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  1. #241
    elgitar's Avatar Member
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    Great repack, Quanta, almost everything works, but i have one problem though, my friend and I can't play LAN. Any idea why not ?

    [Repack] Mangos based 3.3.2 Ver.6.0.14
  2. #242
    eGoTrip's Avatar Member
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    Originally Posted by quanta View Post
    Patchs used by me:
    eye.patch, ahbot.patch, dual-spec.patch, vehicle.patch, playerbot.patch

    Download
    nice thx again u re master i like your work do nerver give up^^ if u gone wee will miss u

  3. #243
    rhorix's Avatar Member
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    How do i install the .patch files? also my world of warcraft frreezes while i fight, used to be infrequent and now it has increased to where if i get into combat it will freeze within the first fight not sure whats going on

  4. #244
    nirracca's Avatar Member
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    Originally Posted by elgitar View Post
    Great repack, Quanta, almost everything works, but i have one problem though, my friend and I can't play LAN. Any idea why not ?
    If you wanna play Lan you need to change the IP the server gona be used on
    if you haven't change anything the IP is Original 127.0.0.1
    But for playing LAN you need to change it to the IP of the Computer that Host the wow Server,

    1. Lookup your IP
    2. go in to your Folder ManGOS-Server open Realmd in Txt
    Change BindIP = "127.0.0.1" To your IP instead of "127.0.0.1"
    Close and Save
    3. Open mangosd Scroll to BindIP = "127.0.0.1" and change it to your IP
    Close and Save
    4. Open Folder Server Start MySQL
    Start Navicat (or what mysql program you use)
    Go in to your server with the program
    open Folder,db, Realmd Click in the realmlist table
    There is a box with name Address and ip 127.0.0.1 Change it to your IP.
    Click [X] and Save Close down start Apache and Start up Mangosd and realmd
    5. Change you realm list in the wow folder to your IP, Change the Realmlist in your friends Wow to,
    6. Enjoy playing.

  5. #245
    elgitar's Avatar Member
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    Thanks! +Rep I got it working now, thanks to you

  6. #246
    rhorix's Avatar Member
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    Im having a problem with making the server public i changed all the config files and in the database to my external ip, assuming that my external ip is the ip i get when going to a site like whatsmyip.com




    Code:
    ############################################
    # MaNGOS realmd configuration file         #
    ############################################
    ConfVersion=2007062001
    
    ###################################################################################################################
    # REALMD SETTINGS
    #
    #    LoginDatabaseInfo
    #        Database connection settings for the realm server.
    #        Default: hostname;port;username;password;database
    #                 .;somenumber;username;password;database - use named pipes at Windows
    #                       Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    #                 .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    #                       Unix sockets: experimental, not tested
    #
    #    LogsDir
    #         Logs directory setting.
    #         Important: Logs dir must exists, or all logs be disable
    #         Default: "" - no log directory prefix, if used log names isn't absolute path then logs will be
    #                       stored in current directory for run program.
    #
    #    MaxPingTime
    #         Settings for maximum database-ping interval (minutes between pings)
    #
    #    RealmServerPort
    #         Default RealmServerPort
    #
    #    BindIP
    #         Bind Realm Server to IP/hostname
    #
    #    PidFile
    #        Realmd daemon PID file
    #        Default: ""             - do not create PID file
    #                 "./realmd.pid" - create PID file (recommended name)
    #
    #    LogLevel
    #        Server console level of logging
    #        0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 0
    #
    #    LogTime
    #        Include time in server console output [hh:mm:ss]
    #        Default: 0 (no time)
    #                 1 (print time)
    #
    #    LogFile
    #        Logfile name
    #        Default: "Realmd.log"
    #                 "" - empty name disable creating log file
    #
    #    LogTimestamp
    #        Logfile with timestamp of server start in name
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    #    LogFileLevel
    #        Server file level of logging
    #        0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 0
    #
    #    LogColors
    #        Color for messages (format "normal_color details_color debug_color error_color)
    #        Colors: 0 - BLACK, 1 - RED, 2 - GREEN,  3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 -  CYAN, 7 - GREY,
    #                8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    #        Default: "" - none colors
    #                 "13 7 11 9" - for example :)
    #
    #    UseProcessors
    #        Used processors mask for multi-processors system (Used only at Windows)
    #        Default: 0 (selected by OS)
    #                 number (bitmask value of selected processors)
    #
    #    ProcessPriority
    #        Process proirity setting (Used only at Windows)
    #        Default: 1 (HIGH)
    #                 0 (Normal)
    #
    #    RealmsStateUpdateDelay
    #        Realm list Update up delay (updated at realm list request if delay expired).
    #        Default: 20
    #                 0  (Disabled)
    #
    #    WrongPass.MaxCount
    #        Number of login attemps with wrong password before the account or IP is banned
    #        Default: 0  (Never ban)
    #
    #    WrongPass.BanTime
    #        Duration of the ban in seconds (0 means permanent ban)
    #        Default: 600
    #
    #    WrongPass.BanType
    #        Ban the IP or account on which login is attempted
    #        Default: 0 (Ban IP)
    #                 1 (Ban Account)
    #
    ###################################################################################################################
    
