[Release] Re'njue menu

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  1. #1
    Meiya Stormsinger's Avatar Contributor

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    [Release] Re'njue

    [ame=http://www.youtube.com/watch?v=i1JI-yhaqaI]YouTube - Renjue1[/ame]

    Alright, so first there's a cinematic... In wich the boss mostly talks about death. After the cinematic wich is about 30 - 40 seconds the fight itself will start...

    Phase 1, Holy phase:
    Holy Fire: Deals about 1,5k damage per second, and the spell itself deals about 3k damage.
    Smite: Deals about 3k damage.
    Holy Nova: deals about 4k damage and heals the boss for about 2 - 3 k.
    Shield: Absorbs 25k damage, and the boss will also use a heal that heals for about 70k named "Eternal Affection" at the same time as shield.


    Phase 2, Shadow phase:
    At 50% the boss will transform into shadow phase and start using shadow spells ofcourse.

    Amplify Damage
    : Increases shadowdamage taken by 60%.
    Shadow Word Pain: Deals about 1,5k each 2 or 3 seconds.
    Mind Blast: Deals about 6k damage.
    Mind Flay: Deals 3k damage each second for 3 seconds.

    Note also: If it kills a target, it gets an enrage that increases damage / attackspeed by 5%, but it stacks.

    Thats basicly the whole fight.. Really simple, but fun.

    Code:
    --[[       Re'Njue       ]]--
    --[[  Smurfen© Original  ]]--
    --[[_____________________]]--
    
    function Njue_OnTalk(Unit, event, player)
    	Unit:GossipCreateMenu(100, player, 0)
    	Unit:GossipMenuAddItem(0, "I challenge you Re'njue!", 10, 0)
    		Unit:GossipMenuAddItem(0, "I need some more time to prepare.", 20, 0)
    	Unit:GossipSendMenu(player)
    end
    
    function Njue_Select(Unit, event, player, id, intid, code)
    	if (intid == 10) then
    		local name = player
    		Unit:RegisterEvent("Njue_CinematicStart", 1, 1)
    	player:GossipComplete()
    end
    
        if (intid == 20) then
    	local name = player:GetName()
    		Unit:SendChatMessage(12, 0, "Very well "..name..", Take all the time you need.")
    	player:GossipComplete()
        end
    end
    
    function Njue_CinematicStart(Unit, event)
        Unit:RemoveEvents()
        Unit:SendChatMessage(12, 0, "Alright, i accept your challenge, Just let me do my winner speech!")
        Unit:RegisterEvent("Njue_Talk2", 7000, 1)
    end
    
    function Njue_Talk2(Unit, event)
        Unit:SendChatMessage(12, 0, "Death is a call to heaven or hell, Death is an eternal mansion or cell!")
        Unit:RegisterEvent("Njue_Talk3", 7000, 1)
    end
    
    function Njue_Talk3(Unit, event)
        Unit:SendChatMessage(12, 0, "Death Is The End.")
        Unit:RegisterEvent("Njue_Talk4", 7000, 1)
    end
    
    function Njue_Talk4(Unit, event)
        Unit:SendChatMessage(12, 0, "Death is forever, Death is painful, Death is not for me.")
        Unit:RegisterEvent("Njue_Talk5", 7000, 1)
    end
    
    function Njue_Talk5(Unit, event)
        Unit:SendChatMessage(12, 0, "Death is a lingering crow always overhead, Death is a soul, done being fed.")
        Unit:RegisterEvent("Njue_Start", 12000, 1)
    end
    
    function Njue_Start(Unit, event)
        Unit:SendChatMessage(14, 0, "Alright, Lets fight!")
        Unit:SetFaction(14)
    end
    
    function Njue_Shield(Unit, event)
    	Unit:CastSpell(33147)
    end
    
    function Njue_Heal(Unit, event)
    	Unit:FullCastSpell(30878)
    		Unit:SendChatMessage(14,0,"You cannot stop me!")
    end
    
    function Njue_Nova(Unit, event)
    	Unit:CastSpell(59701)
    end
    
    function Njue_Smite(Unit, event)
    	local SpellTarget = Unit:GetRandomPlayer(0)
         if (SpellTarget ~= nil) then
    	Unit:FullCastSpellOnTarget(38582,SpellTarget)
    	else
       end
    end
    
    function Njue_HolyFire(Unit, event)
    local SpellTarget = Unit:GetRandomPlayer(0)
         if (SpellTarget ~= nil) then
    	Unit:FullCastSpellOnTarget(38585,SpellTarget)
    	else
       end
    end
    
    function Njue_MindFlay(Unit, event)
    local SpellTarget = Unit:GetRandomPlayer(0)
         if (SpellTarget ~= nil) then
    	Unit:FullCastSpellOnTarget(59367,SpellTarget)
    	else
       end
    end
    
    function Njue_MindBlast(Unit, event)
    local SpellTarget = Unit:GetRandomPlayer(0)
         if (SpellTarget ~= nil) then
    	Unit:FullCastSpellOnTarget(52722,SpellTarget)
    	else
       end
    end
    
    function Njue_PlusDamage(Unit, event)
    	Unit:CastSpell(40243)
    end
    
    function Njue_Word(Unit, event)
    local SpellTarget = Unit:GetRandomPlayer(0)
         if (SpellTarget ~= nil) then
    	Unit:FullCastSpellOnTarget(59864,SpellTarget)
    	else
       end
    end
    
