[C++] Bob the Battle Bot (Not your average Bot) menu

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  1. #31
    krvavisale's Avatar Member
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    That Bob of yours look real amazing, must say.
    Unfortunatly I am dumb enough to be far from capable of compile sh** on my own.
    So theres a deal, I will try not to be rude and nicely beg you to take what time it takes to compile it for
    http://www.mmowned.com/forums/emulat...er-repack.html
    if it is possible without additional settings.
    Thank you for time and effort anyways.
    I can always draw something for you in return :P
    KrVaViSaLe on deviantART

    [C++] Bob the Battle Bot (Not your average Bot)
  2. #32
    Darksid's Avatar Member
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    getting 1>------ Build started: Project: arcVendorScript, Configuration: Release Win32 ------
    1>Compiling...
    1>VendorScript.cpp
    1>..\src\VendorScript\VendorScript.cpp(69) : error C2143: syntax error : missing ';' before '*'
    1>..\src\VendorScript\VendorScript.cpp(69) : error C2040: 'Object' : 'Object *' differs in levels of indirection from 'Object'
    1>..\src\VendorScript\VendorScript.cpp(69) : error C2059: syntax error : ';'
    1>..\src\VendorScript\VendorScript.cpp(70) : error C2143: syntax error : missing ';' before '*'
    1>..\src\VendorScript\VendorScript.cpp(70) : error C2040: 'Player' : 'Player *' differs in levels of indirection from 'Player'
    1>..\src\VendorScript\VendorScript.cpp(70) : error C2059: syntax error : ';'
    1>..\src\VendorScript\VendorScript.cpp(71) : error C2143: syntax error : missing ';' before '*'
    1>..\src\VendorScript\VendorScript.cpp(71) : error C2040: 'Unit' : 'Unit *' differs in levels of indirection from 'Unit'
    1>..\src\VendorScript\VendorScript.cpp(71) : error C2059: syntax error : ';'
    1>..\src\VendorScript\VendorScript.cpp(72) : error C2143: syntax error : missing ';' before '*'
    1>..\src\VendorScript\VendorScript.cpp(72) : error C2040: 'Creature' : 'Creature *' differs in levels of indirection from 'Creature'
    1>..\src\VendorScript\VendorScript.cpp(72) : error C2059: syntax error : ';'
    1>..\src\VendorScript\VendorScript.cpp(73) : error C2143: syntax error : missing ';' before '*'
    1>..\src\VendorScript\VendorScript.cpp(73) : error C2040: 'Item' : 'Item *' differs in levels of indirection from 'Item'
    1>..\src\VendorScript\VendorScript.cpp(73) : error C2059: syntax error : ';'
    1>..\src\VendorScript\VendorScript.cpp(74) : error C2143: syntax error : missing ';' before '*'
    1>..\src\VendorScript\VendorScript.cpp(74) : error C2040: 'Spell' : 'Spell *' differs in levels of indirection from 'Spell'
    1>..\src\VendorScript\VendorScript.cpp(74) : error C2059: syntax error : ';'
    1>..\src\VendorScript\VendorScript.cpp(75) : warning C4005: 'TO_ITEM' : macro redefinition
    1> c:\users\mario\desktop\arc emu\src\scripts\src\vendorscript\Setup.h(50) : see previous definition of 'TO_ITEM'
    1>..\src\VendorScript\VendorScript.cpp(461) : warning C4305: 'initializing' : truncation from 'double' to 'float'
    1>..\src\VendorScript\VendorScript.cpp(500) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
    1>..\src\VendorScript\VendorScript.cpp(500) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
    1>Setup.cpp
    1>Generating Code...
    1>Build log was saved at "file://c:\Users\Mario\Desktop\Arc Emu\src\scripts\projects\2003_int_release_arcVendorScript\BuildLog.htm"
    1>arcVendorScript - 18 error(s), 4 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

  3. #33
    hugocub's Avatar Member
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    awesome good job