    LoginDatabaseInfo = "127.0.0.1;3306;root;ascent;realmd"
    LogsDir = "./logs"
    MaxPingTime = 30
    RealmServerPort = 3724
    BindIP = "71.226.43.63"
    PidFile = ""
    LogLevel = 3
    LogTime = 1
    LogFile = "Realmd.log"
    LogTimestamp = 1
    LogFileLevel = 3
    LogColors = ""
    UseProcessors = 0
    ProcessPriority = 1
    RealmsStateUpdateDelay = 20
    WrongPass.MaxCount = 0
    WrongPass.BanTime = 600
    WrongPass.BanType = 0
    Also my other mangos config

    Code:
    #####################################
    # MaNGOS Configuration file         #
    #####################################
    ConfVersion=2010030401
    
    ###################################################################################################################
    # CONNECTIONS AND DIRECTORIES
    #
    #    RealmID
    #        RealmID must match the realmlist inside the realmd database
    #
    #    DataDir
    #        Data directory setting.
    #        Important: DataDir needs to be quoted, as it is a string which may contain space characters.
    #        Example: "@prefix@/share/mangos"
    #
    #    LogsDir
    #        Logs directory setting.
    #        Important: Logs dir must exists, or all logs need to be disabled
    #        Default: "" - no log directory prefix, if used log names isn't absolute path
    #        then logs will be stored in current directory for run program.
    #
    #
    #    LoginDatabaseInfo
    #    WorldDatabaseInfo
    #    CharacterDatabaseInfo
    #        Database connection settings for the world server.
    #        Default:
    #                ---MYSQL---
    #                    hostname;port;username;password;database
    #                    .;somenumber;username;password;database - use named pipes at Windows
    #                        Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    #                    .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    #                ---PGSQL---
    #                    hostname;port;username;password;database
    #                    .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux
    #
    #    MaxPingTime
    #        Settings for maximum database-ping interval (minutes between pings)
    #
    #    WorldServerPort
    #        Default WorldServerPort
    #
    #    BindIP
    #        Bind World Server to IP/hostname
    #
    ###################################################################################################################
    
    RealmID = 1
    DataDir = "."
    LogsDir = "./logs"
    LoginDatabaseInfo     = "127.0.0.1;3306;root;ascent;realmd"
    WorldDatabaseInfo     = "127.0.0.1;3306;root;ascent;mangos"
    CharacterDatabaseInfo = "127.0.0.1;3306;root;ascent;characters"
    MaxPingTime = 30
    WorldServerPort = 8085
    BindIP = "71.226.43.63"
    
    ###################################################################################################################
    # PERFORMANCE SETINGS
    #
    #    UseProcessors
    #        Used processors mask for multi-processors system (Used only at Windows)
    #        Default: 0 (selected by OS)
    #                 number (bitmask value of selected processors)
    #
    #    ProcessPriority
    #        Process priority setting (Used only at Windows)
    #        Default: 1 (HIGH)
    #                 0 (Normal)
    #
    #    Compression
    #        Compression level for update packages sent to client (1..9)
    #        Default: 1 (speed)
    #                 9 (best compression)
    #
    #    PlayerLimit
    #        Maximum number of players in the world. Excluding Mods, GM's and Admins
    #        Default: 100
    #                 0 (for infinite players)
    #                -1 (for Mods, GM's and Admins only)
    #                -2 (for GM's and Admins only)
    #                -3 (for Admins only)
    #
    #    SaveRespawnTimeImmediately
    #        Save respawn time for creatures at death and for gameobjects at use/open
    #        Default: 1 (save creature/gameobject respawn time without waiting grid unload)
    #                 0 (save creature/gameobject respawn time at grid unload)
    #
    #    MaxOverspeedPings
    #        Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
    #        Default: 2
    #
    #    GridUnload
    #        Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
    #        Default: 1 (unload grids)
    #                 0 (do not unload grids)
    #
    #    SocketSelectTime
    #        Socket select time (in milliseconds)
    #        Default: 10000 (10 secs)
    #
    #    GridCleanUpDelay
    #        Grid clean up delay (in milliseconds)
    #        Default: 300000 (5 min)
    #
    #    MapUpdateInterval
    #        Map update interval (in milliseconds)
    #        Default: 100
    #
    #    ChangeWeatherInterval
    #        Weather update interval (in milliseconds)
    #        Default: 600000 (10 min)
    #
    #    PlayerSaveInterval
    #        Player save interval (in milliseconds)
    #        Default: 900000 (15 min)
    #
    #    vmap.enableLOS
    #    vmap.enableHeight
    #        Enable/Disable VMmap support for line of sight and height calculation
    #        Default: 0 (disable)
    #                 1 (enable)
    #
    #    vmap.ignoreMapIds
    #        Map id that will be ignored by VMaps
    #        List of ids with delimiter ','
    #        If more then one id is defined and spaces are included, the string has to be enclosed by "
    #        Example: "369,0,1,530"
    #
    #    vmap.ignoreSpellIds
    #        These spells are ignored for LoS calculation
    #        List of ids with delimiter ','
    #
    #    DetectPosCollision
    #        Check final move position, summon position, etc for visible collision with other objects or
    #        wall (wall only if vmaps are enabled)
    #        Default: 1 (enable, required more CPU power usage)
    #                 0 (disable, less nice position selection but will less CPU power usage)
    #
    #    TargetPosRecalculateRange
    #        Max distance from movement target point (+moving unit size) and targeted object (+size)
    #        after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5)
    #        More distance let have better performence, less distance let have more sensitive reaction at target move.
    #        Default: 1.5
    #
    #    UpdateUptimeInterval
    #        Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
    #        Default: 10 (minutes)
    #
    #    MaxCoreStuckTime
    #        Periodically check if the process got freezed, if this is the case force crash after the specified
    #        amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
    #        Default: 0 (Disabled)
    #
    #    AddonChannel
    #        Permit/disable the use of the addon channel through the server
    #        (some client side addons can stop work correctly with disabled addon channel)
    #        Default: 1 (permit addon channel)
    #                 0 (do not permit addon channel)
    #
    ###################################################################################################################
    
