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  1. #1
    Dr. Cheasterfield's Avatar Contributor

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    Burning Crusade Package (Share)

    .:-Burning Crusade LuaRepack-:.



    Heyhey MMOwners.
    After a little break in the Emulation, I'm coming back with some awesome stuff to share. Today I share a package of Lua. It's a folder about 2116 files and they're all .lua ! There is every Copyright on the script, a lot from the FrostTeam, eXa, BrantX and other.

    This Package is a merge between every good Lua files found on the web. Instances Like :
    -Zul'Aman,
    -Black Temple,
    -Karazhan,
    -Hellfire Rempart,
    -Botanica,
    -Sunwell,
    -Shattered Halls,
    -The Mecanar,
    -Sethekk Hall,
    -ShadowMoon,
    -SlavePens,
    -SteamVault,
    -Underbog,
    -Magisters Terrace, ect...
    -and EVERY NPC scripted by Area (emote, phased, spelled...)


    I Take for exemple of Kil'Jaeden written by BrantX.

    Code:
    --[[ Boss_Sunwell_KilJaeden.lua
    
    This script was written and is protected
    by the GPL v2. This script was released
    by BrantX of the Blua Scripting
    Project. Please give proper accredidations
    when re-releasing or sharing this script
    with others in the emulation community.
    
    ~~End of License Agreement
    -- BrantX, June 23, 2008. ]]
    
    
    -- The OnKill and OnCombat stuff... Emerge is with this to...
    function Kil_OnKill (pUnit, Event)
        pUnit:SendChatMessage(14, 0, "Another step towards destruction!")
        pUnit:PlaySoundToSet(12501)
    end
    
    function Kil_EnterCombat (pUnit, Event)
        pUnit:SendChatMessage(14, 0, "The expendible have perished... So be it! Now I shall succeed where Sargeras could not! I will bleed this wretched world and secure my place as the true master of the Burning Legion. The end has come! Let the unraveling of this world commence!")
        pUnit:PlaySoundToSet(12500)
        pUnit:CastSpell(35177)
    end
    
    -- Begin Phases
    -- BrantX Comment --
    -- Phase 01, is when the Hand of Kil'Jaeden are draining Aveena and are there when aggroed, when they die kil'jaeden spawns, i'll work on these scripts in the future...
    -- THIS IS PHASE 02, THE SCRIPTS WITH KIL_PHASE01-*ID* ARE JUST PRE-PHASES.
    function Kil_Phase01 (pUnit, Event)
     if pUnit:GetHealthPct() < 99 then
        pUnit:FullCastSpellOnTarget(45442,pUnit:GetRandomPlayer(O))
        pUnit:RegisterEvent("Kil_Phase02",1000, 0)
       end
    end
    
    -- BrantX Comment --
    -- This is phase 2.02, This casts Legion Lightning...
    function Kil_Phase02 (pUnit,Event)
     if pUnit:GetHealthPct() < 93 then
        pUnit:FullCastSpellOnTarget(45664,pUnit:GetRandomPlayer())
        pUnit:RegisterEvent("Kil_Phase03",1000, 0)
       end
    end
    
    -- BrantX Comment --
    -- This is phase 2.03, This casts Legion Fire bloom...
    function Kil_Phase03 (pUnit,Event)
     if pUnit:GetHealthPct() < 85 then
        pUnit:FullCastSpellOnTarget(45642,pUnit:GetRandomPlayer(O))
        pUnit:FullCastSpellOnTarget(45642,pUnit:GetMainTank())
        pUnit:SendChatMessage(14, 0, "I will not be denied! This world shall fall!")
        pUnit:PlaySoundToSet(12508)
        pUnit:RegisterEvent("Kil_Phase04",1000, 0)
       end
    end
    
    -- BrantX Comment --
    -- The Summon Shield Orb spell isn't found.. i have to manually do it but i will in a update... --
    -- END THE SECOND(02) PHASE OF KILJAEDEN! TIME TO MOVE ON --
    
    -- Phase 03 of Kil'Jaeden, Gets different here... --
    function Kil_Phase04 (pUnit,Event)
     if pUnit:GetHealthPct() < 81 then
    -- This is suppost to be Sinister Reflection, Can't find will move on --
        pUnit:RegisterEvent("Kil_Phase05",1000, 0)
       end
    end
    
