[Release] House System menu

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  1. #61
    Zellcorp's Avatar Member
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    Can you just please upload your project files thats all I need

    [Release] House System
  2. #62
    ranso's Avatar Active Member
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    this is a really great release. +Repx2 for you when i can.

  3. #63
    Zellcorp's Avatar Member
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    ive followed the compile guide I get this errors

    1>------ Build started: Project: houseNPC, Configuration: Release Win32 ------
    1>Compiling...
    1>Setup.cpp
    1>c:\Documents and Settings\Administrator\Desktop\New Server 2 Jan\ArcEmu\House\trunk\src\arcemu-shared\svn_revision.h(7) : error C2144: syntax error : 'const char' should be preceded by ';'
    1>c:\Documents and Settings\Administrator\Desktop\New Server 2 Jan\ArcEmu\House\trunk\src\arcemu-shared\svn_revision.h(7) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    1>..\src\houseNPC\Setup.cpp(34) : error C2275: 'ScriptMgr' : illegal use of this type as an expression
    1> c:\documents and settings\administrator\desktop\new server 2 jan\arcemu\house\trunk\src\arcemu-world\ScriptMgr.h(140) : see declaration of 'ScriptMgr'
    1>..\src\houseNPC\Setup.cpp(3 : error C2143: syntax error : missing ';' before '}'
    1>Build log was saved at "file://c:\Documents and Settings\Administrator\Desktop\New Server 2 Jan\ArcEmu\House\trunk\src\scripts\projects\2008_int_release_houseNPC\BuildLog.h tm"
    1>houseNPC - 4 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

    Please can you please upload a link to your project file

  4. #64
    Link_S's Avatar Member
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    Originally Posted by Zellcorp View Post
    ive followed the compile guide I get this errors

    1>------ Build started: Project: houseNPC, Configuration: Release Win32 ------
    1>Compiling...
    1>Setup.cpp
    1>c:\Documents and Settings\Administrator\Desktop\New Server 2 Jan\ArcEmu\House\trunk\src\arcemu-shared\svn_revision.h(7) : error C2144: syntax error : 'const char' should be preceded by ';'
    1>c:\Documents and Settings\Administrator\Desktop\New Server 2 Jan\ArcEmu\House\trunk\src\arcemu-shared\svn_revision.h(7) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    1>..\src\houseNPC\Setup.cpp(34) : error C2275: 'ScriptMgr' : illegal use of this type as an expression
    1> c:\documents and settings\administrator\desktop\new server 2 jan\arcemu\house\trunk\src\arcemu-world\ScriptMgr.h(140) : see declaration of 'ScriptMgr'
    1>..\src\houseNPC\Setup.cpp(3 : error C2143: syntax error : missing ';' before '}'
    1>Build log was saved at "file://c:\Documents and Settings\Administrator\Desktop\New Server 2 Jan\ArcEmu\House\trunk\src\scripts\projects\2008_int_release_houseNPC\BuildLog.h tm"
    1>houseNPC - 4 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

    Please can you please upload a link to your project file
    For a better view of errors: in VS in the top, there are a menu:
    View->Error List.

    Compare your setup.cpp to mine:

    Code:
    #include "StdAfx.h"
    #include "Setup.h"
    #define SKIP_ALLOCATOR_SHARING 1
    #include <ScriptSetup.h>
    
    extern "C" SCRIPT_DECL uint32 _exp_get_script_type()
    {
        return SCRIPT_TYPE_MISC;
    }
    
    extern "C" SCRIPT_DECL void _exp_script_register(ScriptMgr* mgr)
    {
        SetupHouseNPC(mgr);
    }
    
    #ifdef WIN32
    
    BOOL APIENTRY DllMain( HANDLE hModule, DWORD  ul_reason_for_call, LPVOID lpReserved )
    {
        return TRUE;
    }
    If you can't find any wrong, post your Setup.cpp here.