    UseProcessors = 0
    ProcessPriority = 1
    Compression = 1
    PlayerLimit = 100
    SaveRespawnTimeImmediately = 1
    MaxOverspeedPings = 2
    GridUnload = 1
    SocketSelectTime = 10000
    GridCleanUpDelay = 300000
    MapUpdateInterval = 100
    ChangeWeatherInterval = 600000
    PlayerSaveInterval = 900000
    vmap.enableLOS = 0
    vmap.enableHeight = 0
    vmap.ignoreMapIds = "369"
    vmap.ignoreSpellIds = "7720"
    DetectPosCollision = 1
    TargetPosRecalculateRange = 1.5
    UpdateUptimeInterval = 10
    MaxCoreStuckTime = 0
    AddonChannel = 1
    
    ###################################################################################################################
    # SERVER LOGGING
    #
    #    LogSQL
    #        Enable logging of GM commands - all SQL code will be written to a log file
    #        All commands are written to a file: YYYY-MM-DD_logSQL.sql
    #        If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.
    #        Default: 1 - Write SQL code to logfile
    #                 0 - Do not log
    #
    #    PidFile
    #        World daemon PID file
    #        Default: ""             - do not create PID file
    #                 "./worldd.pid" - create PID file (recommended name)
    #
    #    LogLevel
    #        Server console level of logging
    #        0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
    #        Default: 3
    #
    #    LogTime
    #        Include time in server console output [hh:mm:ss]
    #        Default: 0 (no time)
    #                 1 (print time)
    #
    #    LogFile
    #        Logfile name
    #        Default: "Server.log"
    #                 "" - Empty name disable creating log file
    #
    #    LogTimestamp
    #        Logfile with timestamp of server start in name
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    #    LogFileLevel
    #        Server file level of logging
    #        0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 0
    #
    #    LogFilter_AchievementUpdates
    #    LogFilter_CreatureMoves
    #    LogFilter_TransportMoves
    #    LogFilter_VisibilityChanges
    #        Log filters
    #        Default: 1 - not include with any log level
    #                 0 - include in log if log level permit
    #
    #    WorldLogFile
    #        Packet logging file for the worldserver
    #        Default: "world.log"
    #
    #    WorldLogTimestamp
    #        Logfile with timestamp of server start in name
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    #    DBErrorLogFile
    #        Log file of DB errors detected at server run
    #        Default: "DBErrors.log"
    #
    #    CharLogFile
    #        Character operations logfile name
    #        Default: "Char.log"
    #                 "" - Empty name disable creating log file
    #
    #    CharLogTimestamp
    #        Logfile with timestamp of server start in name
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    #    CharLogDump
    #        Write character dump before deleting in Char.log
    #        For restoration, cut character data from log starting from
    #        line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
    #        Default: 0 - don't include dumping chars to log
    #                 1 - include dumping chars to log
    #
    #    GmLogFile
    #        GM Log file of gm commands
    #        Default: "" (Disable)
    #
    #    GmLogTimestamp
    #        GM Logfile with timestamp of server start in name
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    #    GmLogPerAccount
    #        GM Logfiles with GM account id (Note: logs not created if GmLogFile not set)
    #        Default: 0 - add gm log data to single log file
    #                 1 - add gm log data to account specific log files with name
    #                     in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
    #                     or form Logname_#ID.Ext
    #
    #    RaLogFile
    #        Log file of RA commands
    #        Default: "Ra.log"
    #                 "" - Empty name for disable
    #
    #    LogColors
    #        Color for messages (format "normal_color details_color debug_color error_color")
    #        Colors: 0 - BLACK, 1 - RED, 2 - GREEN,  3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 -  CYAN, 7 - GREY,
    #                8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    #        Default: "" - none colors
    #        Example: "13 7 11 9"
    #
    ###################################################################################################################
    
