Due to the size of my submission it can be found at (Final Version here!). SQL here. NOTE: You may need to change the "creature_spawns" ID incase you have conflicting ID numbers. The main NPCs (Thrall, Jaina, Saurfang) will be spawned in the world when you execute the SQL, however additional soldiers will not. It is essential that you try to lay them out similiarly to how the screenshot shows. Requires LuAppArc and the Defined Variables.lua file. Screenshots:1 2 3
It is designed for minimum 20 players. If more players come, the boss accommodates for that by increasing its health.
Features:
-Fight with a song. The events of the boss battle match timing with "The Power of the Horde" song.
-Dynamic player count. Minimum 20 players, have as many more, the boss will accommodate.
-Phaseless fighting. Lack of repetitions and more timely music-based events = fun.
-EDIT: Mid-fight shot here
-VIDEO: [YT]Mae2cv-J7d4[/YT]
It is largely a race against the clock. You fight alongside Thrall, Jaina and Saurfang against a corrupted elemental on a floating rock platform high in Nagrand. The story is, this elemental, "Koronus", has been interfering with Thrall's spirit channeling. The Alliance choose to help through Thrall and Jaina's pact. You start on the ground near a small cliff with the three heroes and a group of soldiers. Every once in a while, a little mini-event happens amongst the heroes. Once you talk to Thrall to begin the battle, Jaina teleports you to the alter. Until you talk to Thrall, Koronus is unattackable on the platform. Once the battle begins, the song starts, and the very interesting battle continues. I can't explain it all as there is simply too much awesomeness. When the song ends, the boss enrages, killing all players.
Sidenote: The irony when scripting this: I wanted to make Saurfang die and revive during the fight. Getting him to die was hard. Unexplainable things kept going wrong. I'm not kidding. Saurfang doesn't die easily.