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  1. #16
    stoneharry's Avatar Moderator Harry


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    Originally Posted by MCdeathMC View Post
    lol i started using this. and the ppl who tested it out saw that there faction was changed. it was modding the horde faction to ally OR ally to Horde. lol
    Indeed, teams are random and factions are reset at the end.

    Teams must be handled as Alliance/Horde since that's just how PvP is handled in the core. So changing factions works well.

    Custom Battleground
  2. #17
    MCdeathMC's Avatar Active Member
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    do u think u can make it so the losing team gets say like 1 token and the winning gets 3?

  3. #18
    Terrorblade's Avatar Contributor I spent 5k CC and all I got was this user title
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    Originally Posted by MCdeathMC View Post
    do u think u can make it so the losing team gets say like 1 token and the winning gets 3?
    That is just simple edits to the ending function, if you look at some guides to Lua you should be able to do it yourself.
    Stuff & Things

  4. #19
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Terrorblade View Post
    That is just simple edits to the ending function, if you look at some guides to Lua you should be able to do it yourself.
    This, or just see where the variable "RewardID" is used and change it so that it adds 3 and add one on the else condition.

    Here, I've done it for you: [Lua] ------------------- -- By Stoneharry -- ------------------- -- Configuratio - Pastebin.com

  5. #20
    MCdeathMC's Avatar Active Member
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    weird lol first match was good but the losing team for some reason got the tokens. the second match again the losing team got the tokens and Also each team got x2 so winning to 6..and losing got 2. 3rd time teams got random amounts of 1 and 3..like 4 or 6 times each lol

  6. #21
    stoneharry's Avatar Moderator Harry


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    Originally Posted by MCdeathMC View Post
    weird lol first match was good but the losing team for some reason got the tokens. the second match again the losing team got the tokens and Also each team got x2 so winning to 6..and losing got 2. 3rd time teams got random amounts of 1 and 3..like 4 or 6 times each lol
    [Lua] ------------------- -- By Stoneharry -- ------------------- -- Configuratio - Pastebin.com
    ^
    There, fixed.

    Because I got the amounts mixed around and, I think, because I used the same variables in the same function so they conflicted. Should work now.

  7. #22
    svedin's Avatar Contributor
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    Great work Harry

  8. #23
    baboch's Avatar Private
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    Can you explain how to deal with the "plugin" for your script?

  9. #24
    mastervilaire's Avatar Member
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    I tried putting this on to my server, but it comes back and says;

    (string "scripts\BattleGround.lua"):28 attempt to call global 'GetLuaEngine' (a nil value)
    Even though I'm using LuaHypArc.

  10. #25
    stoneharry's Avatar Moderator Harry


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    Originally Posted by baboch View Post
    Can you explain how to deal with the "plugin" for your script?
    What plugin?

    Originally Posted by mastervilaire View Post
    I tried putting this on to my server, but it comes back and says;



    Even though I'm using LuaHypArc.
    https://arcemu.svn.sourceforge.net/s...balFunctions.h
    ^
    It's still there, however this won't work with LuaBridge. LuaBridge now compiles by default with ArcEmu.

  11. #26
    thebigman's Avatar Contributor Reliable Trader
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    Late post is late but this is truly amazing, another great release from my idol.

    +3 rep and I love you, its amazing, its like CoD team deathmatch. fun yet simple

  12. #27
    Selenashtwo's Avatar Member
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    Awesome, I would just add a really small contribution :

    At l.274 (in [Lua] ------------------- -- By Stoneharry -- ------------------- -- Configuratio - Pastebin.com) and l.256, you only check if a player has been killed and if a team has 1 life left. But if the team who has 1 life left did the kill, she would loose. You should add a check for the player team (the one that has been killed) so it should looks like :

    Code:
    l.256 : if plr:GetFaction() == 0 and HordeLives == 2 then
    l.274 : elseif plr:GetFaction() == 1 and AllianceLives == 1 then
    (Thanks to my mate, Magmort, who saw this first)

    It's really a good script, thanks for the share.
    Last edited by Selenashtwo; 09-04-2011 at 06:26 PM.

  13. #28
    liekkas's Avatar Private
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    amm..Hello,I am a newer.This lua is very cool.But I want to ask that can I use it in SkyfireEMU?And how to do or where put it if I can?
    Last edited by liekkas; 11-27-2011 at 12:32 PM.

  14. #29
    AZO's Avatar Banned
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    Originally Posted by liekkas View Post
    amm..Hello,I am a newer.This lua is very cool.But I want to ask that can I use it in SkyfireEMU?And how to do or where put it if I can?
    Unfortunately, Skyfire only allows the use of C++ Scripts.

    What this means is unlike the other servers, you can't just drop a lua script into Skyfire. You have to have the source for your server core, add the script into it, and then compile it into a .exe again.

    For newbies, it's a bit hard to do without watching a few tutorials.

    All in all, I think you're screwed on this one though. The script would have to be redone in C++ to work.

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