Code:
1>------ Rebuild All started: Project: Battlebot, Configuration: Release Win32 ------
1>Deleting intermediate and output files for project 'Battlebot', configuration 'Release|Win32'
1>Compiling...
1>battlebot.cpp
1>setup.cpp
1>..\src\Battlebot\battlebot.cpp(485) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
1>..\src\Battlebot\battlebot.cpp(485) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
1>..\src\Battlebot\battlebot.cpp(925) : error C2440: 'initializing' : cannot convert from 'std::_Tree<_Traits>::iterator' to 'std::_Tree<_Traits>::iterator'
1> with
1> [
1> _Traits=std::_Tset_traits<Object *,std::less<Object *>,std::allocator<Object *>,false>
1> ]
1> and
1> [
1> _Traits=std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,false>
1> ]
1> No constructor could take the source type, or constructor overload resolution was ambiguous
1>..\src\Battlebot\battlebot.cpp(925) : error C2678: binary '!=' : no operator found which takes a left-hand operand of type 'std::_Tree<_Traits>::iterator' (or there is no acceptable conversion)
1> with
1> [
1> _Traits=std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,false>
1> ]
1> C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\guiddef.h(197): could be 'int operator !=(const GUID &,const GUID &)'
1> C:\Program Files\Microsoft Visual Studio 9.0\VC\include\xtree(314): or 'bool std::_Tree<_Traits>::const_iterator::operator !=(const std::_Tree<_Traits>::const_iterator &) const'
1> with
1> [
1> _Traits=std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,false>
1> ]
1> while trying to match the argument list '(std::_Tree<_Traits>::iterator, std::_Tree<_Traits>::iterator)'
1> with
1> [
1> _Traits=std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,false>
1> ]
1> and
1> [
1> _Traits=std::_Tset_traits<Object *,std::less<Object *>,std::allocator<Object *>,false>
1> ]
1>..\src\Battlebot\battlebot.cpp(1019) : error C2440: 'initializing' : cannot convert from 'std::_Tree<_Traits>::iterator' to 'std::_Tree<_Traits>::iterator'
1> with
1> [
1> _Traits=std::_Tset_traits<Object *,std::less<Object *>,std::allocator<Object *>,false>
1> ]
1> and
1> [
1> _Traits=std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,false>
1> ]
1> No constructor could take the source type, or constructor overload resolution was ambiguous
1>..\src\Battlebot\battlebot.cpp(1019) : error C2678: binary '!=' : no operator found which takes a left-hand operand of type 'std::_Tree<_Traits>::iterator' (or there is no acceptable conversion)
1> with
1> [
1> _Traits=std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,false>
1> ]
1> C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\guiddef.h(197): could be 'int operator !=(const GUID &,const GUID &)'
1> C:\Program Files\Microsoft Visual Studio 9.0\VC\include\xtree(314): or 'bool std::_Tree<_Traits>::const_iterator::operator !=(const std::_Tree<_Traits>::const_iterator &) const'
1> with
1> [
1> _Traits=std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,false>
1> ]
1> while trying to match the argument list '(std::_Tree<_Traits>::iterator, std::_Tree<_Traits>::iterator)'
1> with
1> [
1> _Traits=std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,false>
1> ]
1> and
1> [
1> _Traits=std::_Tset_traits<Object *,std::less<Object *>,std::allocator<Object *>,false>
1> ]
1>Build log was saved at "file://c:\Users\Mec\Desktop\Notorious\src\scripts\projects\2008_int_release_Battlebot\BuildLog.htm"
1>Battlebot - 4 error(s), 2 warning(s)
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========