question: does a custom shield work with shield bash? I just thought of that, i still can parse out some shield ids if needed?
question: does a custom shield work with shield bash? I just thought of that, i still can parse out some shield ids if needed?
yes it does. And custom items such as Trinkets work as well. Keep in mind also that if you do not switch a custom item that is not a weapon you will not be able to paste it on the Actionbar.
Also if you go into Objectmgr.cpp and comment out the lines where the DBC check is done for the Display id you can use custom display ids as well since the DBC check is commented out it will use the Displayid from the DB.
:worthless:
I still think that this is a great release (must be if GZ says so), but I'd prefer to know what I'm getting before I get it (and I don't feel like testing out random IDs hoping to find one that I like).
I'll +Rep you if/when I see pics
/faceplam, dude read the post, they ARE NOT DISPLAY ID's, they are entry id's. if you want a pic of the .txt file i converted i can take a screenshot, i can do that for you. If you need me to explain what an entry id is, then this post isnt for you.
i dont mean to be rude, but when the bottom line of one of my posts says you need to set your own display id then it kinda explains it.
I split up each of the separate weapon classes into individual lists for ease of use, and created a spreadsheet with links to each weapon type in it's own excel sheet. If anyone would like a download link to this, I'll edit it in.
Oh, +rep'd you btw deep6, you've saved me from even getting into this issue with this thread. :3
Awesome list, but it could be better if there was some SS... +Rep
PS : URGHHH I need to spread...
Ive done some research out what these unused items in the DBC are actually for:
They are for Mobs/Npc visual effects. In the database when the npc equips an item it pulls the display info from the client side DBC for proper visual effects. But luckily there is no item stats stored inside the DBC files at all. So you can make any kind of weapon stats you want and dont have to be afraid of level 20 mob running around with your "dagger of ultra cool uber leet pawnage FTW"
But: do we still need to use these item IDs as DB entries to make weapons work properly, or?..
yeah, these are working entry id's. as of now there is no other workaround that im aware of to fix this issue
Okay. Would you like the Excel spreadsheet I mentioned earlier on to add to the first post? It could be useful to some server owners as the way I've laid it out makes the list much more 'usable'. (need better word. >.>)
nah, i first posted an XLS file but then people told me things like, i cant insert that into my database, or what do i open it with so, i converted it to a text file and posted that instead.
Little more information about this each DB developer knows those un used items in dbc are actually used for creatures, that is why they dont exist on wowhead or any wow db..All db(whydb,lhdb,ifdb,kdb) who attend to become blizzlike they will use those items on creatures equipped.The best way for now to fix this is custom patch
Exactly what I needed, THANKS +rape