in, I get the login error: "Login unavailable - Did you try to connect to a realm that you're not allowed in?"
    I've reinstalled everything twice, in two different 3.3.5a WoW directories. Is there something I'm doing wrong?

  7. #112
    stoneharry's Avatar Moderator Harry


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    Originally Posted by strangulater View Post
    For some reason, whenever I try to log in, I get the login error: "Login unavailable - Did you try to connect to a realm that you're not allowed in?"
    I've reinstalled everything twice, in two different 3.3.5a WoW directories. Is there something I'm doing wrong?
    Check the world config file has max players not set to 0. I might have left that as 0 by mistake (in which case it lets only GMs in).

  8. #113
    strangulater's Avatar Member
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    Ah, it worked, thanks.

  9. #114
    ALCTOR's Avatar Member
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    Hi , is it possible to make compatible the patch for a French client? Thank you

  10. #115
    stoneharry's Avatar Moderator Harry


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    Originally Posted by ALCTOR View Post
    Hi , is it possible to make compatible the patch for a French client? Thank you
    Technically yes, easily no. Go with no.

  11. #116
    ALCTOR's Avatar Member
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    Originally Posted by stoneharry View Post
    Technically yes, easily no. Go with no.
    A chance for help? I will try with my client when i finished to install the server.

  12. #117
    stoneharry's Avatar Moderator Harry


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    Originally Posted by ALCTOR View Post
    A chance for help? I will try with my client when i finished to install the server.
    You need to:

    • For each DBC file implement localised strings.
    • For each Lua and XML file modified, change it to use localised strings. This is in the GlueXML, FrameXML, and AddOns.
    • For each npc/quest/item/etc localise it in the database. I am not even sure if localisation is implemented in ArcEmu.

    This is a mammoth task. It is not feasible - and it would be pointless because this project is so unstable/buggy and not really feasible to fix either.

    The french client will be able to login etc but I imagine most spells will have no name and so on and so forth.

  13. #118
    ALCTOR's Avatar Member
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    Ok Thank you for reply

  14. #119
    Xmaily's Avatar Master Sergeant
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    I noticed that when you spawn NPC's in this repack they don't save after server restart. Is there anyway to fix this other then manually typing in the creatures coordinates in creature_spawns?

  15. #120
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Xmaily View Post
    I noticed that when you spawn NPC's in this repack they don't save after server restart. Is there anyway to fix this other then manually typing in the creatures coordinates in creature_spawns?
    There is a world config option to disable saving of changes that might be enabled. Also you must put 1 after the creature spawn, e.g:

    .npc spawn npcid 1

    To make it permanent.

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