  4. #34
    Jotox's Avatar Contributor
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    Originally Posted by Darksid View Post
    getting 1>------ Build started: Project: arcVendorScript, Configuration: Release Win32 ------
    1>Compiling...
    1>VendorScript.cpp
    1>..\src\VendorScript\VendorScript.cpp(69) : error C2143: syntax error : missing ';' before '*'
    1>..\src\VendorScript\VendorScript.cpp(69) : error C2040: 'Object' : 'Object *' differs in levels of indirection from 'Object'
    1>..\src\VendorScript\VendorScript.cpp(69) : error C2059: syntax error : ';'
    1>..\src\VendorScript\VendorScript.cpp(70) : error C2143: syntax error : missing ';' before '*'
    1>..\src\VendorScript\VendorScript.cpp(70) : error C2040: 'Player' : 'Player *' differs in levels of indirection from 'Player'
    1>..\src\VendorScript\VendorScript.cpp(70) : error C2059: syntax error : ';'
    1>..\src\VendorScript\VendorScript.cpp(71) : error C2143: syntax error : missing ';' before '*'
    1>..\src\VendorScript\VendorScript.cpp(71) : error C2040: 'Unit' : 'Unit *' differs in levels of indirection from 'Unit'
    1>..\src\VendorScript\VendorScript.cpp(71) : error C2059: syntax error : ';'
    1>..\src\VendorScript\VendorScript.cpp(72) : error C2143: syntax error : missing ';' before '*'
    1>..\src\VendorScript\VendorScript.cpp(72) : error C2040: 'Creature' : 'Creature *' differs in levels of indirection from 'Creature'
    1>..\src\VendorScript\VendorScript.cpp(72) : error C2059: syntax error : ';'
    1>..\src\VendorScript\VendorScript.cpp(73) : error C2143: syntax error : missing ';' before '*'
    1>..\src\VendorScript\VendorScript.cpp(73) : error C2040: 'Item' : 'Item *' differs in levels of indirection from 'Item'
    1>..\src\VendorScript\VendorScript.cpp(73) : error C2059: syntax error : ';'
    1>..\src\VendorScript\VendorScript.cpp(74) : error C2143: syntax error : missing ';' before '*'
    1>..\src\VendorScript\VendorScript.cpp(74) : error C2040: 'Spell' : 'Spell *' differs in levels of indirection from 'Spell'
    1>..\src\VendorScript\VendorScript.cpp(74) : error C2059: syntax error : ';'
    1>..\src\VendorScript\VendorScript.cpp(75) : warning C4005: 'TO_ITEM' : macro redefinition
    1> c:\users\mario\desktop\arc emu\src\scripts\src\vendorscript\Setup.h(50) : see previous definition of 'TO_ITEM'
    1>..\src\VendorScript\VendorScript.cpp(461) : warning C4305: 'initializing' : truncation from 'double' to 'float'
    1>..\src\VendorScript\VendorScript.cpp(500) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
    1>..\src\VendorScript\VendorScript.cpp(500) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
    1>Setup.cpp
    1>Generating Code...
    1>Build log was saved at "file://c:\Users\Mario\Desktop\Arc Emu\src\scripts\projects\2003_int_release_arcVendorScript\BuildLog.htm"
    1>arcVendorScript - 18 error(s), 4 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    I feared this would happen.

    For those of you who get this problem, just comment out lines 69 thru 75 (all of the lines that say "typedef X X*" as well as "#define TO_ITEM")

  5. #35
    Darksid's Avatar Member
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    getting this now

    1>..\src\VendorScript\VendorScript.cpp(82) : fatal error C1020: unexpected #endif

  6. #36
    Jotox's Avatar Contributor
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    Darksid, you must have removed the line that said "#if ARCEMU > 0"

    Do not remove/comment out that line.