    LogSQL = 1
    PidFile = ""
    LogLevel = 1
    LogTime = 1
    LogFile = "Server.log"
    LogTimestamp = 1
    LogFileLevel = 1
    LogFilter_AchievementUpdates = 1
    LogFilter_CreatureMoves = 1
    LogFilter_TransportMoves = 1
    LogFilter_VisibilityChanges = 1
    WorldLogFile = ""
    WorldLogTimestamp = 0
    DBErrorLogFile = "DBErrors.log"
    CharLogFile = "Char.log"
    CharLogTimestamp = 1
    CharLogDump = 1
    GmLogFile = "Gm.log"
    GmLogTimestamp = 1
    GmLogPerAccount = 1
    RaLogFile = "Ra.log"
    LogColors = ""
    
    ###################################################################################################################
    # SERVER SETTINGS
    #
    #    GameType
    #        Server realm style
    #        0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
    #        also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
    #        activated places and sanctuaries)
    #
    #    RealmZone
    #        Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options.
    #
    #    1 Development    - any language (Default)
    #    2 United States  - extended-Latin
    #    3 Oceanic        - extended-Latin
    #    4 Latin America  - extended-Latin
    #    5 Tournament     - basic-Latin at create, any at login
    #    6 Korea          - East-Asian
    #    7 Tournament     - basic-Latin at create, any at login
    #    8 English        - extended-Latin
    #    9 German         - extended-Latin
    #    10 French        - extended-Latin
    #    11 Spanish       - extended-Latin
    #    12 Russian       - Cyrillic
    #    13 Tournament    - basic-Latin at create, any at login
    #    14 Taiwan        - East-Asian
    #    15 Tournament    - basic-Latin at create, any at login
    #    16 China         - East-Asian
    #    17 CN1           - basic-Latin at create, any at login
    #    18 CN2           - basic-Latin at create, any at login
    #    19 CN3           - basic-Latin at create, any at login
    #    20 CN4           - basic-Latin at create, any at login
    #    21 CN5           - basic-Latin at create, any at login
    #    22 CN6           - basic-Latin at create, any at login
    #    23 CN7           - basic-Latin at create, any at login
    #    24 CN8           - basic-Latin at create, any at login
    #    25 Tournament    - basic-Latin at create, any at login
    #    26 Test Server   - any language
    #    27 Tournament    - basic-Latin at create, any at login
    #    28 QA Server     - any language
    #    29 CN9           - basic-Latin at create, any at login
    #
    #    Expansion
    #        Allow server use content from expansion
    #        Default: 2 - check expansion 2 maps existence, and if client support expansion 2 and account have
    #                     expansion 2 setting then allow visit expansion 2 maps, allow create new class character)
    #                 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
    #                     expansion 1 setting then allow visit expansion 1 maps, allow create new races character)
    #                 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class
    #                     characters, ignore account expansion setting)
    #
    #    DBC.Locale
    #        DBC Language Settings
    #        0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Spanish Mexico
    #        8 = Russian; 255 = Auto Detect (Default)
    #
    #    DeclinedNames
    #    Allow russian clients to set and use declined names
    #    Default: 0 - do not use declined names, except when the Russian RealmZone is set
    #         1 - use declined names
    #
    #    StrictPlayerNames
    #        Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
    #        Default: 0 disable (but limited server timezone dependent client check)
    #                 1 basic latin characters  (strict)
    #                 2 realm zone specific (strict). See RealmZone setting.
    #                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
    #                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
    #                 3 basic latin characters + server timezone specific
    #
    #    StrictCharterNames
    #        Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name
    #        Default: 0 disable
    #                 1 basic latin characters  (strict)
    #                 2 realm zone specific (strict). See RealmZone setting.
    #                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
    #                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
    #                 3 basic latin characters + server timezone specific
    #
    #    StrictPetNames
    #        Limit pet names to language specific symbols set
    #        Default: 0 disable
    #                 1 basic latin characters  (strict)
    #                 2 realm zone specific (strict). See RealmZone setting.
    #                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
    #                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
    #                 3 basic latin characters + server timezone specific
    #
    #    MinPlayerName
    #        Minimal name length (1..12)
    #        Default: 2
    #
    #    MinCharterName
    #        Minimal name length (1..24)
    #        Default: 2
    #
    #    MinPetName
    #        Minimal name length (1..12)
    #        Default: 2
    #
    #    CharactersCreatingDisabled
    #        Disable characters creating for specific team or any (non-player accounts not affected)
    #        Default: 0 - enabled
    #                 1 - disabled only for Alliance
    #                 2 - disabled only for Horde
    #                 3 - disabled for both teams
    #
    #    CharactersPerAccount
    #        Limit numbers of characters per account (at all realms).
    #        Note: this setting limit character creating at _current_ realm base at characters amount at all realms
    #        Default: 50
    #                The number must be >= CharactersPerRealm
    #
    #    CharactersPerRealm
    #        Limit numbers of characters for account at realm
    #        Default: 10 (client limitation)
    #                The number must be between 1 and 10
    #
    #    HeroicCharactersPerRealm
    #        Limit numbers of heroic class characters for account at realm
    #        Default: 1
    #                The number must be between 0 (not allowed) and 10
    #
    #    MinLevelForHeroicCharacterCreating
    #        Limit creating heroic characters only for account with another character of specific level (ignored for GM accounts)
    #                 0  - not require any existed chaarcter
    #                 1  - require at least any character existed
    #        Default: 55 - default requirement
    #
    #
    #    SkipCinematics
    #        Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
    #        Default: 0 - show intro for each new characrer
