Heroes of Northrend - ArcEMu 3.2.0 Funserver repack menu

User Tag List

Page 3 of 12 FirstFirst 1234567 ... LastLast
Results 31 to 45 of 169
  1. #31
    grey69's Avatar Member
    Reputation
    31
    Join Date
    Aug 2008
    Posts
    62
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by celifighter View Post
    thanks for the reply, but when I try to start apache it says it cant connect("could not bind to adress 0.0.0.0:80") I guess I need to cahnge a config, can someone tell me which one?

    And isn't there another way through mySQL, to get new accounts?

    And BTW;
    I just noticed, that "Lightwell"-spell of priests isn't working yet.
    And Windfury Weapon Rank 4 has a second effect, which teleports you back to your starting place.
    What he said. No need to change the configs for locahost. I remeber a user had that same error with Apache, turns out it was IM yahoo or something that was conflicting with it, try killing all IM stuff etc.

    Heroes of Northrend - ArcEMu 3.2.0 Funserver repack
  2. #32
    celifighter's Avatar Member
    Reputation
    1
    Join Date
    Feb 2009
    Posts
    14
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by grey69 View Post
    What he said. No need to change the configs for locahost. I remeber a user had that same error with Apache, turns out it was IM yahoo or something that was conflicting with it, try killing all IM stuff etc.
    I had this problem with skype.. it uses the same port as apache.
    Well I forgot bout that.

    And how do I install new items or updates to the repack?

    BTW; +rep
    Last edited by celifighter; 09-11-2009 at 04:28 PM.

  3. #33
    WoWStarz's Avatar Member
    Reputation
    1
    Join Date
    Sep 2009
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This Repack Is the best I have ever Downloaded
    All the Other repacks just crashed

    but this one has no crashes this

    Best Repack EVER!

  4. #34
    grey69's Avatar Member
    Reputation
    31
    Join Date
    Aug 2008
    Posts
    62
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks everyone for the support, special thanks to these people: ZenX, TaG, kayleta who submitted so much detailed bugs, fixed most of them now. Awesome testers

    1st post updated!
    Update5! Fixes Bag vendor, Stable masters, Creatures, Custom "Gem I Vendor", Lot of NPC fixes and more, read the details in the sql.
    Filebeam - Beam up that File Scottie!

    *Still bugged:
    Non-registering reputation bug for the "Knighs of the Ebon Blade" and "Alliance Vanguard" the command .char set 1098 10000 does nothing which leads me thinking the DBC's or the core is bugged because the quests has the data to give rep.

    -Fishing, bugged since HybridDB release, related to map extractor i think, gotta find a fix.

    *Fixed or already working
    -Gem 1 Vendor added missing gems, Bag Vendor fixed stack issue
    -Socketing was successful on 20 helmets i've tried, different metas all were still in bags after server restart.
    -T8 - Quote "Tier 8 and 8.5 from "Blizzlike" vendors" which means look for Dubin Clay - NPC - World of Warcraft and the rest.

    Have fun

  5. #35
    CellPunk's Avatar Member
    Reputation
    1
    Join Date
    Mar 2009
    Posts
    31
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    For some reason, the Lich King fight doesn't want to work for me. He just sits there and casts icy touch/curse of tounges the entire fight.

  6. #36
    mc6415's Avatar Member
    Reputation
    1
    Join Date
    Apr 2007
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    When I change the configs to try and get it running public I keep ending up getting the following message when starting the logon server:

    Connection failed due to: 'Host, 192.168.0.1 is not allowed to access the mysql database'

    anyone got any ideas on this?

  7. #37
    Sukaflops's Avatar Member
    Reputation
    1
    Join Date
    Jul 2008
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    in the setup try setting the mysql host as localhost, dunno.. maybe taht will fix your problem

  8. #38
    Ziddy1337's Avatar Contributor
    Reputation
    136
    Join Date
    Aug 2008
    Posts
    486
    Thanks G/R
    4/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nice repack, but the Optional was annoying me, so i took the liberty of fixing it for you.