  7. #37
    MEC's Avatar Banned
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    ok. i'm up to ArcEmu Rev: 3047
    and bob the battle bot isnt compiling anymore. the new errors i'm getting are:

    Code:
     
    1>------ Rebuild All started: Project: Battlebot, Configuration: Release Win32 ------
    1>Deleting intermediate and output files for project 'Battlebot', configuration 'Release|Win32'
    1>Compiling...
    1>battlebot.cpp
    1>setup.cpp
    1>..\src\Battlebot\battlebot.cpp(485) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
    1>..\src\Battlebot\battlebot.cpp(485) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
    1>..\src\Battlebot\battlebot.cpp(925) : error C2440: 'initializing' : cannot convert from 'std::_Tree<_Traits>::iterator' to 'std::_Tree<_Traits>::iterator'
    1> with
    1> [
    1> _Traits=std::_Tset_traits<Object *,std::less<Object *>,std::allocator<Object *>,false>
    1> ]
    1> and
    1> [
    1> _Traits=std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,false>
    1> ]
    1> No constructor could take the source type, or constructor overload resolution was ambiguous
    1>..\src\Battlebot\battlebot.cpp(925) : error C2678: binary '!=' : no operator found which takes a left-hand operand of type 'std::_Tree<_Traits>::iterator' (or there is no acceptable conversion)
    1> with
    1> [
    1> _Traits=std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,false>
    1> ]
    1> C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\guiddef.h(197): could be 'int operator !=(const GUID &,const GUID &)'
    1> C:\Program Files\Microsoft Visual Studio 9.0\VC\include\xtree(314): or 'bool std::_Tree<_Traits>::const_iterator::operator !=(const std::_Tree<_Traits>::const_iterator &) const'
    1> with
    1> [
    1> _Traits=std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,false>
    1> ]
    1> while trying to match the argument list '(std::_Tree<_Traits>::iterator, std::_Tree<_Traits>::iterator)'
    1> with
    1> [
    1> _Traits=std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,false>
    1> ]
    1> and
    1> [
    1> _Traits=std::_Tset_traits<Object *,std::less<Object *>,std::allocator<Object *>,false>
    1> ]
    1>..\src\Battlebot\battlebot.cpp(1019) : error C2440: 'initializing' : cannot convert from 'std::_Tree<_Traits>::iterator' to 'std::_Tree<_Traits>::iterator'
    1> with
    1> [
    1> _Traits=std::_Tset_traits<Object *,std::less<Object *>,std::allocator<Object *>,false>
    1> ]
    1> and
    1> [
    1> _Traits=std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,false>
    1> ]
    1> No constructor could take the source type, or constructor overload resolution was ambiguous
    1>..\src\Battlebot\battlebot.cpp(1019) : error C2678: binary '!=' : no operator found which takes a left-hand operand of type 'std::_Tree<_Traits>::iterator' (or there is no acceptable conversion)
    1> with
    1> [
    1> _Traits=std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,false>
    1> ]
    1> C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\guiddef.h(197): could be 'int operator !=(const GUID &,const GUID &)'
    1> C:\Program Files\Microsoft Visual Studio 9.0\VC\include\xtree(314): or 'bool std::_Tree<_Traits>::const_iterator::operator !=(const std::_Tree<_Traits>::const_iterator &) const'
    1> with
    1> [
    1> _Traits=std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,false>
    1> ]
    1> while trying to match the argument list '(std::_Tree<_Traits>::iterator, std::_Tree<_Traits>::iterator)'
    1> with
    1> [
    1> _Traits=std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,false>
    1> ]
    1> and
    1> [
    1> _Traits=std::_Tset_traits<Object *,std::less<Object *>,std::allocator<Object *>,false>
    1> ]
    1>Build log was saved at "file://c:\Users\Mec\Desktop\Notorious\src\scripts\projects\2008_int_release_Battlebot\BuildLog.htm"
    1>Battlebot - 4 error(s), 2 warning(s)
    ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ========== 


  8. #38
    Valmere's Avatar Contributor
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    Doesn't compile with ArcEmu. The SQL queries are also different. Using ArcEmu rev3053 and WhyDB rev94.
    wat