    #                 1 - show intro only for first character of selected race
    #                 2 - disable intro show in all cases
    #
    #    MaxPlayerLevel
    #        Max level that can be reached by player for experience (in range from 1 to 100).
    #        Change not recommended
    #        Default: 80
    #
    #    StartPlayerLevel
    #        Staring level that have character at creating (in range 1 to MaxPlayerLevel)
    #        Default: 1
    #
    #    StartHeroicPlayerLevel
    #        Staring level that have character of heroic class at creating (in range 1 to MaxPlayerLevel)
    #        Default: 55
    #
    #    StartPlayerMoney
    #        Amount of money that new players will start with.
    #        If you want to start with silver, use for example 100 (100 copper = 1 silver)
    #        Default: 0
    #
    #    MaxHonorPoints
    #        Max honor points that player can have.
    #        Default: 75000
    #
    #    StartHonorPoints
    #        Amount of honor that new players will start with
    #        Default: 0
    #
    #    MaxArenaPoints
    #        Max arena points that player can have.
    #        Default: 5000
    #
    #    StartArenaPoints
    #        Amount of arena points that new players will start with
    #        Default: 0
    #
    #    InstantLogout
    #        Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling)
    #        Default: 1 (Mods/GMs/Admins)
    #
    #    AllFlightPaths
    #        Players will start with all flight paths (Note: ALL flight paths, not only player's team)
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    AlwaysMaxSkillForLevel
    #        Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    ActivateWeather
    #        Activate weather system
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    CastUnstuck
    #        Allow cast or not Unstuck spell at .start or client Help option use
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    MaxSpellCastsInChain
    #        Max amount triggered spell casts in chain by one caster, prevent stack overflow crash
    #        Too Low value will make some correct triggered casts fail
    #                 0 (no limit)
    #        Default: 10
    #
    #    Instance.IgnoreLevel
    #        Ignore level requirement to enter instance
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    Instance.IgnoreRaid
    #        Ignore raid requirement to enter instance
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    Instance.ResetTimeHour
    #        The hour of the day (0-23) when the global instance resets occur.
    #        Default: 4
    #
    #    Instance.UnloadDelay
    #        Unload the instance map from memory after some time if no players are inside.
    #        Default: 1800000 (miliseconds 30 minutes)
    #                 0 (instance maps are kept in memory until they are reset)
    #
    #    Quests.LowLevelHideDiff
    #        Quest level difference to hide for player low level quests:
    #        if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
    #        Default: 4
    #                -1 (show all available quests marks)
    #
    #    Quests.HighLevelHideDiff
    #        Quest level difference to hide for player high level quests:
    #        if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
    #        Default: 7
    #                -1 (show all available quests marks)
    #
    #    Guild.EventLogRecordsCount
    #        Count of guild event log records stored in guild_eventlog table
    #        Increase to store more guild events in table, minimum is 100
    #        You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it can slow down performance
    #        Default: 100
    #
    #    Guild.BankEventLogRecordsCount
    #        Count of guild_bank event log records stored in guild_bank_eventlog table
    #        Increase to store more guild_bank events in table - minimum is 25 (GUILD_BANK_MAX_LOGS) for each guild_bank tab
    #        Useful when you don't want old log events to be overwritten by new, but increasing can slow down performance
    #        Default: 25
    #
    #    TimerBar.Fatigue.GMLevel
    #        Disable/enable fatigue for security level (0..4) or high
    #        Default: 4 (None)
    #
    #    TimerBar.Fatigue.Max
    #        Fatigue max timer value (in secs)
    #        Default: 60 (1 minute)
    #                  0 (instant death)
    #
    #    TimerBar.Breath.GMLevel
    #        Disable/enable waterbreathing for security level (0..4) or high
    #        Default: 4 (None)
    #
    #    TimerBar.Breath.Max
    #        Waterbreathing max timer value (in secs)
    #        Default: 180
    #                   0 (instant underwater breathing damage start)
    #
    #    TimerBar.Fire.GMLevel
    #        Disable/enable lava fire damage for security level (0..4) or high
    #        Default: 4 (None)
    #
    #    TimerBar.Fire.Max
    #        Lava damage delay max timer value (in secs)
    #        Default:  1
    #                  0 (instant in lava damage start)
    #
    #    MaxPrimaryTradeSkill
    #        Max count that player can learn the primary trade skill.
    #        Default: 2
    #        Max : 10
    #
    #    MinPetitionSigns
    #        Min signatures count to creating guild (0..9).
    #        Default: 9
    #
    #    MaxGroupXPDistance
    #        Max distance to creature for group memeber to get XP at creature death.
    #        Default: 74
    #
    #    MailDeliveryDelay
    #        Mail delivery delay time for item sending
    #        Default: 3600 sec (1 hour)
    #
    #    SkillChance.Prospecting
    #        For prospecting skillup impossible by default, but can be allowed as custom setting
    #        Default: 0 - no skilups
    #                 1 - skilups possible
    #
    #    SkillChance.Milling
    #        For milling skillup impossible by default, but can be allowed as custom setting
    #        Default: 0 - no skilups
    #                 1 - skilups possible
    #
    #    OffhandCheckAtTalentsReset
    #        Talent reset can change offhand weapon restrictions for equip slots.
    #        Default: 0 - recheck offhand slot weapon only at zone update
    #                 1 - recheck offhand slot weapon at talent reset also
    #
    #    ClientCacheVersion
    #        Client cache version for client cache data reset. Use any different from DB value and not recently used for triggering reset.
    #        Default: 0 (use DB value from world DB db_version.cache_id field)
    #
    #    Event.Announce
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    BeepAtStart
    #        Beep at mangosd start finished (mostly work only at Unix/Linux systems)
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    Motd
    #        Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
    #
    ###################################################################################################################
    