  5. #65
    Link_S's Avatar Member
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    Uploaded DLL for ArcEmu rev: 2001 now:
    House System
    Password:
    Code:
    mmowned link_S

  6. #66
    Zellcorp's Avatar Member
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    OK Ive got it working now I had to adjust the tele cords a bit to make it put me in the correct spot but now im finding that after 1 house is created it wont add any more records into the houses table, it only lets me create 1 entry then all other vendor requests create no more entrys

    so basicly after 1 person uses it no1 can use it after that, when you create a house it says created but then when you teleport nothing happens unless I go into houses table and the delete the 1 entry it made then I can create a house again.

    so were limited to creating 1 house for 1 person thats it, any idea for a fix?
    Last edited by Zellcorp; 01-11-2009 at 11:39 AM.

  7. #67
    keazain's Avatar Banned
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    hi link_s

    is it possible for you to give us your code in "quote" from your setup.cpp - setup.h and projectfile?

    We have to miss something, because this is my first compiling wich is not going to compile without erros, if you could zip your project libary for us, then im pretty shure that you get lots of +rep for this

    You cannot use a compiled .dll to a core you not compiled it into and you most have something in your projectfile, that we dont have or in your project libary, we could realy use it, because without that, this treat does not give any since, that we cannot use it.

    Offcause we have to figure this out, but something is wrong in here and nothing helps and tele cords is tryed by me too, but noway this is going to compile..

    a lot know how to compile, but to script is another talk

  8. #68
    Zellcorp's Avatar Member
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    link_s can you compile a version for 2000 for me? thats what im using maybe your ver might fix my problem

    localhost
    root
    ascent
    logon

    thats the logon details
    thanks

  9. #69
    Jonthe838's Avatar Contributor
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    the download link doesent work for me and what did u put on the "host"-info??
    i need to have:
    localhost
    root
    ascent
    character

    Btw thx for ur help
    Lines of Coding: |||||||||| Goal 1000
    Current: 677 Achived Goals: 500 Lines


  10. #70
    Cedeqien's Avatar Member
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    I got it, I did add libmySQL.lib in my project, and it did compile without any error.

  11. #71
    insainz's Avatar Member
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    Originally Posted by Link_S View Post
    Uploaded DLL for ArcEmu rev: 2001 now:
    House System
    Password:
    Code:
    mmowned link_S

    Thanks but the password is wrong it seems

  12. #72
    Jonthe838's Avatar Contributor
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    yes its the same for me... i only get back to the same page every time, instead of coming to the bot checker page :P
    btw can i use my old db with this? ^^ i dont want to lose all of my work :P
    Lines of Coding: |||||||||| Goal 1000
    Current: 677 Achived Goals: 500 Lines


  13. #73
    Link_S's Avatar Member
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    I'm not going to compile any, just follow the guide.
    This ain't a compiler service
    Last edited by Link_S; 01-11-2009 at 01:20 PM.

  14. #74
    Link_S's Avatar Member
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    Originally Posted by keazain View Post
    hi link_s

    is it possible for you to give us your code in "quote" from your setup.cpp - setup.h and projectfile?

    We have to miss something, because this is my first compiling wich is not going to compile without erros, if you could zip your project libary for us, then im pretty shure that you get lots of +rep for this

    You cannot use a compiled .dll to a core you not compiled it into and you most have something in your projectfile, that we dont have or in your project libary, we could realy use it, because without that, this treat does not give any since, that we cannot use it.

    Offcause we have to figure this out, but something is wrong in here and nothing helps and tele cords is tryed by me too, but noway this is going to compile..

    a lot know how to compile, but to script is another talk
    Just saw this. You can use a DLL compiled in another core than the one server is running, exept they both need to be compiled in the same revision.
    -----
    This works correctly at my sample..

  15. #75
    keazain's Avatar Banned
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    ohhh okey, i remember that by rev. of core to use .dll Link_s i think mine is done too

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