  9. #39
    Thunderofnl's Avatar Elite User C# / Java / PHP Programmer
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    I just tried to compile it with the argument you gave us if there was that error,
    Now it gives me even more errors 0.o
    Code:
    12>..\src\ExtraScripts\VendorScript.cpp(65) : error C2143: syntax error : missing ';' before 'using'
    12>..\src\ExtraScripts\VendorScript.cpp(89) : error C2065: 'ItemPointer' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(89) : error C2133: 'plr_items' : unknown size
    12>..\src\ExtraScripts\VendorScript.cpp(89) : error C2512: 'std::map' : no appropriate default constructor available
    12>..\src\ExtraScripts\VendorScript.cpp(131) : error C2065: 'CreaturePointer' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(131) : error C2146: syntax error : missing ')' before identifier 'unit'
    12>..\src\ExtraScripts\VendorScript.cpp(131) : error C2182: 'AddItemsToCreature' : illegal use of type 'void'
    12>..\src\ExtraScripts\VendorScript.cpp(131) : error C2059: syntax error : ')'
    12>..\src\ExtraScripts\VendorScript.cpp(132) : error C2143: syntax error : missing ';' before '{'
    12>..\src\ExtraScripts\VendorScript.cpp(132) : error C2447: '{' : missing function header (old-style formal list?)
    12>..\src\ExtraScripts\VendorScript.cpp(162) : error C2065: 'CreaturePointer' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(162) : error C2146: syntax error : missing ')' before identifier 'unit'
    12>..\src\ExtraScripts\VendorScript.cpp(162) : error C2182: 'SendItemList' : illegal use of type 'void'
    12>..\src\ExtraScripts\VendorScript.cpp(162) : error C2059: syntax error : ')'
    12>..\src\ExtraScripts\VendorScript.cpp(163) : error C2143: syntax error : missing ';' before '{'
    12>..\src\ExtraScripts\VendorScript.cpp(163) : error C2447: '{' : missing function header (old-style formal list?)
    12>..\src\ExtraScripts\VendorScript.cpp(260) : error C2065: 'UnitPointer' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(260) : error C2146: syntax error : missing ')' before identifier 'unit'
    12>..\src\ExtraScripts\VendorScript.cpp(260) : error C2182: 'FindItem' : illegal use of type 'void'
    12>..\src\ExtraScripts\VendorScript.cpp(260) : error C2059: syntax error : ')'
    12>..\src\ExtraScripts\VendorScript.cpp(261) : error C2143: syntax error : missing ';' before '{'
    12>..\src\ExtraScripts\VendorScript.cpp(261) : error C2447: '{' : missing function header (old-style formal list?)
    12>..\src\ExtraScripts\VendorScript.cpp(321) : error C2065: 'ObjectPointer' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(321) : error C2146: syntax error : missing ')' before identifier 'pObject'
    12>..\src\ExtraScripts\VendorScript.cpp(321) : error C2182: 'HandleRecipes' : illegal use of type 'void'
    12>..\src\ExtraScripts\VendorScript.cpp(321) : error C2059: syntax error : ')'
    12>..\src\ExtraScripts\VendorScript.cpp(322) : error C2143: syntax error : missing ';' before '{'
    12>..\src\ExtraScripts\VendorScript.cpp(322) : error C2447: '{' : missing function header (old-style formal list?)
    12>..\src\ExtraScripts\VendorScript.cpp(345) : error C2065: 'ObjectPointer' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(345) : error C2146: syntax error : missing ')' before identifier 'pObject'
    12>..\src\ExtraScripts\VendorScript.cpp(345) : error C2182: 'HandleArmor' : illegal use of type 'void'
    12>..\src\ExtraScripts\VendorScript.cpp(345) : error C2059: syntax error : ')'
    12>..\src\ExtraScripts\VendorScript.cpp(346) : error C2143: syntax error : missing ';' before '{'
    12>..\src\ExtraScripts\VendorScript.cpp(346) : error C2447: '{' : missing function header (old-style formal list?)
    12>..\src\ExtraScripts\VendorScript.cpp(422) : error C2065: 'ObjectPointer' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(422) : error C2146: syntax error : missing ')' before identifier 'pObject'
    12>..\src\ExtraScripts\VendorScript.cpp(422) : error C2182: 'HandleWeapons' : illegal use of type 'void'
    12>..\src\ExtraScripts\VendorScript.cpp(422) : error C2059: syntax error : ')'
    12>..\src\ExtraScripts\VendorScript.cpp(423) : error C2143: syntax error : missing ';' before '{'
