[Release] Player Levelup announcer menu

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  1. #16
    Edude's Avatar Member
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    Changelog:
    ## If a player reaches lvl 80, 500 gold will be added to his backpack
    ## When a player reaches lvl 55, 70 or 80; a Broadcast Message will pop up

    Im hoping to add some more things during the next days ^^

    [Release] Player Levelup announcer
  2. #17
    shellx's Avatar Member
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    thats perfect but can anyone compile & and upload it

  3. #18
    Link_S's Avatar Member
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    Originally Posted by Edude View Post
    uint32 plr_money = Plr->GetUInt32Value(PLAYER_FIELD_COINAGE);
    if (Plr->GetLevel() == 80)
    {
    uint32 player_money_gain = plr->GetLevel() * 5000000; // 500 gold
    Plr->SetUInt32Value(PLAYER_FIELD_COINAGE, player_money + player_money_gain);
    }
    plr->GetLevel() doesn't return anything. You must use plr->getLevel() as in the other lines.

    And note: they gain their level (80) * 500 gold

  4. #19
    stoneharry's Avatar Moderator Harry


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    Progressed from simple Lua to simple C++. Simple C++ will progress to advanced C++. Advanced C++ will progress to beyond your wildest imaginations... Nice script Although the achievements will send this to world as well :P +Rep

  5. #20
    Edude's Avatar Member
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    Thanks >.<

  6. #21
    svedin's Avatar Contributor
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    nice work :P

    +Rep =)

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