    Code:
    ###########################################################################
    # ArcEmu Optional Configuration File
    # Last Update: $Id: arcemu-optional.conf rev.2718
    #
    # This configuration file contains all non-blizzlike values.
    ###########################################################################
    #
    # ********************************************************************************
    # * How to use this config file:                                                 *
    # * Config files are in a block->variable->setting format.                       *
    # * A < signifies the opening of a block, the block name is expected after that. * 
    # * After the block name, a space and then the settings sperated by = / ' '.     *
    # *                                                                              *
    # * e.g.                                                                         *
    # * <block setting="0" someval = "1">                                            *
    # *                                                                              *
    # * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
    # * of the line, or in shell format (#).                                         *
    # ********************************************************************************
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Optional Settings
    #
    #    Starting Level
    #      This controls at which level characters are created. Range is from 1-80.
    #      Default: 1
    #
    #    Level Cap
    #      This variable controls the level that stats will be generated up to internally.
    #      Beyond this level players can still see a higher level visually but their stats won't
    #      increase beyond this point.
    #      Default: 80
    #
    #    Generated Level Level Cap
    #      This variable controls the level at which stats will generate up to. Generally the formulas go
    #      crazy after level 80 so this way you can keep the high visual but stats at a reasonable value.
    #      Default: 80
    #
    #    Allow The Burning Crusade characters
    #      This will override account settings, so you can disable TBC from your server without having to mess with accounts.
    #      Default: 1 
    #
    #    AdditionalFun
    #      it's verbose.
    #      Default: 0 (disabled)
    #
    #    Unstuck
    #      Default: 0 (disabled)
    #
    #    UnstuckCooldown
    #      Default: 60 (0 = No cooldown, otherwise time in seconds)
    #
    #    UnstuckToBind (Hearthstone coordinates)
    #      Default: 1 (0 = No, 1 = Yes)
    #
    #    MaxProfessions
    #      The maximum number of professions a player can have at a time.
    #      Default: 2
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Optional StartingLevel="1"
    	LevelCap="80"
    	GenLevelCap="80"
    	AllowTBC="1"
    	AntiMasterLootNinja="0" 
    	AdditionalFun="0" 
    	DKStartingTalents="46" 
    	Unstuck="0" 
    	UnstuckCooldown="60" 
    	UnstuckToBind="0"
    	MaxProfessions="6">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Interfaction Options
    #
    #    InterfactionChat
    #      This directive controls whether horde and alliance players can talk to each other.
    #      Default: 0 (disabled)
    #
    #    InterfactionGroup
    #      This directive controls whether horde and alliance players are able to build a group together.
    #      Default: 0 (disabled)
    #
    #    InterfactionGuild
    #      This directive controls whether horde and alliance players are able to build crossfaction guilds
    #      Default: 0 (disabled)
    #
    #    InterfactionTrade
    #      This directive controls whether horde and alliance players can trade with each other.
    #      Default: 0 (disabled)
    #
    #    InterfactionFriends
    #      If this is enabled players can add other players from the opposite faction to their friends list
    #      Default: 0 (disabled)
    #
    #    InterfactionMisc
    #      This directive controls whether horde and alliance players are able to use different functions
    #      on players of the opposite faction. This includes e.g. using the /who command.
    #      Default: 0 (disabled)
    #
    #    CrossOverCharacters
    #      If this is enabled players are able to create both, horde and alliance characters on a PVP realm.
    #      Default: 0 (disabled)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Interfaction InterfactionChat="0" 	
    	InterfactionGroup="0"
    	InterfactionGuild="0"
    	InterfactionTrade="0"
    	InterfactionFriends="0"
    	InterfactionMisc="0"
    	CrossOverCharacters="0">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Color Configuration
    #
    #    AnnTagColor