    12>..\src\ExtraScripts\VendorScript.cpp(423) : error C2447: '{' : missing function header (old-style formal list?)
    12>..\src\ExtraScripts\VendorScript.cpp(452) : error C2146: syntax error : missing ';' before identifier 'make_creature'
    12>..\src\ExtraScripts\VendorScript.cpp(452) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    12>..\src\ExtraScripts\VendorScript.cpp(452) : error C2065: 'PlayerPointer' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(452) : error C2146: syntax error : missing ')' before identifier 'plr'
    12>..\src\ExtraScripts\VendorScript.cpp(452) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    12>..\src\ExtraScripts\VendorScript.cpp(452) : error C2059: syntax error : ')'
    12>..\src\ExtraScripts\VendorScript.cpp(453) : error C2143: syntax error : missing ';' before '{'
    12>..\src\ExtraScripts\VendorScript.cpp(453) : error C2447: '{' : missing function header (old-style formal list?)
    12>..\src\ExtraScripts\VendorScript.cpp(506) : error C2061: syntax error : identifier 'ObjectPointer'
    12>..\src\ExtraScripts\VendorScript.cpp(595) : error C2061: syntax error : identifier 'ObjectPointer'
    12>..\src\ExtraScripts\VendorScript.cpp(692) : error C2061: syntax error : identifier 'ObjectPointer'
    12>..\src\ExtraScripts\VendorScript.cpp(509) : error C2065: 'pObject' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(509) : error C2227: left of '->GetTypeId' must point to class/struct/union/generic type
    12>        type is ''unknown-type''
    12>..\src\ExtraScripts\VendorScript.cpp(512) : error C2065: 'plr' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(512) : error C2227: left of '->Cooldown_CanCast' must point to class/struct/union/generic type
    12>        type is ''unknown-type''
    12>..\src\ExtraScripts\VendorScript.cpp(512) : error C2065: 'plr' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(512) : error C2227: left of '->Cooldown_CanCast' must point to class/struct/union/generic type
    12>        type is ''unknown-type''
    12>..\src\ExtraScripts\VendorScript.cpp(514) : error C2065: 'plr' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(514) : error C2227: left of '->GetSession' must point to class/struct/union/generic type
    12>        type is ''unknown-type''
    12>..\src\ExtraScripts\VendorScript.cpp(515) : error C2065: 'plr' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(515) : error C2227: left of '->GetSession' must point to class/struct/union/generic type
    12>        type is ''unknown-type''
    12>..\src\ExtraScripts\VendorScript.cpp(515) : error C2227: left of '->SendNotification' must point to class/struct/union/generic type
    12>..\src\ExtraScripts\VendorScript.cpp(519) : error C2065: 'plr' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(519) : error C2227: left of '->GetInRangeSetBegin' must point to class/struct/union/generic type
    12>        type is ''unknown-type''
    12>..\src\ExtraScripts\VendorScript.cpp(519) : error C2065: 'plr' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(519) : error C2227: left of '->GetInRangeSetEnd' must point to class/struct/union/generic type
    12>        type is ''unknown-type''
    12>..\src\ExtraScripts\VendorScript.cpp(521) : error C2065: 'plr' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(521) : error C2227: left of '->GetGUID' must point to class/struct/union/generic type
    12>        type is ''unknown-type''
    12>..\src\ExtraScripts\VendorScript.cpp(526) : error C2065: 'plr' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(529) : error C2065: 'plr' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(533) : error C2065: 'plr' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(533) : error C2227: left of '->Cooldown_AddItem' must point to class/struct/union/generic type
    12>        type is ''unknown-type''
    12>..\src\ExtraScripts\VendorScript.cpp(538) : error C2146: syntax error : missing ';' before identifier 'VendorPersonal'
    12>..\src\ExtraScripts\VendorScript.cpp(538) : error C2065: 'VendorPersonal' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(538) : error C2065: 'plr' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(539) : error C2065: 'VendorPersonal' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(539) : error C2227: left of '->GetGUID' must point to class/struct/union/generic type
