[Sql/Patch] All buildings, models, etc. as Gameobjects menu

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  1. #166
    Dracbane's Avatar Private
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    Confirmed, all the links are 404 errors now. I was also curious if this was updated for the most recent server structure of Arcemu? They changed it towards the end of last year and I had to wipe my whole server to update(I kept my creature/object spawns table thank god) so it was only about a 1/3 of the work, but I lost this patch and all its objects.

    [Sql/Patch] All buildings, models, etc. as Gameobjects
  2. #167
    reignoflife's Avatar Member
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    Originally Posted by Dracbane View Post
    Confirmed, all the links are 404 errors now. I was also curious if this was updated for the most recent server structure of Arcemu? They changed it towards the end of last year and I had to wipe my whole server to update(I kept my creature/object spawns table thank god) so it was only about a 1/3 of the work, but I lost this patch and all its objects.

    I think op gave up on this thread.

  3. #168
    RMUK's Avatar Private
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    Hey all,

    I just got back into the emulation scene and found myself needing this awesome patch again; So, I've gathered up the files, repacked and rehosted them; If you need patch-D.mpq and/or GameObjectDisplayInfo.dbc, then here's a fresh link for you:

    (Please note, these are the files for WOTLK 3.3.5a, not Cataclysm)

    Download Here - 1.4mb .rar file (compressed down from 13mb) containing:

    • patch-D.mpq
    • GameObjectDisplayInfo.dbc
    • .txt document listing new object names & entry ID's
    • .txt document with install (setup) instructions
    • Trinity core compatible 'fixed' .sql


    Note to Trinity core users:

    I've also fixed the .sql for Trinity core (removed 'broken' objects & edited object types), as well as writing a basic 'install guide', so anyone running a Trinitycore server can grab this and install it right off the bat. Perhaps someone out there is kind enough to make this .sql compatible with other cores?

    Hope it helps.
    Last edited by RMUK; 02-07-2012 at 09:34 AM. Reason: added more details

  4. #169
    reignoflife's Avatar Member
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    Originally Posted by RMUK View Post
    Hey all,

    I just got back into the emulation scene and found myself needing this awesome patch again; So, I've gathered up the files, repacked and rehosted them; If you need patch-D.mpq and/or GameObjectDisplayInfo.dbc, then here's a fresh link for you:

    (Please note, these are the files for WOTLK 3.3.5a, not Cataclysm)

    Download Here - 1.4mb .rar file (compressed down from 13mb) containing:

    • patch-D.mpq
    • GameObjectDisplayInfo.dbc
    • .txt document listing new object names & entry ID's
    • .txt document with install (setup) instructions
    • Trinity core compatible 'fixed' .sql


    Note to Trinity core users:

    I've also fixed the .sql for Trinity core (removed 'broken' objects & edited object types), as well as writing a basic 'install guide', so anyone running a Trinitycore server can grab this and install it right off the bat. Perhaps someone out there is kind enough to make this .sql compatible with other cores?

    Hope it helps.
    Thank you very much for the download.

    If anyone wants this with an Arcemu-working sql, I fixed it up.
    Filebeam
    Last edited by reignoflife; 02-07-2012 at 10:22 AM. Reason: Upload

  5. #170
    RMUK's Avatar Private
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    Originally Posted by reignoflife View Post
    Thank you very much for the download.

    If anyone wants this with an Arcemu-working sql, I fixed it up.
    Filebeam
    Can't rep yet but cheers Reign - just compiled an Arcemu core, so this will save me some extra work

    update: Just ran your Arcemu .sql, works great - thanks!
    Last edited by RMUK; 02-08-2012 at 01:02 AM.

  6. #171
    stanleywijn's Avatar Member
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    Realy nice release on those gameobjects! +rep

  7. #172
    Dinkleberry's Avatar Private
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    :O Cata support too!

  8. #173
    DavidTwo2009's Avatar Active Member
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    Wtb Cataclysm version again?

  9. #174
    drudmaster's Avatar Member
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    Originally Posted by reignoflife View Post
    I think op gave up on this thread.
    I still have him on Skype — this was initially a release on our server, however thankfully they released this publicly so that all servers (roleplaying or not) could enjoy it. Those 2,200 entries were a real pain to make, by the way. I recall all the posts on the staff board writing lines upon lines upon lines taken from the files so that they could be made into the patch (that was maybe 1/10th of the patch, there are thousands of entries in there thanks to that program). If I had to write another set of lines, I wouldn't have had fingers to write this to you.

    But I digress. Sent him a message, hopefully he'll update it soon.
    Last edited by drudmaster; 02-23-2012 at 08:23 AM.

  10. #175
    Dark_Spyro_003's Avatar Contributor
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    All download links have been restored on the front page to a 100Mbps server. Alternatively, you can browse the download directory yourself: Index of /gopatch

    Note: There are no files using new SQL structures available yet.

    Sorry for any inconvenience caused by my inactivity. I've been rather busy lately.
    Last edited by Dark_Spyro_003; 02-23-2012 at 09:51 AM.

  11. #176
    Domminust's Avatar Active Member
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    wow thank you soooo much for this :O <3

    https://newfound.cf

  12. #177
    Domminust's Avatar Active Member
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    Having trouble finding SW_Harbor_LgTwr03.wmo.. anyone know this one?

    https://newfound.cf

  13. #178
    Dark_Spyro_003's Avatar Contributor
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    SpawnID Filename
    513264 SW_Harbor_LgTwr03.wmo [PATCH]

    From the reference list:
    Dark_Spyro_003's Gameobject spawnID list

  14. #179
    Domminust's Avatar Active Member
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    Weird, that one wasn't in my DB so I redid the SQL query and now its there. Thanks!

    https://newfound.cf

  15. #180
    Catarzyna's Avatar Private
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    Hi...have gotten this patch working beautifully on my private server...it's basically for me and my kids to play together and a few friends...i have run into one huge problem...my friend who uses a mac can't see any of the spawned objects i spawn...if its from old content no problem..but anything added to the database as a result of this patch no...is the patch-d.mpq not mac compatible? any input would be greatly appreciated...thanks in advance...

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