[C++] Capture The Flag menu

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  1. #16
    Chdav's Avatar Member
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    Nice work i don't need but +rep

    [C++] Capture The Flag
  2. #17
    mager1794's Avatar Member
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    thanks

    Working on my next script right now No info leakz, its private til I release be sure to anticipate lolz
    Lunar Gaming - Reaching For The Stars

  3. #18
    thebigman's Avatar Contributor Reliable Trader
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    alliance flag (Taken by horde) Silverwing Flag - Thottbot: World of Warcraft
    Horde flag (Taken by alliance) Warsong Flag - Thottbot: World of Warcraft

  4. #19
    mager1794's Avatar Member
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    Okay I updated the script

    It now tracks the score and must be started by a GM

    @thebigman
    I'm workin on the flag spells, +Rep x4

    -- Edit ---
    Sorry thebigman gotta spread

    -- Edit --
    Got the spells working
    Last edited by mager1794; 12-13-2009 at 01:17 PM.
    Lunar Gaming - Reaching For The Stars

  5. #20
    Found's Avatar Banned
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    Very nice +Rep and Nominated!

  6. #21
    TheSpidey's Avatar Elite User
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    Nice, reminds me of the old CTF script I made way back

  7. #22
    mager1794's Avatar Member
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    Thanks guys, I'm really glad you like it

    @spidey
    Is that a good thing or bad lol judging by the smiley I'm assuming good
    Lunar Gaming - Reaching For The Stars

  8. #23
    zwergengraf's Avatar Member
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    Hey,
    nice script
    I found a crashfix:
    Code:
        void AIUpdate()
        {
            Player * plr = _gameobject->GetMapMgr()->GetInterface()->GetPlayerNearestCoords(_gameobject->GetPositionX(), _gameobject->GetPositionY(), _gameobject->GetPositionZ());
            if(_gameobject->CalcDistance( _gameobject, plr ) <= 2.0f) // You need to standing 2 meters from the actual center of the pink ring
            {
    You should add "if (plr)" here, otherwise the server will crash if there is no player in range.

    Code:
        void AIUpdate()
        {
            Player * plr = _gameobject->GetMapMgr()->GetInterface()->GetPlayerNearestCoords(_gameobject->GetPositionX(), _gameobject->GetPositionY(), _gameobject->GetPositionZ());
            if (plr)
            {
                    if(_gameobject->CalcDistance( _gameobject, plr ) <= 2.0f) // You need to standing 2 meters from the actual center of the pink ring
                    {
    And so on, you know what I mean

  9. #24
    mager1794's Avatar Member
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    oh crap, forgot about that thanks +Rep x4
    Lunar Gaming - Reaching For The Stars

  10. #25
    wowowns's Avatar Member
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    i get error's when i compile:

    1>------ Build started: Project: ExtraScripts, Configuration: Release Win32 ------
    1>Compiling...
    1>cl : Command line warning D9035 : option 'Wp64' has been deprecated and will be removed in a future release
    1>CTF.cpp
    1>..\src\ExtraScripts\CTF.cpp(62) : error C2039: 'AddAuraVisual' : is not a member of 'Player'
    1> c:\users\owner\desktop\arc\trunk\src\arcemu-world\Player.h(911) : see declaration of 'Player'
    1>..\src\ExtraScripts\CTF.cpp(114) : error C2039: 'RemoveAuraVisual' : is not a member of 'Player'
    1> c:\users\owner\desktop\arc\trunk\src\arcemu-world\Player.h(911) : see declaration of 'Player'
    1>..\src\ExtraScripts\CTF.cpp(160) : error C2039: 'RemoveAuraVisual' : is not a member of 'Player'
    1> c:\users\owner\desktop\arc\trunk\src\arcemu-world\Player.h(911) : see declaration of 'Player'
    1>Build log was saved at "file://c:\Users\Owner\Desktop\Arc\trunk\src\scripts\projects\2003_int_release\BuildLog. htm"
    1>ExtraScripts - 3 error(s), 1 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

  11. #26
    fabian1337's Avatar Member
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    nice work ;D

  12. #27
    mager1794's Avatar Member
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    hmmmmm, ill have to take a look at it when i get home, im on my phone right now
    Lunar Gaming - Reaching For The Stars

  13. #28
    mager1794's Avatar Member
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    hmmmmm, ill have to take a look at it when i get home, im on my phone right now
    Lunar Gaming - Reaching For The Stars

  14. #29
    wowowns's Avatar Member
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    Originally Posted by mager1794 View Post
    hmmmmm, ill have to take a look at it when i get home, im on my phone right now
    thanks alot, add me on MSN: [email protected]

  15. #30
    AzolexX's Avatar Contributor
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    How about:
    Code:
    Player * plr = _gameobject->GetMapMgr()->GetInterface()->GetPlayerNearestCoords(_gameobject->GetPositionX(), _gameobject->GetPositionY(), _gameobject->GetPositionZ());
            if (plr && plr->IsAlive() && _gameobject->CalcDistance( _gameobject, plr ) <= 2.0f)
    Check if plr is alive and keep it in 1 line


    Find about scripting, programming and music! My blog: https://worldofsmth.wordpress.com!

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