    12>        type is ''unknown-type''
    12>..\src\ExtraScripts\VendorScript.cpp(539) : error C2065: 'pObject' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(539) : error C3861: 'TO_ITEM': identifier not found
    12>..\src\ExtraScripts\VendorScript.cpp(541) : error C2065: 'VendorPersonal' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(541) : error C2227: left of '->SendChatMessageToPlayer' must point to class/struct/union/generic type
    12>        type is ''unknown-type''
    12>..\src\ExtraScripts\VendorScript.cpp(541) : error C2065: 'plr' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(546) : error C2065: 'pObject' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(546) : error C2227: left of '->CombatStatus' must point to class/struct/union/generic type
    12>        type is ''unknown-type''
    12>..\src\ExtraScripts\VendorScript.cpp(546) : error C2228: left of '.IsInCombat' must have class/struct/union
    12>..\src\ExtraScripts\VendorScript.cpp(549) : error C2065: 'pObject' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(549) : error C2227: left of '->GetUInt64Value' must point to class/struct/union/generic type
    12>        type is ''unknown-type''
    12>..\src\ExtraScripts\VendorScript.cpp(549) : error C2065: 'pObject' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(549) : error C2227: left of '->GetUInt64Value' must point to class/struct/union/generic type
    12>        type is ''unknown-type''
    12>..\src\ExtraScripts\VendorScript.cpp(549) : error C2065: 'plr' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(549) : error C2227: left of '->GetGUID' must point to class/struct/union/generic type
    12>        type is ''unknown-type''
    12>..\src\ExtraScripts\VendorScript.cpp(552) : error C2065: 'pObject' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(552) : error C2227: left of '->SendChatMessageToPlayer' must point to class/struct/union/generic type
    12>        type is ''unknown-type''
    12>..\src\ExtraScripts\VendorScript.cpp(552) : error C2065: 'plr' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(557) : error C2065: 'pObject' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(557) : error C2227: left of '->GetGUID' must point to class/struct/union/generic type
    12>        type is ''unknown-type''
    12>..\src\ExtraScripts\VendorScript.cpp(557) : error C2065: 'plr' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(583) : error C2065: 'pObject' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(583) : error C2227: left of '->GetUInt64Value' must point to class/struct/union/generic type
    12>        type is ''unknown-type''
    12>..\src\ExtraScripts\VendorScript.cpp(583) : error C2065: 'plr' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(583) : error C2227: left of '->GetGUID' must point to class/struct/union/generic type
    12>        type is ''unknown-type''
    12>..\src\ExtraScripts\VendorScript.cpp(583) : error C2065: 'pObject' : undeclared identifier
    12>..\src\ExtraScripts\VendorScript.cpp(583) : error C2227: left of '->GetUInt32Value' must point to class/struct/union/generic type
    12>..\src\ExtraScripts\VendorScript.cpp(583) : fatal error C1003: error count exceeds 100; stopping compilation
    12>Setup.cpp
    12> error C2144: syntax error : 'const char' should be preceded by ';'

  10. #40
    MEC's Avatar Banned
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    any chance this will be updated for the new revisons of arcemu?

  11. #41
    Lynie's Avatar Contributor
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    Looks amazing, unfortunately I have to spread rep

  12. #42
    Proxes's Avatar Member
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    Can someone help me compile this script and add it to my server please, i seen a guide but its not the same since its not compiling this exact script

    Thanks alot you can pm me here or reply back on this topic or email me or im me at [email protected]

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