    GameType = 1
    RealmZone = 1
    Expansion = 2
    DBC.Locale = 255
    DeclinedNames = 0
    StrictPlayerNames = 0
    StrictCharterNames = 0
    StrictPetNames = 0
    MinPlayerName = 2
    MinCharterName = 2
    MinPetName = 2
    CharactersCreatingDisabled = 0
    CharactersPerAccount = 50
    CharactersPerRealm = 10
    HeroicCharactersPerRealm = 1
    MinLevelForHeroicCharacterCreating = 55
    SkipCinematics = 0
    MaxPlayerLevel = 80
    MinDualSpecLevel = 40
    DualSpecPrice = 10000000
    StartPlayerLevel = 1
    StartHeroicPlayerLevel = 55
    StartPlayerMoney = 1000000
    MaxHonorPoints = 75000
    StartHonorPoints = 0
    MaxArenaPoints = 5000
    StartArenaPoints = 0
    InstantLogout = 1
    DisableWaterBreath = 4
    AllFlightPaths = 0
    AlwaysMaxSkillForLevel = 0
    ActivateWeather = 1
    CastUnstuck = 1
    MaxSpellCastsInChain = 10
    Instance.IgnoreLevel = 0
    Instance.IgnoreRaid = 0
    Instance.ResetTimeHour = 4
    Instance.UnloadDelay = 1800000
    Quests.LowLevelHideDiff = 4
    Quests.HighLevelHideDiff = 7
    Guild.EventLogRecordsCount = 100
    Guild.BankEventLogRecordsCount = 25
    TimerBar.Fatigue.GMLevel = 4
    TimerBar.Fatigue.Max = 60
    TimerBar.Breath.GMLevel = 4
    TimerBar.Breath.Max = 180
    TimerBar.Fire.GMLevel = 4
    TimerBar.Fire.Max = 1
    MaxPrimaryTradeSkill = 2
    MinPetitionSigns = 9
    MaxGroupXPDistance = 74
    MailDeliveryDelay = 3600
    SkillChance.Prospecting = 0
    SkillChance.Milling = 0
    OffhandCheckAtSpellUnlearn = 0
    ClientCacheVersion = 0
    Event.Announce = 0
    BeepAtStart = 1
    Motd = "Welcome to the Massive Network Game Object Server."
    
    ###################################################################################################################
    # PLAYER INTERACTION
    #
    #    AllowTwoSide.Accounts
    #        Allow or not accounts to create characters in the 2 teams in any game type.
    #        Default: 0 (Not allowed)
    #                 1 (Allowed)
    #
    #    AllowTwoSide.Interaction.Chat
    #    AllowTwoSide.Interaction.Channel
    #    AllowTwoSide.Interaction.Group
    #    AllowTwoSide.Interaction.Guild
    #    AllowTwoSide.Interaction.Auction
    #    AllowTwoSide.Interaction.Mail
    #        Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);merge all auction houses for players from
    #        different teams, send mail to different team.
    #        Default: 0 (Not allowed)
    #                 1 (Allowed)
    #
    #    AllowTwoSide.WhoList
    #        Allow or not show player from both team in who list.
    #        Default: 0 (Not allowed)
    #                 1 (Allowed)
    #
    #    AllowTwoSide.AddFriend
    #        Allow or not adding friends from other team in friend list.
    #        Default: 0 (Not allowed)
    #                 1 (Allowed)
    #
    #    TalentsInspecting
    #        Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
    #        inspect talents always)
    #        Default: 1 (allow)
    #                 0 (not allow)
    #
    ###################################################################################################################
    
    AllowTwoSide.Accounts = 1
    AllowTwoSide.Interaction.Chat = 1
    AllowTwoSide.Interaction.Channel = 1
    AllowTwoSide.Interaction.Group = 0
    AllowTwoSide.Interaction.Guild = 0
    AllowTwoSide.Interaction.Auction = 0
    AllowTwoSide.Interaction.Mail = 0
    AllowTwoSide.WhoList = 1
    AllowTwoSide.AddFriend = 0
    TalentsInspecting = 1
    