    #      This controls which color the [] tag in front of announces has.
    #      Default: 2 (Light Blue)
    #
    #    AnnGMTagColor
    #      This controls the color of the GM/Admin tag in announces. Only enabled if GMAdminTag is set to 1.
    #      Default: 1 (Light red)
    #
    #    AnnNameColor
    #      This controls the color of the gamemaster's name in announces.
    #      Default: 4 (Green)
    #
    #    AnnMsgColor
    #      This controls the color of message in announces.
    #      Default: 6 (Gold)
    #
    #
    #   You can choose one of the colors below.
    #     LightRed	= 1
    #     LightBlue = 2
    #     Blue	= 3
    #     Green	= 4
    #     Red	= 5
    #     Gold 	= 6
    #     Grey	= 7
    #     White	= 8
    #     Magenta 	= 9
    #     Yellow 	= 10
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Color AnnTagColor ="2"
    	AnnGMTagColor ="1"
    	AnnNameColor ="4"
    	AnnMsgColor ="6">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Extra Scripts Configuration
    #
    #    Instant80
    #      Enables Instant80 mode.
    #
    #    PvPToken
    #      This directive enables  item rewards when there is a PvP Kill and players are level 70
    #
    #    PvPTokenID
    #      If PvPToken is enabled, specify the item ID of your custom Token ID, or any other item
    #
    #    L70etc
    #      Enables L70etc Band Gossip script.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Extra Instant80="0" 
    	PvPToken="0" 
    	PvPTokenID="13905" 
    	PvPKillAnnounce="0" 
    	Portals="0" 
    	L80etc="0" 
    	WeddingNPC="0">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GameMaster Configuration
    #
    #    ListOnlyActiveGMs
    #      List only gamemasters with enabled GMFlag to players without any permissions.
    #      Default: 0
    #
    #    HidePermissions
    #      Hides permission flags from players without any permissions.
    #      Default:0
    #
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <GameMaster ListOnlyActiveGMs ="0"
    	HidePermissions ="0">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Common Schedule Configuration (func from commonschedulethread.cpp p2wow's core)
    #
    #    AutoBroadCast (MultiLanguages supported)
    #      Enable/Disable new broadcast system.(cebernic: blizzlike )
    #      Default: 0(Disable) 1(Enable)
    #
    #    BroadCastInterval
    #      Contents sending on interval by second
    #      Default:(Min:10 Max:1440)
    #
    #    BroadCastTriggerPercentCap
    #      Setup the cap of chance in condition with contents sending in each BroadCastInterval's value
    #      Notice: OP can setup any of message's priority, this could be adjustment in field `percent` of table `worldbroadcast`
    #      Default:99 (min:1 max:99, 99 only displaying message on priority 100 set.)
    #      i.e : If set 50 ,it means all of messages 100% selected(but may not displayed) by higher than '50' priority with each broadcastinterval.
    #      The total selected messages(>51 priority) chosen at random with send to all players.
    #
    #    BroadCastOrderMode [0-1]
    #      0:RandomMode - By Triggering & Conditions 
    #      1:SerialMode - [ignored both ->field `percent` from table `worldbroadcast` & TriggerPercentCap parameters.]
    #      Default:0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <CommonSchedule AutoBroadCast ="0"
    	BroadCastInterval ="10"
    	BroadCastTriggerPercentCap ="2"
    	BroadCastOrderMode ="0">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    #Extra Class Configurations
    #	DeathKnightPreReq
    #		Enable/Disable requirement to have a level 55 character on your account before allowing creation
    #		Of a Death Knight hero class.
    #		1 = level 55
    #		0 = Any level
    #
    #	DeathKnightLimit
    #		Enable/Disable limit to have a more than one Death Knight Hero Class per realm.
    #		1 = Enabled (Only one Death Knight per realm)
    #		0 = Disabled (You can create a 10 DK per realm)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <ClassOptions DeathKnightPreReq ="55"
    	DeathKnightLimit ="1">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GoldSettings Configuration
    #
    #    EnableGoldCap
    #      Enable/Disable Maximum Gold.
    #      Default: 0(Disable) 1(Enable)
    #
    #    StartingGold
    #      On Creating a character they will start with this amount in Gold
    #      Default: 0
    #
    #    MaximumGold
    #        Maximum amount of Gold a character can hold
    #      Default: 214748 (214k gold)
    #        Note: Client Max is 214748 Gold (2^31, signed int32)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <GoldSettings EnableGoldCap ="1"
    	StartingGold ="50"
    	MaximumGold ="214748">
    No need to thank me. All in a days work :wave:

