when im trying to query the file into my db i always get the error "Error Code: 1136 - Column count doesn't match value count at row 1"
when im trying to query the file into my db i always get the error "Error Code: 1136 - Column count doesn't match value count at row 1"
this is very handy.
ty for this
This patch has been creating many many issues on my server i love that it give me so much stuff but it crashes the game for random things like entering the tram portal between SW and IF, also when i kill a boss in WC. Many things have been going wrong just letting you guys know that it has some problems that will crash your client. My server is running version 3.3.2 ArcEmu. No offense by this post just letting people know.
How the hell can this crash a client?
This only modifies your gameobjectdisplayinfo. It only adds a row that basically translates a huge path to an unavailable object into a number. Either your server is messing up or you've got another patch also doing it.
Can someone convert the SQL to Trinitycore? Tried this myself with no good results...
It would be appreciated, and ye. Some +rep will be given too.
-Ximen
http://www.mmowned.com/forums/world-of-warcraft/emulator-servers/general-releases/303719-all-buildings-models-etc-gameobjects-echeloned-mangos.html
This should work. Echeloned was Trinity.
having an issue or 2 with getting this to work on my server (trinity) I have iotechs version of the sqlran that, re-extracted the dbc from wow moved that to the trin folder and of course the patch is in wow/data, am I missing a step here?
Hi there
If someone would like to test whether this one works for TrinityCore?
http://www.ds003.com/download/gopatc...te_trinity.zip
And if someone would like to test the SQL for mangos since I don't use that either, please?
http://www.ds003.com/download/gopatc...ate_mangos.zip
Depending on your emulator, you'll need to use our DBC (extract it from this zip and put it in your DBC folder instead of the original):
http://ds003.com/download/gopatch/In...isplayInfo.zip
Am I missing any other much-used emulators?
Also, could a moderator remove "(ArcEmu only)" out of my topic title, please?
Thank you!
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Thanks for the compliment!
I didn't really mean to 'take over' someone's project, I never even realised this was done in the past.
Anyway, to answer your question, I'm no longer in a real 'project' or 'team', but I might be interested in joining one.
Sorry for the late reply, I've been inactive on mmowned for quite some time!
-DS003
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So, anyone have any ideas how we'll get this to work in Cataclysm? I guess we're going to end up the same as the model edits, although I haven't done any testing on cataclysm emulators yet.
- DS003
Last edited by Dark_Spyro_003; 12-22-2010 at 12:09 PM.
I get still SQL error (1136) Column count doesn't match value count at row 1 What to do?If someone would like to test whether this one works for TrinityCore?
http://www.ds003.com/download/gopatc...te_trinity.zip
Tons of errors in Trinity Core (PryDev 5TC) based on that. Although it imports just fine.Code:Table `gameobject` has gameobject (GUID: 855582) with non existing gameobject entry 500010, skipped.
Your core is older than the version this SQL file was made for. Or you forgot to apply database updates. Try updating the source from their repository and recompiling, apply the database updates and use that instead.
Have you tried using our GameObjectDisplayInfo.dbc provided? : http://ds003.com/download/gopatch/In...isplayInfo.zip
Yes, I've tried this first with ArcEmu (works), then Mangos (works), but testing with TrinityCore it does not work (I asked on PRYD forums and they said it should work and have no idea why it wouldn't).
I'm using the same DBC I used for ArcEmu and Mangos (the one you provided)
I was just gonna download the files.. but then I saw how much work got put into this...
so I thought I would thank you for all your hard work.
It will definitely help with my project.
P.S. How do I add rep with the new layout of the site?
I just got back into the picture. haha
Last edited by Deafrunner; 02-04-2011 at 03:44 PM.
hello, I'm new and I need help, but frankly I do not read it worked at all, and wonder if it is necessary to list gm commands gobject spawn id command because it is not like you can remove the buildings if anyone can help me I'm going to thank, and if the patch works in 3.3.5a or not, again thanks for any help.