[Event] Reflection Presents: King of the Hill Event menu

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  1. #16
    Narudan's Avatar Banned
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    Gw reflection. +rep x4

    Damnit, why can Jebus rep more than me!

    [Event] Reflection Presents: King of the Hill Event
  2. #17
    P1raten's Avatar Banned
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    Originally Posted by Narudan View Post
    Gw reflection. +rep x4

    Damnit, why can Jebus rep more than me!
    3 years registered, 2x 150 rep.

  3. #18
    Reflection's Avatar Legendary
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    Thanks for the support guys Still, if you have any problems, feel free to post here and I will try to answer them.

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  4. #19
    MEC's Avatar Banned
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    that is very cool!

  5. #20
    dongel's Avatar Member
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    awesome work, +rep
    Last edited by dongel; 04-09-2010 at 07:31 AM.

  6. #21
    Reflection's Avatar Legendary
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    Originally Posted by dongel View Post
    awesome work, +rep
    I'm glad you like it.

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  7. #22
    slade1000's Avatar Active Member

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    Really cool great work.

  8. #23
    MEC's Avatar Banned
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    only thing i noticed. is i would get up to the event area. and then i would fall through it.

  9. #24
    Reflection's Avatar Legendary
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    Originally Posted by MEC View Post
    only thing i noticed. is i would get up to the event area. and then i would fall through it.

    yes I know that and unfortunately I don't know how to fix it. Only fix is to leave and requeue, sorry. It just happens once in a while for me. It's because the platform gameobject takes a while to load.

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  10. #25
    MEC's Avatar Banned
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    is there any built in commands to end the event?

  11. #26
    stoneharry's Avatar Moderator Harry


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    Originally Posted by MEC View Post
    is there any built in commands to end the event?
    Add the following to the bottom of the SAME SCRIPT:

    Code:
    function zzz_OnChat(event, plr, message, type, language)
        local message = string.lower(message)
        if (message == "#endevent) then
         if plr:IsGm() == true then
            if PlayerA ~= nil then
            PlayerA:UnlearnSpell(KNOCKBACK_SPELL)
            PlayerA:SetScale(1)    
            PlayerA:SetPlayerSpeed(7)
            PlayerA:Teleport(two_map, two_x, two_y, two_z)
            end
            if PlayerB ~= nil then
            PlayerB:UnlearnSpell(KNOCKBACK_SPELL)
            PlayerB:SetScale(1)    
            PlayerB:SetPlayerSpeed(7)
            PlayerB:Teleport(two_map, two_x, two_y, two_z)
            end
        -- EventGuy is not reset to nil for a reason
        Count = 0 -- do not touch
        PlayerA = nil -- do not touch
        PlayerB = nil -- do not touch
        zEvent = 10 -- do not touch
        zzEvent = 25 -- do not touch
        plr:SendBroadcastMessage("The Event Was Reset!")
        plr:SendAreaTriggerMessage("The EVent Was Reset!")
        end
      end
    end
    
    RegisterServerHook(16, "zzz_OnChat")
    Then you can use #EndEvent with capital letters anywhere to stop it and reset the players.

  12. #27
    Reflection's Avatar Legendary
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    Originally Posted by stoneharry View Post
    Add the following to the bottom of the SAME SCRIPT:

    Code:
    function zzz_OnChat(event, plr, message, type, language)
        local message = string.lower(message)
        if (message == "#endevent) then
         if plr:IsGm() == true then
            if PlayerA ~= nil then
            PlayerA:UnlearnSpell(KNOCKBACK_SPELL)
            PlayerA:SetScale(1)    
            PlayerA:SetPlayerSpeed(7)
            PlayerA:Teleport(two_map, two_x, two_y, two_z)
            end
            if PlayerB ~= nil then
            PlayerB:UnlearnSpell(KNOCKBACK_SPELL)
            PlayerB:SetScale(1)    
            PlayerB:SetPlayerSpeed(7)
            PlayerB:Teleport(two_map, two_x, two_y, two_z)
            end
        -- EventGuy is not reset to nil for a reason
        Count = 0 -- do not touch
        PlayerA = nil -- do not touch
        PlayerB = nil -- do not touch
        zEvent = 10 -- do not touch
        zzEvent = 25 -- do not touch
        plr:SendBroadcastMessage("The Event Was Reset!")
        plr:SendAreaTriggerMessage("The EVent Was Reset!")
        end
      end
    end
    
    RegisterServerHook(16, "zzz_OnChat")
    Then you can use #EndEvent with capital letters anywhere to stop it and reset the players.

    Thanks harry, forgot to ask for something like this

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  13. #28
    RyeRye's Avatar Contributor
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    What a nice release Reflection +Repx3 and grats on mod helper



  14. #29
    Mr.Jebus Christ's Avatar Banned
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    To fix falling through the gameobjects trying increasing the z cord by 5 or 10 that should allow time for the gameobjects to load.

  15. #30
    Reflection's Avatar Legendary
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    Originally Posted by Terrorblade View Post
    To fix falling through the gameobjects trying increasing the z cord by 5 or 10 that should allow time for the gameobjects to load.
    The root is in place for that as well but it doesn't help each time.

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


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