    -- BrantX Comment --
    -- Easyily Done --
    function Kil_Phase05 (pUnit,Event)
     if pUnit:GetHealthPct() < 73 then
        pUnit:FullCastSpellOnTarget(45885,pUnit:GetRandomPlayer(O))
        pUnit:RegisterEvent("Kil_Phase06",1000, 0)
       end
    end
     
     -- BrantX Comment --
     -- Easily Done --
    function Kil_Phase06 (pUnit,Event)
     if pUnit:GetHealthPct() < 64 then
        pUnit:FullCastSpellOnTarget(45746,pUnit:GetRandomPlayer(O))
        pUnit:RegisterEvent("Kil_Phase07",1000, 0)
       end
    end
    
    -- BrantX Comment --
    -- The Another Skip on Spells, Can't Find its  Summon Shield Orb only 1... --
    function Kil_Phase07 (pUnit,Event)
     if pUnit:GetHealthPct() < 60 then
     pUnit:RegisterEvent("Kil_Phase08",1000, 0)
       end
    end
    
    -- BrantX Comment --
    -- Begings to Channel! --
    function Kil_Phase08 (pUnit,Event)
     if pUnit:GetHealthPct() < 57 then
        pUnit:Emote(404)
        pUnit:RegisterEvent("Kil_Phase09",1000, 0)
       end
    end
    
    -- BrantX Comment --
    -- The Legendary, 47500-52500 Shadow Damaged Spell... Darkness of a Thousand Souls --
    function Kil_Phase09 (pUnit,Event)
     if pUnit:GetHealthPct() < 56 then
        pUnit:Emote(0)
        pUnit:FullCastSpellOnTarget(45657,pUnit:GetClosestPlayer())
        pUnit:RegisterEvent("Kil_Phase10",1000, 0)
       end
    end
    
    -- BrantX Comment --
    -- The end of Phase 03 now on to 04! not alot --
    -- Sheilds arn't found so i will use Meteor Slam, if found please tell so i can re-write the script, Spell is Summon Shield Orb x3 --
    function Kil_Phase10 (pUnit,Event)
     if pUnit:GetHealthPct() < 55 then
        pUnit:SendChatMessage(14, 0, "Do not harbor false hope. You cannot win!")
        pUnit:PlaySoundToSet(12509)
        pUnit:FullCastSpellOnTarget(45150,pUnit:GetClosestPlayer())
        pUnit:RegisterEvent("Kil_Phase11",1000, 0)
       end
    end
    
    -- BrantX Comment --
    -- The Meteors --
    function Kil_Phase11 (pUnit,Event)
     if pUnit:GetHealthPct() < 48 then
        pUnit:FullCastSpellOnTarget(41276,pUnit:GetClosestPlayer())
        pUnit:RegisterEvent("Kil_Phase12",1000, 0)
       end
    end
    -- THE END OF PHASE 04, NOW TO 05 THE LAST ONE!!! --
    
    -- BrantX Comment --
    -- Easy... Get to 25% and fight on... lol --
    function Kil_Phase12 (pUnit,Event)
     if pUnit:GetHealthPct() < 25 then
        pUnit:CastSpell(46474)
        pUnit:SendChatMessage(14, 0, "Aggghh! The powers of the Sunwell... turn... against me! What have you done? What have you done???")
        pUnit:PlaySoundToSet(12510)
       end
    end
    -- The end of phase 05, wasn't that phase long?!?! -- 
    
    -- This makes the phases playable! --
    function Kil_start(pUnit, Event)
     pUnit:RegisterEvent("Kil_01",1000, 0)
    end
    -- End --
    
    
    
    
    -- Register Unit Events --
    RegisterUnitEvent (25315, 1, "Kil_start")
    RegisterUnitEvent (25315, 3, "Kil_OnKill")
    RegisterUnitEvent (25315, 1, "Kil_EnterCombat")
    Download Link !


    ENJOY
    Last edited by Ground Zero; 06-24-2010 at 02:50 PM.