  9. #39
    grey69's Avatar Member
    Reputation
    31
    Join Date
    Aug 2008
    Posts
    62
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    So the "/" at the beginning and end of the comments
    Code:
    # * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
    # * of the line, or in shell format (#).                                         *
    # ********************************************************************************/
    Was causing the errors.. hmm nice

  10. #40
    Ziddy1337's Avatar Contributor
    Reputation
    136
    Join Date
    Aug 2008
    Posts
    486
    Thanks G/R
    4/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by grey69 View Post
    So the "/" at the beginning and end of the comments
    Code:
    # * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
    # * of the line, or in shell format (#).                                         *
    # ********************************************************************************/
    Was causing the errors.. hmm nice
    Actually, it wasn't that. There were some spaces where there shouldn't of been. I removed the / too just encase that was causing some problems.

    For example;

    Code:
    <GoldSettings EnableGoldCap = "1"
    	      StartingGold = "50"
    	      MaximumGold = "214748">
    Should of been:

    Code:
    <GoldSettings EnableGoldCap ="1"
    	      StartingGold ="50"
    	      MaximumGold ="214748">
    Having a space between the "Name" and the "Value" can sometimes cause an error. Not entirely sure why though as all the other configs work perfectly fine.
    Last edited by Ziddy1337; 09-16-2009 at 08:34 PM.

  11. #41
    advantage's Avatar Active Member
    Reputation
    25
    Join Date
    Jan 2008
    Posts
    78
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Here is a new working download link, found this on AC-Web.

    Heroes of Northrend v3.rar

  12. #42
    Agent Orange's Avatar Knight-Lieutenant
    Reputation
    23
    Join Date
    Aug 2008
    Posts
    260
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    zomg i got "This file was either delete by the uploader, the file has expired"

  13. #43
    grey69's Avatar Member
    Reputation
    31
    Join Date
    Aug 2008
    Posts
    62
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yeah, somehow i edited this and the last link change didn't save, updated 1st post with proper link to mediafire.

  14. #44
    Steph's Avatar Member
    Reputation
    166
    Join Date
    Dec 2007
    Posts
    695
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Just wanted to say thanks for your hard work with this, Ive been out of the loop for a while and this made everything easy

    Good work

  15. #45
    Wolverine77's Avatar Member
    Reputation
    9
    Join Date
    Dec 2007
    Posts
    213
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    downloading now...gunna give a test run

Page 3 of 12 FirstFirst 1234567 ... LastLast

Similar Threads

  1. [ArcEmu] ArcEmu 3.2.0 Heroes of Northrend v.7 arcemu-world 10013 error
    By NecronPariah in forum WoW EMU Questions & Requests
    Replies: 1
    Last Post: 02-21-2011, 02:47 AM
  2. [Trinity] /[ArcEmu] Compendium WoW |RP|FunServer| - Looking for Staff.
    By Zolascius1 in forum WoW Emulator Server Listings
    Replies: 0
    Last Post: 10-05-2010, 06:03 AM
  3. [Release] WoTLK Semi-Funserver Repack [ArcEmu]
    By Ground Zero in forum WoW EMU General Releases
    Replies: 122
    Last Post: 02-09-2009, 06:42 AM
  4. [Repack]Gorgu WotLK Arcemu FunServer Repack (ArcEmu 3.0.3)
    By gorgu in forum WoW EMU General Releases
    Replies: 6
    Last Post: 01-06-2009, 09:24 PM
  5. EmiloZ Funserver Repack [Antrix]
    By EmiloZ in forum World of Warcraft Emulator Servers
    Replies: 12
    Last Post: 10-12-2007, 06:11 PM
All times are GMT -5. The time now is 03:06 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search