    ###################################################################################################################
    # CREATURE SETTINGS
    #
    #    ThreatRadius
    #        Radius for creature to evade after being pulled away from combat start point
    #        If ThreatRadius is less than creature aggro radius then aggro radius will be used
    #        Default: 100 yards
    #
    #    Rate.Creature.Aggro
    #        Aggro radius percent or off.
    #        Default: 1   - 100%
    #                 1.5 - 150%
    #                 0   - off (0%)
    #
    #    CreatureFamilyFleeAssistanceRadius
    #        Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature.
    #        Default: 30
    #                 0   - off
    #
    #    CreatureFamilyAssistanceRadius
    #        Radius which creature will use to call assistance without moving
    #        Default: 10
    #                 0   - off
    #
    #    CreatureFamilyAssistanceDelay
    #        Reaction time for creature assistance call
    #        Default: 1500 (1.5s)
    #
    #    CreatureFamilyFleeDelay
    #        Time during which creature can flee when no assistant found
    #        Default: 7000 (7s)
    #
    #    WorldBossLevelDiff
    #        Difference for boss dynamic level with target
    #        Default: 3
    #
    #    Corpse.Decay.NORMAL
    #    Corpse.Decay.RARE
    #    Corpse.Decay.ELITE
    #    Corpse.Decay.RAREELITE
    #    Corpse.Decay.WORLDBOSS
    #        Seconds until creature corpse will decay without being looted or skinned.
    #        Default: 60, 300, 300, 300, 3600
    #
    #    Rate.Corpse.Decay.Looted
    #         Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
    #         Default: 0.1
    #
    #    Rate.Creature.Normal.Damage
    #    Rate.Creature.Elite.Elite.Damage
    #    Rate.Creature.Elite.RAREELITE.Damage
    #    Rate.Creature.Elite.WORLDBOSS.Damage
    #    Rate.Creature.Elite.RARE.Damage
    #        Creature Damage Rates.
    #        Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
    #
    #    Rate.Creature.Normal.SpellDamage
    #    Rate.Creature.Elite.Elite.SpellDamage
    #    Rate.Creature.Elite.RAREELITE.SpellDamage
    #    Rate.Creature.Elite.WORLDBOSS.SpellDamag
    #    Rate.Creature.Elite.RARE.SpellDamage
    #        Creature Spell Damage Rates.
    #        Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
    #
    #    Rate.Creature.Normal.HP
    #    Rate.Creature.Elite.Elite.HP
    #    Rate.Creature.Elite.RAREELITE.HP
    #    Rate.Creature.Elite.WORLDBOSS.HP
    #    Rate.Creature.Elite.RARE.HP
    #        Creature Health Ammount Modifier.
    #        Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
    #
    #    ListenRange.Say
    #        Distance from player to listen text that creature (or other world object) say
    #        Default: 25
    #
    #    ListenRange.TextEmote
    #        Distance from player to listen textemote that creature (or other world object) say
    #        Default: 25
    #
    #    ListenRange.Yell
    #        Distance from player to listen text that creature (or other world object) yell
    #        Default: 300
    #
    ###################################################################################################################
    
    ThreatRadius = 100
    Rate.Creature.Aggro = 1
    CreatureFamilyFleeAssistanceRadius = 30
    CreatureFamilyAssistanceRadius = 10
    CreatureFamilyAssistanceDelay = 1500
    CreatureFamilyFleeDelay = 7000
    WorldBossLevelDiff = 3
    Corpse.Decay.NORMAL = 60
    Corpse.Decay.RARE = 300
    Corpse.Decay.ELITE = 300
    Corpse.Decay.RAREELITE = 300
    Corpse.Decay.WORLDBOSS = 3600
    Rate.Corpse.Decay.Looted = 0.1
    Rate.Creature.Normal.Damage = 1
    Rate.Creature.Elite.Elite.Damage = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    Rate.Creature.Elite.RARE.Damage = 1
    Rate.Creature.Normal.SpellDamage = 1
    Rate.Creature.Elite.Elite.SpellDamage = 1
    Rate.Creature.Elite.RAREELITE.SpellDamage = 1
    Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
    Rate.Creature.Elite.RARE.SpellDamage = 1
    Rate.Creature.Normal.HP = 1
    Rate.Creature.Elite.Elite.HP = 1
    Rate.Creature.Elite.RAREELITE.HP = 1
    Rate.Creature.Elite.WORLDBOSS.HP = 1
    Rate.Creature.Elite.RARE.HP = 1
    ListenRange.Say = 40
    ListenRange.TextEmote = 40
    ListenRange.Yell = 300
    
