Originally Posted by
signofdoom
someone please help me
seems that your configs are wrong.
Check all.
And btw: i think the lua engine didn't work.
Here is my simple script:
Code:
function Algalon_OnCombat(pUnit, Event)
pUnit:RemoveEvents()
pUnit:SendChatMessage(14,0,"Euer Handeln ist unlogisch. Alle M\195\182glichkeiten dieser Begegnung wurden berechnet. Das Pantheon wird die Nachricht des Beobachters erhalten. Ungeachtet des Ausgangs.")
pUnit:StopMovement(3000)
pUnit:RegisterEvent("Algalon_SpellPhase", 1000, 1)
end
function Algalon_SpellPhase(pUnit, Event)
pUnit:RemoveEvents()
pUnit:RegisterEvent("Algalon_Quantum", 9000, 0)
pUnit:RegisterEvent("Algalon_BigBang", 31000, 0)
pUnit:RegisterEvent("Algalon_BlackHole", 19000, 0)
pUnit:RegisterEvent("Algalon_Cosmic", 42000, 0)
end
function Algalon_Quantum(pUnit, Event)
pUnit:FullCastSpellOnTarget(64395, pUnit:GetMainTank())
end
function Algalon_BigBang(pUnit, Event)
pUnit:CastSpell(64443)
end
function Algalon_BlackHole(pUnit, Event)
pUnit:CastSpell(64122)
end
function Algalon_Cosmic(pUnit, Event)
pUnit:FullCastSpellOnTarget(62311, pUnit:GetRandomPlayer(0))
end
function Algalon_OnLeaveCombat(pUnit, Event)
pUnit:RemoveEvents()
end
function Algalon_OnKillTarget(pUnit, Event)
pUnit:SendChatMessage(14, 0, "OnKill")
end
RegisterUnitEvent(32871, 1, "Algalon_OnCombat")
RegisterUnitEvent(32871, 2, "Algalon_OnLeaveCombat")
RegisterUnitEvent(32871, 3, "Algalon_OnKillTarget")
RegisterUnitEvent(32871, 4, "Algalon_OnDeath")
The Server freeze, when he get into Combat.
Whats wrong?