[Repack] World of Valhall Pre TBC Repack menu

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  1. #61
    23101989's Avatar Member
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    hello

    someone can help me
    I try to compile trinitzcore 2.4.3
    but I encountered some errors

    Code:
      10>Linking...
      10>LINK : fatal error LNK1104: cannot open file 'VCOMP.lib'
      10>Build log was saved at "file://c:Documents and SettingsAdministratorDesktoptrinitycorewinVC90trinityrealm__Win32_ReleaseBuildLog.htm"
      10>TrinityRealm - 1 error(s), 0 warning(s)
    
    
      9>MapManager.cpp
      9>....srcgameMapManager.cpp(21) : fatal error C1083: Cannot open include file: 'omp.h': No such file or directory
    
      9>....srcgameUnit.cpp(21) : fatal error C1083: Cannot open include file: 'omp.h': No such file or directory
    
    
      9>game - 2 error(s), 0 warning(s)
      11>------ Build started: Project: TrinityCore, Configuration: Release Win32 ------
    
      11>Linking...
      11>LINK : fatal error LNK1181: cannot open input file '.game__win32_releasegame.lib'
      11>Build log was saved at "file://c:Documents and SettingsAdministratorDesktoptrinitycorewinVC90trinitycore__Win32_ReleaseBuildLog.htm"
      11>TrinityCore - 1 error(s), 0 warning(s)
    
    
     12>Linking...
      12>LINK : fatal error LNK1181: cannot open input file 'trinitycore.lib'
      12>Build log was saved at "file://c:Documents and SettingsAdministratorDesktoptrinitycoresrcbindingsscriptsVC90ScriptDev2__Win32_ReleaseBuildLog.htm"
      12>TrinityScript - 1 error(s), 0 warning(s)
      ========== Build: 8 succeeded, 4 failed, 0 up-to-date, 0 skipped ==========

    [Repack] World of Valhall Pre TBC Repack
  2. #62
    Coda's Avatar Member
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    Error

    ERROR:VMap file './vmaps/000_43_31.vmdir' is missing or point to wrong version vmap file, redo vmaps with latest vmap_assembler.exe program
    ERROR:Correct *.map files not found in path './maps' or *.vmap/*vmdir files in './vmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the Trinityd.conf file.

    Can't figure out why it keeps doing this I have played around with it for a few days but still no luck =/

  3. #63
    Performer's Avatar Contributor
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    Originally Posted by 23101989 View Post
    hello

    someone can help me
    I try to compile trinitzcore 2.4.3
    but I encountered some errors

    Code:
      10>Linking...
      10>LINK : fatal error LNK1104: cannot open file 'VCOMP.lib'
      10>Build log was saved at "file://c:Documents and SettingsAdministratorDesktoptrinitycorewinVC90trinityrealm__Win32_ReleaseBuildLog.htm"
      10>TrinityRealm - 1 error(s), 0 warning(s)
    
    
      9>MapManager.cpp
      9>....srcgameMapManager.cpp(21) : fatal error C1083: Cannot open include file: 'omp.h': No such file or directory
    
      9>....srcgameUnit.cpp(21) : fatal error C1083: Cannot open include file: 'omp.h': No such file or directory
    
    
      9>game - 2 error(s), 0 warning(s)
      11>------ Build started: Project: TrinityCore, Configuration: Release Win32 ------
    
      11>Linking...
      11>LINK : fatal error LNK1181: cannot open input file '.game__win32_releasegame.lib'
      11>Build log was saved at "file://c:Documents and SettingsAdministratorDesktoptrinitycorewinVC90trinitycore__Win32_ReleaseBuildLog.htm"
      11>TrinityCore - 1 error(s), 0 warning(s)
    
    
     12>Linking...
      12>LINK : fatal error LNK1181: cannot open input file 'trinitycore.lib'
      12>Build log was saved at "file://c:Documents and SettingsAdministratorDesktoptrinitycoresrcbindingsscriptsVC90ScriptDev2__Win32_ReleaseBuildLog.htm"
      12>TrinityScript - 1 error(s), 0 warning(s)
      ========== Build: 8 succeeded, 4 failed, 0 up-to-date, 0 skipped ==========

    That my friend is the downside of TrinityCore 2.4.3, they use omh as there multi threading support thus requiring Microsoft Visual C++ Proffessional 2008 to compile :S i had to DL it off a warez site.

    Originally Posted by Coda View Post
    ERROR:VMap file './vmaps/000_43_31.vmdir' is missing or point to wrong version vmap file, redo vmaps with latest vmap_assembler.exe program
    ERROR:Correct *.map files not found in path './maps' or *.vmap/*vmdir files in './vmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the Trinityd.conf file.