    ###################################################################################################################
    # CHAT SETTINGS
    #
    #    ChatFakeMessagePreventing
    #        Chat protection from creating fake messages using a lot spaces (other invisible symbols),
    #        not applied to addon language messages, but can prevent working old addons
    #        that use normal languages for sending data to another clients.
    #        Default: 0 (disible fake messages preventing)
    #                 1 (enabled fake messages preventing)
    #
    #    ChatStrictLinkChecking.Severity
    #        Check chat messages for ingame links to spells, items, quests, achievements etc.
    #        Default: 0 (disable link checking)
    #                 1 (check if only valid pipe commands are used. This prevents posting pictures for example)
    #                 2 (verifiy that pipe commands are used in a correct order)
    #                 3 (check if color, entry and name don't contradict each other. For correct work, please assure
    #                    that you have extracted locale DBCs of every language specific client playing on this server.)
    #
    #    ChatStrictLinkChecking.Kick
    #        Defines, what should be done if a message is considered to contain invalid pipe commands.
    #        Default: 0 (silently ignore message)
    #                 1 (kick players who sent invalid formed messages)
    #
    #    ChatFlood.MessageCount
    #        Chat anti-flood protection, haste message count to activate protection
    #        Default: 10
    #                 0 (disible anti-flood protection)
    #
    #    ChatFlood.MessageDelay
    #        Chat anti-flood protection, minimum message delay to count message
    #        Default: 1 (in secs)
    #
    #    ChatFlood.MuteTime
    #        Chat anti-flood protection, mute time at activation flood protection (not saved)
    #        Default: 10 (in secs)
    #
    #    Channel.RestrictedLfg
    #        Restrict use LookupForGroup channel only registered in LFG tool players
    #        Default: 1 (allow join to channel only if active in LFG)
    #                 0 (allow join to channel in any time)
    #
    #    Channel.SilentlyGMJoin
    #        Silently join GM characters (security level > 1) to channels
    #        Default: 0 (join announcement in normal way)
    #                 1 (GM join without announcement)
    #
    ###################################################################################################################
    
    ChatFakeMessagePreventing = 0
    ChatStrictLinkChecking.Severity = 0
    ChatStrictLinkChecking.Kick = 0
    ChatFlood.MessageCount = 10
    ChatFlood.MessageDelay = 1
    ChatFlood.MuteTime = 10
    Channel.RestrictedLfg = 1
    Channel.SilentlyGMJoin = 0
    
    
    Console.Enable = 1
    Ra.Enable = 0
    Ra.IP = 0.0.0.0
    Ra.Port = 3443
    Ra.MinLevel = 3
    Ra.Secure = 1
    Ra.Stricted = 1
    
    SOAP.Enabled = 0
    SOAP.IP = 127.0.0.1
    SOAP.Port = 7878
    Last edited by P1raten; 04-09-2010 at 06:34 PM.

  7. #247
    mmodame's Avatar Member
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    Installed, running around and questing...so far so good! +rep

  8. #248
    saga2305's Avatar Private
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    Nice one man!! This repack's the best one I've been using so far.

    But too bad the DK "Death Grip" skill is still bugged.. it' won't pull any mobs:confused: hope you can fix this one soon
    Last edited by saga2305; 03-31-2010 at 07:27 PM.

  9. #249
    Chxfryer's Avatar Member
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    [QUOTE=rhorix;1840514]Im having a problem with making the server public i changed all the config files and in the database to my external ip, assuming that my external ip is the ip i get when going to a site like whatsmyip.com



    To make mine playable from anywhere, i just change the ip's from local host (127.0.0.1) to empty strings "" then in the database realmd, make the ip your public ip.

  10. #250
    rhorix's Avatar Member
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    [quote=Chxfryer;1841079]
    Originally Posted by rhorix View Post
    Im having a problem with making the server public i changed all the config files and in the database to my external ip, assuming that my external ip is the ip i get when going to a site like whatsmyip.com



    To make mine playable from anywhere, i just change the ip's from local host (127.0.0.1) to empty strings "" then in the database realmd, make the ip your public ip.
    so inside the mysql database change that to external but everything else change to empty strings?? like realmd.conf and mangos.conf?

  11. #251
    kidquild's Avatar Private
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    hi, i need some help here...
    when i run Mysql.bat it says '' Please close ths command only for Shutdown''
    '' MySQL is running, dont close this window.''
    '' Can't start server: Bind on TCP/IP port: invalid argument''
    '' 100331 18:43:01 [ERROR] Do you already have another mysqld server running on port: 3306?''
    '' 100331 18:43:01 [ERROR] Aborting''
    '' 100331 18:43:01 [Note] mysql/bin/mysql: Shutdown complete''
    ''MySQL could not be started''

  12. #252
    peca's Avatar Member
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    Can u add this effect on repack i see it on wow pwnage private server?
    Last edited by peca; 04-01-2010 at 09:21 AM.

  13. #253
    MortyPorky's Avatar Private
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    I wont install 6.26, i waiting all DK quest working... And instance Lich king 100 bug free
    and then i will install...

    Nice job....Kepp going....T.Hanks

  14. #254
    knindza's Avatar Member
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    Originally Posted by peca View Post
    Can u add this efect on repack i see it on wow pwnage private server?
    U have to edit your server core, and spell in your database.
    "Effects are np"

  15. #255
    eGoTrip's Avatar Member
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    For the next Version i thing a Class-Trainer npc will be good idea but please dont spawn it.

    Better is put Costums in but witout Spawns so the Server users have Chance to make hes owne work and can costemize by him self. Spawns on GM Island are ok

    An Clean Database is some much better for Costumize by our self give us a Spawn list Class trainers, npcs, items, other things

    Ver.6.26: is nice rev again cant find system crashes runs realy stable beuteful work bro



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