    Burning Crusade Package (Share)
  2. #2
    stoneharry's Avatar Moderator Harry


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    I lol'd @ FrostTeam. Have you checked they all work and don't clash? I can see errors in that script you exampled.
    Last edited by stoneharry; 04-17-2010 at 06:47 AM.

  3. #3
    Dr. Cheasterfield's Avatar Contributor

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    Originally Posted by stoneharry View Post
    I lol'd @ FrostTeam. Have you checked they all work and don't clash?
    It was really hard to don't laugh, but there were some interesting shits to take, a 20 of files are from them /2116... So i don't care about it ! There's also a bit of my own work, it's a small part, but it's more than nothing.
    See this pack for a Merge of a lot of different work... I've deleted more than 200 noob useless files... But all the things shared are good to work on, and maybe to correct...

    EDIT : A random script, I didn't check the full work x)
    Last edited by Dr. Cheasterfield; 04-17-2010 at 06:56 AM.

  4. #4
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Dr. Cheasterfield View Post
    It was really hard to don't laugh, but there were some interesting shits to take, a 20 of files are from them /2116... So i don't care about it ! There's also a bit of my own work, it's a small part, but it's more than nothing.
    See this pack for a Merge of a lot of different work... I've deleted more than 200 noob useless files... But all the things shared are good to work on, and maybe to correct...

    EDIT : A random script, I didn't check the full work x)
    Well Lua has changed a lot since TBC. Lots of syntax changes and such. Because of this all these old scripts generally have loads of bugs in them, and ones without nil checks that get players spam the core console which can frustrait server owners. I was laughing because I was one of the developers at FrostTeam back when I was rubbish at emulation, and we never achieved anything decent. I deleted the SVN backup I had of it yesterday actually.

    Edit: I actually found a backup of the FrostTeam SVN:
    http://subversion.assembla.com/svn/MangosDevineWoW/
    Last edited by stoneharry; 04-17-2010 at 11:00 AM.

  5. #5
    Dr. Cheasterfield's Avatar Contributor

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    Originally Posted by stoneharry View Post
    Well Lua has changed a lot since TBC. Lots of syntax changes and such. Because of this all these old scripts generally have loads of bugs in them, and ones without nil checks that get players spam the core console which can frustrait server owners. I was laughing because I was one of the developers at FrostTeam back when I was rubbish at emulation, and we never achieved anything decent. I deleted the SVN backup I had of it yesterday actually.
    Ahahahahah ! Yes I though you were talking about some errors more big. But it's underlined, it's a BC package, nothing to do with the new engine, and the new syntax...
    I don't knew that you were one of them ! You grew up so fast Now you're not like that anymore, you climbed a lots of steps to be who you are today You are a very good exemple for the newbies ! But if you and you're team had never achieved anything decent, it's maybe some leech that I took from your SVN x)

  6. #6
    rullare's Avatar Member
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    is not for tbc 2.4.3 my arcemu crash evry time i used uer lua files.
    and way are the wotlk file in this fi it are fot tbc 2.4.3?

  7. #7
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Dr. Cheasterfield View Post
    Ahahahahah ! Yes I though you were talking about some errors more big. But it's underlined, it's a BC package, nothing to do with the new engine, and the new syntax..
    Oh, I misunderstood. I thought it was TBC stuff for WOTLK, not just TBC.

  8. #8
    Dr. Cheasterfield's Avatar Contributor

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    Originally Posted by stoneharry View Post
    Oh, I misunderstood. I thought it was TBC stuff for WOTLK, not just TBC.
    Just imagine : 2116 files to check and update, wtf x)
    Last edited by Dr. Cheasterfield; 04-17-2010 at 08:19 AM.

  9. #9
    Fantapower's Avatar Member
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    Awesome dude!

    EDIT: Stoneharry is that SVN for BC?

  10. #10
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Fantapower View Post
    Awesome dude!

    EDIT: Stoneharry is that SVN for BC?
    Ignore it. You won't getting anything of use from it, I was just mentioning that's the only backup of the FrostTeam svn that I have.

  11. #11
    Breakdawn's Avatar Active Member
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    Worst scripts evaah.. maybe a time saver.. unless you compare it to the amount of time fixing it... :P

  12. #12
    Relik456's Avatar Private
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    DL link doesnt work >.<

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