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  1. #811
    lorac's Avatar Active Member
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    Originally Posted by iotech View Post
    Pryd & Lorac,

    Please consider adding the following patch to the repack:
    http://www.mmowned.com/forums/emulat...nfig-file.html

    This patch provides a config option to disable Fatigue if desired.

    @ Iotech
    As I have to re insert all our source back into the core with the latest TC updates I will be Implimenting this feature
    This would be a good option to provide to everyone

    @ Everyone the next core release will be delayed
    Trinity added a few Great updates unfortunantly those updates failed to insert into our core Please know I am on top of it
    We lost all custom work as of this moment
    I am taking the pure trinity core and making the needed corrections to bring back the ultra aspect of ultracore
    I only pray the new packets dont conflict as we did alot of work on the movement system even before trinity did
    Great job Trinity and everyone involved

    It all goes to plan the Lite verson ....no bots no customs will be running in an hour

    once we have the lite running I can start to impliment Plus core
    Which is the custom work pryd did minus bots
    Once we have that running
    I will reinsert bots again
    This should be a simple process if I get the 2 mentioned above running
    its a matter of adding the cpps again and linking them
    and moding 7 files .......God willing

    Eather way......It is well worth the loss of work we had
    the new work provided by TC is amaising

    @Trinitycore Development team
    Great Job Trinitycore
    I will gladly lose my work for updates as what you have done in the last 24 hours

    @everyone
    Just know I am on top of things and the ball is rolling
    If you see a new feature out there for trinity and want it added to the core
    Please post a request .....If pryd and Mit agree to it I will do everything i can to add it

    ::update:: Disable Fatigue Is now currently added to core source code ty Iotech
    Last edited by lorac; 04-03-2010 at 10:24 PM.

    -=/PryDevServer-4TC:\=- Trinity Core!
  2. #812
    XXXJOGIXXX's Avatar Member
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    @Pryd & Lorac
    look here ^^
    Changes - spgm-trinity - Project Hosting on Google Code
    here are some cool patches for trinitycore
    bots allin1 npc irc anticheat 2 and many more like WintergraspPVPevent
    add this to your sounce
    and pls open repo at bitbucket oder code.google.com
    to see changes and to help to make best server

  3. #813
    lorac's Avatar Active Member
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    Originally Posted by XXXJOGIXXX View Post
    @Pryd & Lorac
    look here ^^
    Changes - spgm-trinity - Project Hosting on Google Code
    here are some cool patches for trinitycore
    bots allin1 npc irc anticheat 2 and many more like WintergraspPVPevent
    add this to your sounce
    and pls open repo at bitbucket oder code.google.com
    to see changes and to help to make best server
    Please read server.log in your logs Repo location is within the first 10 lines of server startup

  4. #814
    spgm's Avatar Member
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    Hey guys, ty for using some of my updated patches for you repack, I'm not on this forum much, always on Trinitycore. I have some new upodated patches comming out soon, just wating on 3.3.3 and a lot of testing keep up the good work..

    SPGM

  5. #815
    Norxus's Avatar Member
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    I noticed that the command ".character (with all subcommands)" doesnt work anymore in Rev14b. Can you guys check that?

    I´ve looked in the command table and didnt found...

    Anyway, you are working on a new revision with the updates that TC have released, so propably this will be solved hehe.

    Thanks for the hard work mates.
    Last edited by Norxus; 04-05-2010 at 05:09 AM.

  6. #816
    bjorno43's Avatar Master Sergeant
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    Maybe you should know that this repack refuses to run on windows servers? Keeps spamming that the program is not compatible with the version of windows (Windows server 200

    PS: Compatibility-mode is not availible on windows servers (b4 ppl start spamming me with that solution)
    Last edited by bjorno43; 04-05-2010 at 12:41 PM. Reason: added ps

  7. #817
    bjorno43's Avatar Master Sergeant
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    Double post, delete pls
    Last edited by bjorno43; 04-05-2010 at 12:42 PM. Reason: double post

  8. #818
    pryd's Avatar Member
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    Repack Updated w/ Wintergrasp & More! Don't Miss this!

    Hello All:

    Core Enhanced!
    Thanks goes out to SPGM for releasing / updating the new patches!


    --------------------------------------------------------------
    --------------------------------------------------------------


    PryDevServer Revision 14c - UltraCore=7757
    !!!Supports Client 332 Client (11403), ScriptDev2, ACID 3.0.3


    1) Wintergrasp is back! Tested and fully functional on CTDB!


    2) New Config options for Wintergrasp and
    New! DisableFatigue options
    Disable/enable fatigue for security level (0..4) 0=None or 4=high

    3) OLD School PVP Titles Back in the Core!

    4) SPGM's ALL in One NPC. Can be called from item= entry 8 or
    creature_template=909056 creature name SPGMs AllInOne

    5) Violet Hold and Blackrock Depths Patch Fixes - portals & scripts


    --------------------------------------------------------------
    --------------------------------------------------------------

  9. #819
    CoDHeRo's Avatar Member
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    plz tell me what patch this is.. i don't see anything about patch but i can see 323 witch could me 3.2.3 but idk plz tell me anyone

  10. #820
    CoDHeRo's Avatar Member
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    what is the mysql name and password???!?

  11. #821
    CoDHeRo's Avatar Member
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    NVM i just have one problem.. i did the maps but when it got extracted i ended up with a buildings folder.. i dont see no vmaps folder

  12. #822
    spitfire21's Avatar Member
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    You didn't run the vmaps extractor you ran the map extractor. Run the vmap extractor if you need help read the guide prydd wrote because he spent time and effort to make it idiot proof.

  13. #823
    lorac's Avatar Active Member
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    First and for most Let me take the time to thank the people who have assisted us in enhancing the core functionality
    Thanks are in NO order just random off my head lol
    1st Trinity core ......For providing our base source code
    2nd SPGM Considering we are using numerous patches from him i feel we need to make sure he is 2nd

    Iotech for providing the link above for disabling the fatigue
    Kingpen for trinitycore
    Vlad for all the mangos source shaired between communities
    Brian for TDB
    Pryd For believing in a project and creating one of the best repacks i have ever seen
    Pryd for the x64 compiles since I unfortunantly can not compile x64
    And All of you guys out there who keep posting about problems so we know they exsist
    Thank you all
    If I missed anyone Please let me know
    The Repo will be adding a new Thank you list ...Well to the exsisting with
    <===Since this project started===>

    Again thank you all for everything you do no matter how big or small

  14. #824
    Failboat's Avatar Member
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    I just got TrinityUltra 14c, and im following the quick & dirty guide, its all going good until the end, I get to 'TrinityCore.exe' and when I run it I get "TrinityCore.exe is not a valid Win32 application" I have changed the Compatability modes and nothing... The core is being set up on a Windows XP x86(32-bit) machine.


    [makevmaps_SIMPLE.bat is said to be run in the guide, and I did, and its still running, but made a buildings folder not a vmap folder?]

  15. #825
    iotech's Avatar Active Member
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    It says that because it isnt a Win32 executable, its 64bit. If you look deeper into the archive you downloaded, you'll find a Win32_Release folder....

    Edit: and the vmaps thing you mentioned.. thats normal, just let it finish.

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