    --[[ Register Events ]]--
    
    function Njue_OnCombat(Unit, event)
    		Unit:RegisterEvent("Njue_Heal",30000,3)
    		Unit:RegisterEvent("Njue_Shield",29000,0)
    		Unit:RegisterEvent("Njue_Nova",15000,0)
    		Unit:RegisterEvent("Njue_Smite",10000,0)
    		Unit:RegisterEvent("Njue_HolyFire",11000,0)
    		Unit:RegisterEvent("Njue_Phase2",1000,0)
    end
    
    function Njue_Phase2(Unit, event)
    	if Unit:GetHealthPct() < 50 then
    		Unit:CastSpell(16592)
    		Unit:RemoveEvents()
    		Unit:SetModel(25452)
    		Unit:SendChatMessage(14,0,"You're really pissing me off, time to die!")
    			Unit:RegisterEvent("Njue_MindBlast",12000,0)
    			Unit:RegisterEvent("Njue_MindFlay",20000,0)
    			Unit:RegisterEvent("Njue_PlusDamage",29000,0)
    			Unit:RegisterEvent("Njue_Word",8000,0)
    end
    end
    
    function Njue_OnSpawn(Unit, event)
    	Unit:SetFaction(35)
    end
    
    function Njue_LeaveCombat(Unit, event)
    	Unit:RemoveEvents()
    	Unit:RemoveAura(16592)
    	Unit:RemoveAura(39674)
    	Unit:SetModel(25193)
    	Unit:RemoveAura(42705)
    	Unit:SetFaction(35)
    end
    
    function Njue_Died(Unit, event)
    	Unit:RemoveEvents()
    	Unit:RemoveAura(16592)
    	Unit:RemoveAura(39674)
    	Unit:SetModel(25193)
    	Unit:SendChatMessage(14, 0, "I was to self confident, This is not what i expected!")
    end
    
    function Njue_KilledTarget(Unit, event)
    	Unit:SendChatMessage(14,0,"There goes one, now the rest of you shall die aswell!")
    	Unit:CastSpell(42705)
    end
    
    RegisterUnitEvent(60003,1,"Njue_OnCombat")
    RegisterUnitEvent(60003,2,"Njue_LeaveCombat")
    RegisterUnitEvent(60003,3,"Njue_KilledTarget")
    RegisterUnitEvent(60003,4,"Njue_Died")
    RegisterUnitEvent(60003,18,"Njue_OnSpawn")
    RegisterUnitGossipEvent(60003, 1, "Njue_OnTalk")
    RegisterUnitGossipEvent(60003, 2, "Njue_Select")


    Here's the SQL aswell

    Code:
    insert into `creature_names` (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`) 
    values ('60003', "Re'njue", "High Priestess", '', '1', '10', '0', '3', '0', '0', '25193', '0', '0', '0', '1', '1', '0', '0');
    
    insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`) 
    values ('60003', '80', '80', '35', '560000', '560000', '150000', '3', '1', '1500', '0', '10000', '20000', '0', '0', '0', '0', '0', '4000', '0', '0', '0', '0', '0', '0', '0', '0', "0", '1', '150000', '0', '0', '14.00', '14.00', '14.00', '0', '0', '0', '0', '0', '0', '34815');
    Last edited by Meiya Stormsinger; 06-10-2009 at 03:09 PM.

    [Release] Re'njue
  2. #2
    stoneharry's Avatar Moderator Harry


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    Looks good, you've described and presented it well. I was hoping for something rather more impressive with the cinematic than just talking though

  3. #3
    tea91's Avatar Member
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    plz give to me sql....

  4. #4
    Hunterplay's Avatar Contributor
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    Tea he put the SQL in it......
    Former News Team Member

  5. #5
    Vindicated's Avatar Contributor
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    Nice script, although it is pretty basic. +Rep and keep up the good work.


  6. #6
    Meiya Stormsinger's Avatar Contributor

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    Originally Posted by stoneharry View Post
    Looks good, you've described and presented it well. I was hoping for something rather more impressive with the cinematic than just talking though

    I'll be doing something better in my next script, a real cinematic... ^^
    With spawncreatures and alot of talk etc etc

  7. #7
    Meiya Stormsinger's Avatar Contributor

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    Originally Posted by Vindicated View Post
    Nice script, although it is pretty basic. +Rep and keep up the good work.
    Thanks Appriciate any kinda of feedback

  8. #8
    sasoritail's Avatar Contributor
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    Nice m8
    You should get a better recording program XD
    It's been a while

  9. #9
    Meiya Stormsinger's Avatar Contributor

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    Thanks sasori
    Yeh i know i need a better program.

  10. #10
    Sounddead's Avatar Contributor
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    I like it, +repx2.

    I live in a shoe

  11. #11
    Meiya Stormsinger's Avatar Contributor

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    Originally Posted by Sounddead View Post
    I like it, +repx2.
    Wow, thanks alot
    Check out my Meiya Stormsinger script aswell, its even more "hardcore" or w/e you should call it

  12. #12
    Linkn's Avatar Contributor
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    Nicely done, +Rep

  13. #13
    Morsicle's Avatar Member
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    Nice work xTrinci.

    I think I may try this script on my server. Players on my server are loving the LUA scripts we are adding.

  14. #14
    gimmeurlife's Avatar Member
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    I'm gonna check this one out cuz it sounds like a fun fight xD +rep when i can man

  15. #15
    Meiya Stormsinger's Avatar Contributor

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    Originally Posted by Linkn View Post
    Nicely done, +Rep
    Thanks alot

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