    Can't figure out why it keeps doing this I have played around with it for a few days but still no luck =/
    Disable vmaps in the TrinityCore.conf

    Should be like. vMapsEnableHeight etc

    set them from 1 to 0.


  4. #64
    worman's Avatar Member
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    Originally Posted by Performer View Post



    That my friend is the downside of TrinityCore 2.4.3, they use omh as there multi threading support thus requiring Microsoft Visual C++ Proffessional 2008 to compile :S i had to DL it off a warez site.



    Disable vmaps in the TrinityCore.conf

    Should be like. vMapsEnableHeight etc

    set them from 1 to 0.
    i had the same problems as him at it didnt help to
    "Should be like. vMapsEnableHeight etc

    set them from 1 to 0."

    making the other vmaps config lines to 0 didnt help either.

  5. #65
    worman's Avatar Member
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    ok fixed my vmaps problem but the databases included are all empty so when starting trinitycore it gives alot of errors. spells_threat empty, playercreateinfo empty, for example :/ could we get a blizzlike database anywhere?

  6. #66
    rootio!'s Avatar Member
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    Resolved Thanks for the release.
    Last edited by rootio!; 08-20-2009 at 09:39 PM.

  7. #67
    ~Keric Vi Britannia~'s Avatar Member
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    *Sigh* Even though I saw the minor-flame from Stabatha, I have to agree.


    You can't just stick a sticker on a repack called "PRE-TBC" and have it be patch 2.4.3, while still putting a level 60 limit on items. That's just bad. No, I'm not here to flame, I'm just saying, it's a bit of a disappointment. Hype up the community, only to be disappointed. Performer, you can understand where I'm coming from, right? Again, not trying to fight. Just saying that this is un-original, it's been done I think, I can't recall right, and it's a bit dis-heartening to see something that would really be worthy of a release, just end up being a false tale. I just hope you can understand. I'll +1 rep you however, for your effort and attempt at making a repack. But try to be creative, a little next time.


    I will +Rep, when I'm not on cooldown tomorrow. Already blew my small, two points away, today.
    Caeli Absolutio.
    Picking back up C++, learning Lua later.

  8. #68
    cortexen's Avatar Member
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    Sweet repack!

  9. #69
    mikedezey's Avatar Member
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    Dungeon 1 ---> Dungeon 2

    Hey Performer I was hoping you could give me the SQL used to put Dungeon 2 drops inplace of Dungeon 1 drops or tell me a better way then going through the loot table and hand editing it

    Thanks in advance man.

  10. #70
    Performer's Avatar Contributor
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    I dont have any SQL's anymore as ive practically quit emulation.


  11. #71
    mikedezey's Avatar Member
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    Originally Posted by Performer View Post
    I dont have any SQL's anymore as ive practically quit emulation.
    Do you know someone that would have it? I searched all over and can't find it :-/

  12. #72
    Magnavox01's Avatar Member
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    Oh lul. Had a few errors, but fixed them by reading the past 5 pages.


    Amazing repack !
    Last edited by Magnavox01; 08-22-2009 at 04:58 AM.

  13. #73
    worman's Avatar Member
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    "After you have done this you need to right click "mangos" and click Execute Batch File then navigate to the database folder in your repack folder and look for mangos.sql, open this with it then click Start and it should import the database into MySQL, this can take quite a while."

    Do you mean vallhall.sql? But after doin vallhall.sql some tables are kinda empty. Like playercreateinfo as I said.

    Please help, this repack seems so great ;D

  14. #74
    worman's Avatar Member
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    Originally Posted by Pharcide View Post
    I was getting errors also, the log was saying the syntax was wrong near 'USING BTREE', so i went through and took out all the 'USING BTREE's. After that the sql ran fine and i don't think it caused any problems, but as far as i can tell it's working perfectly. I have no idea how to fix sqls or anything, this just worked for me.




    Edit: I think I was getting syntax errors cause I was using an older mysql version, but the db runs fine after my fix. If you're getting syntax errors and then spammed with 500000 missing table errors, it should fix it. Anyway nice release.
    Where did you "take out" all the USING BTREE's? Can't find it ;/ not in the configs so where is it ;o

  15. #75
    Sebastian011's Avatar Member
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    re

    It won't extract vmaps, how come? It runs the command 'pause' after a few sec, only vmaps & buildings (maps) are created, but they are empty!?

    Any idéers?

    Also, i can't run the realm & world server It says: MSVCR71.dll was not found

    Ohh and thanks, +rep!
    Last edited by Sebastian011; 09-17-2009 at 09:55 AM.

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