[C++] Guild Wars v0.5 menu

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  1. #16
    The-Eradicator's Avatar Contributor

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    Originally Posted by mager1794 View Post
    Updated the script a bit, Added the system of checks please post bugs on the forums.

    Still working on a way to make the guilds hostile to each other
    Requires a core patch. On player sight, send hostile faction ID if at war, while still sending a friendly faction to non-guild members. You'll have to patch the combat handler as well.

    [C++] Guild Wars v0.5
  2. #17
    mager1794's Avatar Member
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    =( dang was hoping for no core work
    Lunar Gaming - Reaching For The Stars

  3. #18
    Cardell's Avatar Member
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    nice +rep , would be nice if you keep sharing this kind of stuff

  4. #19
    mager1794's Avatar Member
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    I always share my work =D
    Lunar Gaming - Reaching For The Stars

  5. #20
    Taconaco's Avatar Member
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    Epic +rep hope you can make it so there hostile

  6. #21
    Dr. Livingstone's Avatar Member
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    Would seem like this will have to really be done right in the core. Maybe the factions.cpp? Would seem like the best fit there. For example adding something like this right to the faction.cpp right at the top of it:

    Code:
    	if(aguild = vguild)
    		return false;
    	QueryResult * res = WorldDatabase.Query("SELECT * FROM `guild_wars` WHERE `aguild` = '%s' AND `bguild` = '%s';", aguild, vguild);
    	if(res == NULL)
    		return false;
    	Field * guilds = res->Fetch();
    	if(guilds == NULL)
    		return false;
    	else
    		return true;
    Last edited by Dr. Livingstone; 06-24-2009 at 03:13 PM.

  7. #22
    Skovisen's Avatar Member
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    Ima try this script, it looks awesome!

  8. #23
    mager1794's Avatar Member
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    Thanks i'm glad all of you like this script
    Lunar Gaming - Reaching For The Stars

  9. #24
    [pwn]age's Avatar Member
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    nice job, +rep

  10. #25
    LilleCarl's Avatar Active Member
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    well its not very nice sry but use summons... so guilds will fight...
    or phases :P
    Violence doesn't solve shit, but everything else.

  11. #26
    tekkeryole's Avatar Member
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    I'm having alot of trouble with this one, I've converted it to Aspire, it compiles fine, no errors, however in game when I open the options to declare war or peace and type in the guild name I want to be hostile or peaceful with it crashes the server. Something wrong with the MYSQL functions maybe?

  12. #27
    server1's Avatar Member
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    When i run this SQL i get this error

    Code:
    [Err] 1064 - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '"guildwars"' at line 1
    [Err] CREATE DATABASE "guildwars";
    [Msg] Finished - Unsuccessfully
    --------------------------------------------------
    and when i make the database my self and just run
    Code:
    CREATE TABLE "guild_wars" (
      "aguild" text,
      "bguild" text
    );
    
    LOCK TABLES "guild_wars" WRITE;
    UNLOCK TABLES;
    i get this error
    Code:
    [Err] 1064 - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '"guild_wars" (
      "aguild" text,
      "bguild" text
    )' at line 1
    [Err] CREATE TABLE "guild_wars" (
      "aguild" text,
      "bguild" text
    );
    [Msg] Finished - Unsuccessfully
    --------------------------------------------------

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