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  1. #1
    Terrorblade's Avatar Contributor I spent 5k CC and all I got was this user title
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    Recaching System

    Hello everyone, Ever wish you didn't have to relog or delete cache when you change something in the database? Well now you don't have to if you apply this, it allows you to dynamically change items, creatures, gameobjects and peoples names just by doing a simple command. Within the week I shall have versions for mangos and trinity posted.
    Special Note:
    For ArcEmu it re-enables the reload commands.
    For Trinity it adds the power to be able to reload gameobject_template and item_template enjoy!

    ArcEmu Download:
    Pastebin

    Trinity Download:
    Pastebin
    ManGOS Download:
    -Coming soon-
    ToDo:
    Automatic Recache of any creatures, items or gameobjects changed in a reload.
    Last edited by Terrorblade; 05-03-2011 at 11:46 AM.
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    Recaching System
  2. #2
    stoneharry's Avatar Moderator Harry


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    I'm interested to know how this works, and the reloading was disabled for a reason.

    Great work.

  3. #3
    SpellEffects's Avatar Sergeant
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    This looks really good.

    Can't wait to see you develop this.

    +rep
    uint32 = -1;
    I guess some people just find it hard to input their question into a field and press enter.

    Check out my blog here on the forums

  4. #4
    Found's Avatar Banned
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    you do .server recacheitems (x value) (y value) and it recaches them so your players dont have to delete cache. We use it on our server and it's very nice..


    Good release terror. Cant rep yet, but when I can!

    EDIT: Also make it so you can .server reload x(table) again!

  5. #5
    Terrorblade's Avatar Contributor I spent 5k CC and all I got was this user title
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    If you downloaded the arcemu version, redownload i didn't have all the commands pointing the the right thing :P
    Also added Trinitycore
    Last edited by Terrorblade; 05-02-2011 at 09:22 PM.
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  6. #6
    Fumi's Avatar Contributor CoreCoins Purchaser
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    Awesome, i am sure alot of people find this useful!
    +repz
    Last edited by Fumi; 05-03-2011 at 12:02 PM.

  7. #7
    Chrispee's Avatar The True Repacker


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    Will this double up your ram when you do that command i mean will there be a possiblity that the server will crash ?? if is hosted on a normal pc or so ??




  8. #8
    Terrorblade's Avatar Contributor I spent 5k CC and all I got was this user title
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    Originally Posted by Chrispee View Post
    Will this double up your ram when you do that command i mean will there be a possiblity that the server will crash ?? if is hosted on a normal pc or so ??
    It hasn't doubled up the ram once for me or crashed.
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  9. #9
    Norxus's Avatar Member
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    Nice job Terror..
    I´m gonna check this right now... +rep

  10. #10
    LilleCarl's Avatar Active Member
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    The reloading should have been disabled due to possible data corrupt you do not really need to reload items/creatures since they do not really change often, reloading itself it pretty meanless since restarting takes approximatley 10 seconds if you do not have a screen running while it does restart (running it in gnu screen will make each emu restart damn much faster)
    Violence doesn't solve shit, but everything else.

  11. #11
    stoneharry's Avatar Moderator Harry


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    Originally Posted by LilleCarl View Post
    The reloading should have been disabled due to possible data corrupt you do not really need to reload items/creatures since they do not really change often, reloading itself it pretty meanless since restarting takes approximatley 10 seconds if you do not have a screen running while it does restart (running it in gnu screen will make each emu restart damn much faster)
    Regular backups counters data corruption. Reloading takes less than a second, restarting tales ~15-20 seconds and having to log back in.

    When your developing and regularly needing to reload tables to test whether things are correct or change values around to better balance it, reloading is the way to go.

  12. #12
    Terrorblade's Avatar Contributor I spent 5k CC and all I got was this user title
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    Originally Posted by LilleCarl View Post
    The reloading should have been disabled due to possible data corrupt you do not really need to reload items/creatures since they do not really change often, reloading itself it pretty meaningless since restarting takes approximately 10 seconds if you do not have a screen running while it does restart (running it in gnu screen will make each emu restart damn much faster)
    *Fixed you're spelling mistakes.
    Reloading is good when you want to make changes on the fly when you have players online, the reloading wasn't disabled because it corrupts data, it was disabled because it caused crashes related to scripts.
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  13. #13
    Harambeqt's Avatar Elite User CoreCoins Purchaser
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    Originally Posted by Terrorblade View Post
    *Fixed you're spelling mistakes.
    Reloading is good when you want to make changes on the fly when you have players online, the reloading wasn't disabled because it corrupts data, it was disabled because it caused crashes related to scripts.
    Unstable on my test arc server, tried it but I never managed / had time to fix the crashing issue.
    Support the #1 WoW Emulator:
    http://arcemu.org/
    https://github.com/arcemu/arcemu
    - - -

  14. #14
    LilleCarl's Avatar Active Member
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    Originally Posted by Chrispee View Post
    Will this double up your ram when you do that command i mean will there be a possiblity that the server will crash ?? if is hosted on a normal pc or so ??
    It does it in a kinda wirerd process (for a human)
    As i saw it awhile ago it did buffer in a few thousand items/whatever and then unload the others with same guid, so it should do it pretty smooth.... By the way you were they guy who "introduced" me into emulation (lul) with a 2.0.x repack you have made

    ---------- Post added at 02:49 AM ---------- Previous post was at 02:46 AM ----------

    Originally Posted by Terrorblade View Post
    *Fixed you're spelling mistakes.
    Reloading is good when you want to make changes on the fly when you have players online, the reloading wasn't disabled because it corrupts data, it was disabled because it caused crashes related to scripts.
    Sorry, my spelling is really bad but does it matter, since you were able to "translate" it you understood exactly what i meant, and that is the point of communicating i suppose.
    And if it once were disabled by the core team it should probably be disabled, and i think the instability is caused because the scripts are bound to entry's that is being unloaded improper and loaded in again improper aswell.
    Violence doesn't solve shit, but everything else.

  15. #15
    bigbugz's Avatar Private
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    Originally Posted by Terrorblade View Post
    *Fixed you're spelling mistakes.
    Reloading is good when you want to make changes on the fly when you have players online, the reloading wasn't disabled because it corrupts data, it was disabled because it caused crashes related to scripts.
    It was disabled because of threading issues, not because of scripts.

    Originally Posted by Terrorblade View Post
    It hasn't doubled up the ram once for me or crashed.
    Your argument is wrong.
    Threading issues are by definition non-deterministic, therefore it's extremely hard to reproduce them and they will seem to occur randomly.
    Therefore your observation in a controlled environment doesn't prove that it is reliable at all.

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